Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
https://ashesofcreation.wiki/Gear#cite_ref-Sparkly.jpg_142-0
It'll be the first line on the page from the link, the full article is under Gear Appearance.
Cheers
Will crafted gear have different stats based on the quality of the crafter/materials used?
Is it simply you press W and move in a straight line untill you hit land or will stuff like tides, ocean currents and winds be something that you have to consider?
Iwould really like to know in what scope the crafting and gathering system will work and how it will work.
For example will there be gear for mining or smithing in differnt tiers like an legendary smithing hammer/pickace?
i really enjoy crafting in MMORPGs
@Honshu, @SonicXplosion, @QUILTSHARTS, @Squishygod, @Wargy, @Dreoh, @bancrofti, @Hurtmei, @Sunboy, @KieronGamez, @Breeze Salhyrr, @diamaht - Stay tuned for more details on the specifics of classes and their abilities and augments as we get closer to having you help us test them!
@Mikasa, @Tyrakkel - We plan to share more details on mariner classes and how they'll impact naval content as we dive deeper into testing those features!
@caedwyn - While we have plans to give you many options to adjust your UI and display settings as you wish, we haven't announced any plans to allow you to adjust specific textures in-game as such.
@Enleiv - I believe I shared an answer with you regarding this topic back in December, so please feel free to check out more details here on how to set up a guild hall and their overall relation to the freehold system.
@SparkyCJB, @Desorda - I shared an update on this for folks back in December's reply, and we're continuing to work with the design team to provide you updates on which types of freehold buildings each of the previously-available cosmetics can be applied to!
@Blip - Previously we've mentioned that you'll be able to "dabble" in professions at a beginner's level before specializing further.
@acki02, @Lailesh1, @container, @soniana, @SisterRettel - We'll keep you posted regarding details on artisan classes and their resources as we get further into testing them with you!
@XVI, @Miinstrel, @Steelra, @Lyon, @Dorothy Zbornak, @EveAEve, @Methmed, @Feykir, @RockCreature, @Stave, @allusir, @akabear, @Butterknife, @Miron, @Hakaiju, @Bidoof, @keyframe, @Ibarumarky, @Drillz, @Neospy77, @Solid Sneak, @pwnhole, @also known as Benji, @Tremendous, @GodIsHereForU, @Moe1, @Guzzin, @Torialis, @Intalru, @IllyrianFien, @Xohm, @Incablack - Please only share one question as requested next time, and the more direct/succinct it is, the more likely it is to be picked! In addition, please do not post questions from multiple accounts in order to try to bypass the one question limit.
@DomThaor - You can check out more on where we've discussed player movement and collision here.
@Dante Machiavelli - Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony!
@truelyyy - There will be plenty to do if you wish to make casual friends and adventure together in groups, some of which a bulletin board may be able to help you find.
@egriz - You can participate in aspects such as node sieges whether or not you're affiliated with any guilds, both on the attacking and defending sides! You can also check out more on our philosophy around casual vs. hardcore here.
@Texaslizard - I believe I responded to this question for you in last month's thread, that while we've noted that you may have NPCs work on your behalf in places like player stalls and in your tavern, we haven't announced any details on customization!
@skearnz - Stay tuned for more details on weapon progression and their related skills as we get further into testing those with you!
@DougBug27 - At the moment we don't have any plans to move away from the costume cosmetics being accessible to every class (similar to how any class can wear any armor in-game). You'll be able to distinguish armor through someone's nameplate for threat assessment purposes.
@OnyStyle, @SoloveyFR - You can check out more details on where we've discussed possibilities for expansion content here.
@Tyrantor - At the moment the plan is to have objective-based events such as node sieges occur within a server-based primetime window, subject to further testing.
@Liniker - We haven't announced any specific plans on harmonized pricing at this time and how it might impact existing packages, but stay tuned for updates on that front!
@strive - It sounds like our plans might be similar in terms of "best in slot" items being related to your role and what kind of enemy you're facing.
@George Black - That would likely largely depend on what you considered a valuable use of your time - whether it was foraging for resources that were found more off the beaten path, interacting in smaller random PvP fights that may occur along your journey, or other similar activities!
@twiggie, @AOCCrafter - You can check out more on our plans for the companion app here.
@Neurath - All of our planned melee weapons at this time can be found here!
@Birli97 - All housing is subject to the potential of being destroyed or lost in a node siege, and you can read more on what happens when that occurs and what you retain afterwards here.
@Tyranthraxus - It's been previously noted that players do not have to choose a religion at all if they would prefer not to go down that path.
@MaestroTheKing - We've mentioned before that at this moment, Ashes of Creation is not being designed around controller support.
@Camiibo - There may be a possibility for other buildings in similar styles either as future cosmetic add-ons or unlockable looks in-game!
@TheGuy, @Mendo, @vukedog - We mentioned on the stream today that we won't be moving forward with bringing back Alpha One packs at this time!
@Prieston - You can check out more on some of our planned RP features here!
@Miss Mayhem - You can check out more on our plans for bulletin boards here!
@mcknightrider - Being corrupt is not a state you want to be in, as evidenced by all the penalties that kick in when you gain corruption. This is likely our intention as the primary means to remove corruption is through death. All of this is of course subject to future testing!
@Arthin - You can check out all the different ways planned for you to earn XP here.
@vorch21 - Looks like I've answered this one for you previously, please feel free to check out how your secondary archetype impacts your power through augments (but not additional skills) here.
@Umata - Looks like I've shared an answer with you previously on how it may be possible to siege a coastal city by sea.
@0Limitless0 - The consequences of war sure are brutal...
@Rhinehold - You can check out more on what we've previously shared regarding the lore of Verra and how it will impact quests and the overarching story here.
@UlissesNeverMisses, @Efetuncay48 - We've previously noted that players will not generally be region-locked from playing on any servers, though if you wanted to play in a region with harmonized pricing those would be separate from the others.
@McMackMuck - For our more recent closed testing, we've been outlining to our testers exactly what we were looking for their feedback on; that being said, we always welcome any other general feedback folks like to share! I'd say we'll likely share a similar outline when testing is more visible to folks outside the NDA.
@Ayayaya - You can check out more on where we've discussed possibilities for guild communication tools, including calendars, here.
@Shaddohh - I will be sure to share your love for seeing a more rogue-like set in the future with our team - there's definitely all sorts of possibilities on that front!
@Kevohl - You can check out more on where we've discussed achievements and trophies here.
@kelthuzad - FROGINATING THE COUNTRYSIDE. FROGINATING ALL THE PEASANTS.
@Bradley777 - As crafting is planned to be a driving force for the game's economy, I would say there's definitely room to focus specifically on that!
@Krewshi - You can check out more on where we've discussed musical instruments as they relate to classes and RP here.
@Evaneileous - You can check out more on where we've discussed player stalls here.
@ZerbeFresh - As you noted, a node will adapt aesthetically at each stage to reflect the predominant race of who helped level it up. If you'd like to influence this in a certain area, getting friends together of a certain race may help!
@Crowigor, @LuciCard - We are working to build out and staff our Amsterdam office now, which will focus our publishing and localization efforts for the EU and CIS regions!
@Javionn - PvP will be allowed pretty much everywhere across Verra, with a few safe zone exceptions noted here.
@Verseb - 10K players is a stated goal for concurrent users, not total registered accounts per server. You can check out more on where we've discussed server population here.
@Elder Scrolls - You can check out more on where we've discussed UI customizability, including our thoughts around add-ons, here.
@Watari1984, @zotua - You can check out our current plans for supported languages in-game here, which we'll be keeping updated as we get closer to launch!
@KrowTheVek - You can check out more on where we've discussed our philosophy around theft here.
@RowniSciponi - Will you be able to process more overall if you chose different professions on each alt? Presumably yes. Will you be able to process more things at once because of your alts? Presumably no, if we're trying to avoid AFK leveling/crafting/skilling.
@Altec - You can check out more on how you will assign cosmetic skins to your characters via your account management page here.
@Squeezy - It sounds like that would be entirely dependent on your guild's particular goals, especially as it related to the content they wanted to accomplish!
@Sou7hernReaper - Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor. Certain abilities may require certain items to be equipped.
@GetInBoat - You can check out more on where we've discussed plans for SEA/OCE server support here.
@Kervose, @TokenGamer - We haven't shared any dates or updates on our planned Alpha Two testing quite yet!
@Cyanide - You can check out more on how your secondary archetype would augment your primary archetype here.
@Chufu - As I'm not quite sure what you might mean by "collecting specific items", please feel free to clarify this further for a future Q&A! At this time, your armor appearance would depend on what you were wearing and any cosmetics (either purchased or earned) that you added on top.
@SoggyBandaid - You'll be able to set your optional surname, so presumably you could potentially share it with others through some coordination! You can check out more on where we've talked about titles as they relate to achievements here.
@K1ng0fW4r - This would likely be something you determine through achievements and leaderboards!
@Otterboy - Bigger changes like that would likely come as part of our larger content patches, and we'll definitely be relying heavily on your feedback both during testing and after launch to identify and address that balance!
@Yahoru - You can check out more on our thoughts around TTK here, and we're currently iterating on combat heading into our upcoming Alpha testing!
@Neurotoxin - Looks like someone else already got you a helpful answer here! Guilds or alliances do not "takeover" nodes (as anyone can sign up to participate in sieges on either side with certain restrictions), and a successful siege will completely destroy a node. Then, once it's reached the Village stage again, a mayor will be selected based on the node type.
@Immortalmage - Destruction always brings opportunity for new growth and fresh beginnings!
@Nour - You can check out our current plans for server regions here, and we'll be keeping this updated as we get closer to launch!
@Jumbe - We don't currently have any plans for open Beta phases or class trials.
@Naylor - We'll likely be testing and showing off several different combat iterations as we head into upcoming testing, and it will remain an iterative process as we move forward!
@Alexsmoove - For the most part, there will be very limited fast travel to help prevent zerging.
@Sago65 - You can check out more on where we've discussed our philosophy around animations for races and classes here.
@Dracobringer - The decision to not allow guilds to respec their points after spending them will be subject to further testing!
@guffy - You can check out more on titles and the special things they may unlock for you here.
@JoePenz - There are several different options that may augment your skills outside of just your secondary archetype.
@Nashty - This is probably unlikely as corruption is meant to be a serious consequence and deterrent, though previously it's been noted that corruption duration may be reduced in military nodes.
@Ravudha, @Asiril - Previously we've noted that we plan to have equitable cosmetics, both from a quantity and quality standpoint, achievable through in-game means.
@rikardp98 - You can check out more on our team's philosophy around power creep here.
@nilv - While player feedback will be essential as we progress through testing, our design pillars will be what drive us forward with our vision.
@Daegu - Looks like someone else already got you a helpful answer on utility skills!
@vahro - We are currently working with the MY.GAMES team to kick off the migration process, and will keep you posted as we have new updates to share!
@Bladen - Their physique may vary greatly, and some of it may be up to you to decide in the character creator! You can check out more on our philosophy around animations here.
@Merek - We're committed to taking the time necessary to build the Verra of all of our dreams, at a quality that both you and our team can be proud of!
@SoloRogue - You can check out more on the items you can display on your back and belt here.
@nullRedacted - Nodes do not "become" a specific type, and it's not dependent on environment; each node is predetermined with a type that is the same across all servers.
@KhaiSaki - As each server will likely develop very differently in terms of which nodes rise and fall and which events become triggered accordingly, it may be hard to truly duplicate the same situation across servers.
@Brook - We'll be continuing to roll out more archetype preview videos as we get deeper into testing, and we're glad to hear it sounds like you've been enjoying what you're seeing so far!
@HappyPappy - We haven't announced any specific details on timelines for name or server reservations quite yet, but we'll be sure to keep you posted!
@Silverstone - Part of this will likely be mitigated by the fact that there is no central auction house.
@SnowyPoupa - You can check out more on our philosophy around UI customization here.
@your master - There will be lots of different things that motivate and incentivize meaningful PvP!
@Reu666 - We've been emailing the relevant backers with all the information they need to know on how to download and play in the lead-up to each testing session, and that will continue as we move into Betas as well!
@Light of Madness - I'm not quite sure if I fully understood your question correctly, but there will be a diverse level range of mobs within any given node.
@Shinaso, @Nostra, @Hjerim, @Talents, @CoconutBandit, @Cadac, @Erodge, @DocFrog, @fran196, @LordAdro, @Wembley, @maouw, @Rhuric, @Magic Man, @Szolo, @Percival, @HixHaxxen - Since I don't believe we've answered your question previously and we didn't quite get a chance to get to it this time around, please feel free to share it again in an upcoming Q&A if you wish!
We'll have the VOD ready for you all shortly as well once that's done exporting to YouTube!
https://www.youtube.com/watch?v=uFA4gN-GD2E
📺 #ICYMI, our February Development Update VOD is now available on YouTube!
✅ Including in-game gameplay footage, Alpha One progress updates, character & environment art, and more!
https://youtu.be/YGQWEQK2iWI
Has any thought been given to locking loot rules at the start of a dungeon/raid or requiring a `ready check' style of acceptance from group members if the group leader wishes to change group rules to stop loot ninjas?