damokles wrote: » @burnthefern @wanderingmist I know that the DPS in itself is useless, but they also have a "total damage done" meter, which in turn is incredibly usefull. Elitism is always something that should be avoided but we should also consider another thing: Raids in general were once only doable for the best geared/skilled PvE players (the "elites") mostly. I led Raids from WoD through Legion to BfA, and the total damage done meter was immensely helpfull to root out those that were either doing something very wrong or just didnt carry their own weight. It is always easy for normal raiders to say that the raids became too focused on elitism, but if you cant do the modicum of damage to the boss and dont bring anything else to the table (buffs from the paladin, off heal from the druid, heroism/windfury from shaman, ability to soak aoes etc (thats all froma classic perspective) ) then you just cant do the raid.
insomnia wrote: » I recall them saying there wouldn't be one. As others have said, sometimes they cause more harm than good. It isn't always about how much dps you do. Also about cc etc
azathoth wrote: » (...)they would probably like to avoid having their player base build the same 8 characters over and over because of optimization. Will this happen? Sure, but that doesn't mean IS has to implement the tools to help.
wanderingmist wrote: » @damokles and @burnthefern Again, that information from the meters is only useful if you know how to analyse it in the context of each fight. To do that you typically need to know everything about the boss mechanics and be familiar with every single class in your raid. Just because someone is a raid leader doesn't mean they know everything, especially on progression runs where dps meters are of the most use. It's all very well saying "oh, that person did the lowest amount of healing/damage" but unless you know why that happened, the information is useless to you. In order to fix a problem you have to know the underlying causes, which requires you to not only look at all the information on a dps meter, but to see what happened in the fight itself. How many times have you seen a raid leader rage at someone for dying and yet the raid leader has absolutely no idea why the death happened? It happens so often and it comes down to pure ignorance, nothing more.https://www.youtube.com/watch?v=ZVISGXo8gTA This video shows just how much information you can gain from both a dps meter and warcraft logs, information that is crucial for finding out why your raid team can't kill a boss. The thing is, the majority of people who install a dps meter never look past the "damage done" or "healing done" number, so they are only getting perhaps 10% of the amount of information available to them.
ezenkrul87 wrote: » If you cannot tell you or someone else is not doing what they are suppose to be doing by just watching and learning...then you don't deserve to know.
damokles wrote: » ezenkrul87 wrote: » If you cannot tell you or someone else is not doing what they are suppose to be doing by just watching and learning...then you don't deserve to know. So you have the time to watch after other players in a raid, while doing mechanics and organizing the whole raid? It is impossible to watch over 40 people in a fight, while managing the rest of the raid... Without a way to see where the raid lacks in damage, you will just wipe and wipe and wipe again, without knowing who does not pull his own weight....