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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Main thing for me is to be able to move the camera so that it's not locked over the shoulder during combat so I can get some action shots from the front or sides of my character(s).
Zoom out to the next node. That’s what competitive players want, right.
Players should have to actually camera pan to see behind them in order to absorb that information.
THIS! The zoom-out we saw in caravan stream was too much. I want to be able to sneak up with my team and gank a caravan without being spotted from 100ft away.
That being said! Allowing the opportunity to zoom all the way into and through your character into first person is HUGE. Although the majority of individuals playing MMORPGs are most comfortable and immersed in the third person or isometric view, the opportunity with players like myself who love the first person view to use such... Is soooo huge.
That being said, i think Ashes should have an limit on the zoom out height because of the Open World PvP.
Ideally the mouse wheel lets you zoom all the way into first person and zoom out as far as the render distance would before things start to disappear.
One issue I would like to see solved is that an ultra-wide screen monitor is almost always an advantage in competitive games because DEVs don't do anything about the increased visibility.
If I had more time, I would write a shorter post.
One thing I absolutely hate is a short zoom. Think MOBAs, they are wayyyy too zoomed in and I hate it. If I'm playing a third person/top down type thing, zoom me out!
Runescape has a good level of zoom, GW2 also pretty good but maybe a little close to the character. Would be nicer if the character was more centered rather than bottom middle aligned. (if that makes sense.)
For my opinion you should have a option where you can move in and out enough for example get so close to your char that it swaps into ego and for moving out i it should be possible to move the camera far enought away so you can see your bosses i hate it in mmos when you have to stick so close that you only see the feet of the boss.
Angle
For the Angle i like it when you can move your camera free so you can for example see your char from the top like a top down view pretty helpful for precious movement actions. Thats all i guess
Short Version
Move in as far as possible so the camera swaps into ego perspectiv of your char and zoom out far enough so you can see the bosses not like other games or mmos where you can see only the feet of the boss when he is a big one
Angle should be free like the zoom in and out so you can see your char from the top like a top down view.
The only exception where the current max zoom distance should be allowed are ingame instances where the experience is improved by it. Like an instanced boss room with a giant boss, where zooming out better allows you to see it in its full glory. And perhaps castle sieges too, to some extent, but not in a way where you can see over walls or anything. But never in the open world.
Perspective should be a user setting. Let us change FOV and placement behind the character within certain limits.
I personally like everything except first-person. First person gives me motion sickness and it can be quite bad depending on the game. I know I'm not the only one; there are a lot of people who can't use VR for the same reason.
Generally speaking the more I'm zoomed out and/or the more overhead I am the less sick I feel. I almost never do melee for this reason; ranged allows me to stand farther back and not have to constantly/quickly swivel the camera.
[I do play tanks sometimes as they are built to stand in one place much more than melee dps. Also I can often scan my party's health bars on the side, rather than be solely dependent on cues in the combat POV.]
I'm sure whatever you offer will be fine in this regard, just be aware that for some it's more than a mere preference.
#2
I don't love the idea that someone with a pile of cash can hook up three 8k monitors and see 48 times more of the game world (or PvP combat) than someone running a single 1920 x 1080, just going by pixel count.
Maybe you could allow full resolution to whatever maximum extent technology allows now and in the future... but the camera must be in "Screenshot mode" with no combat information on the screen. Or that mode is limited to 10 fps, which is fine for screenshots but not for fighting. Or taskbar buttons are disabled. Just to throw out some ideas.
Max resolution (currently 8k times 3) isn't even useful as video for content creators; they aren't going to be recording or streaming at anything larger than 4k.*
I'm not saying that you need to aim the game at the worst (or most basic) hardware on the market, nor that combat views need to be restricted to 1080p. I'm just asking you to consider something like this when you are addressing things like camera and viewing.
Hopefully there's a happy medium.
* Even "maximum" size static screenshots aren't that useful since they can't be shared with most users. Although it would be nice for downloading/copying maps! Those can be great at ridiculous resolutions regardless of the user's monitor size.
Be able to zoom out but up to a point. Don't make it able to go through walls.
I think the answer is simple really.
Just give options. All the options. Angle, distance (within reason) etc
For player, for mounts (land and flying), for vehicles. Everything.
I would just love to be able to save 2-3 camera presets to go from locked in combat mode to zoom out as far as possible
During combat, I like to zoom out a decent amount to get a better lay of the land. However, I think there is such a thing as too much. When you allow players' cameras to go into the lower levels of the atmosphere during PvP encounters, it becomes necessary for anyone who wants to maximize their information access during PvP to also do so, and very few people actually enjoy playing the game with the camera that far away from their toon. Keep max camera distance reasonably close so that there's not this silly urge to zoom the camera out further than is actually enjoyable to play with simply to avoid a PvP disadvantage.
Over-the-shoulder during reticle mode is pretty much essential, if the team is actually going to keep the soft-lock "action" combat option in the game, though I don't much like the idea of switching between the two regularly.
Edit: I also agree with earlier comments about RTS-level zoom outs just killing strategic ambushes, scouting, flanking, and such. If you can see everything, at all times, it's not immersive game play anymore. Heck even RTS games have fog of war to keep some element of surprise.
So yeah, adjustable please. Also, choice between left should/right should/middle is nice too.
closer/farther zoom as situations demand
And then I'll zoom in and put the camera to the left/right to talk to NPCs, or over-the-shoulder to do other town-stuff. And sometimes I'm forced to zoom in inside cramped towns, where zooming out would cause the camera to bump into buildings/walls/banners everywhere.