Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Next Livestream + Q&A Submission - Wednesday, July 3, 2024 at 11am Pacific
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(Archer whittling arrows, Mage juggling elemental orbs, Gandalf blowing smoke-ships through rings, shapeshifting, conjuring a toadstool or patch of grass to sit on, growing and tending to magical plants, taking notes in the air with magical runes)
So many of these things are done well with /emote text but visuals help. I have withheld turning in quests if a quest item gives me a cool visual effect upon use that I can incorporate into roleplay. 😅
Edit = changed the question.
Our glorious leader needs additional time to recover from being sick. Thank you for your understanding. 💪♥
I missed buying the Alpha 2 Pack by a few days, in January. Does this mean I wont be able to support Ashes or Creation, nor get Alpha 2 access for another year? Missing out, while everyone else is in. I'd be more than happy to support.
Best Wishes,
Valanure
Hey @NiKr
Having some troubles understanding this question. What does the 250 members have to do with the question, exactly? And do you mean to say what will happen to the defending side?
Thanks!
The core of my question is "does the siege end at the successful cast of said seal, and if not - what happens to the siege sides: does the guild that cast the seal become the single defending side while the attackers now have up to 460 members, or do the sides flip"?
I worded it the initial way, cause wording it otherwise felt like too much of a multi-question and I didn't want to get disqualified from having a chance for an answer.
"There is no cap on how much gold a player can hold.[13]"
https://ashesofcreation.wiki/Currency
This link may help you: https://ashesofcreation.wiki/Pets
Nope. That was one of the selling points, that they'll never be released again.
This link may help you: https://forums.ashesofcreation.com/categories/aoc-guild-recruitment
This link may help you: https://ashesofcreation.wiki/Server_merges
People who have a valid Alpha 2 Key.
This link may help you: https://ashesofcreation.wiki/Character_creator
not going to lie was very disappointed to learn you wouldn't be able to decide the out come a node type would be..
Get well soon, glorious Steven!
LOOK what they need to do - to mimic even a fraction of Sir Steven's Power.
. .
✓ Occasional Roleplayer
✓ Guild is " Balderag's Garde " for now. (German)
An example would be an NPC scout's that will run back to the base and warn an enemy is "poaching wildlife" or "stealing natural resources" and not just a generic zone warning message. Think Hired scout's unmounted or mounted, Eye of Kilrogg from WoW, or the Arcane Eye spell from Pathfinder to patrol your territory. Passive entities or NPCs that will only fight to defend so they can sprint back to a guard post or cast Animal Messenger spell to send a warning if not stopped. There are several ways to build off of this, an object you could place within a node that has a radius like Alarm spell at a popular mining location or more advanced spells like Scrying where players who have residence in a zone could use a magic mirror/crystal ball placed by a player to view the immediate area remotely.
if you randomise node type placement then it throws out certain aspects of mechanics , dungeons , world bosses etc. while the node types are static every event is hand crafted to that area and you will know X raid boss will be in this node if its lvl 5 etc and is the same across all servers. if its random node types then the already planned content wouldnt work properly.
servers are going to be massively different from one another as more time progresses, yes alot of the nodes at launch will lvl at same rate but then any node deviation will split that server off and provide a different experience compared to other servers
plus it will be a very very very very long time before node metas are found and while the node meta may suit all servers its a lot of work to destroy / relevel the exact perfect meta nodes + no one will want to give up their land / control just to get meta nodes