Glorious Alpha Two Testers!

Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Balance PVP and PVE for PVX please....

123457»

Comments

  • GardosienGardosien Member, Alpha Two
    edited 4:05AM
    "Everyone keeps suggesting shit from and comparing Ashes to faction-based games, while that pvp design is different at its core. There's literally always an enemy in that design, while true open world pvp has to create natural enemies through proper tools."

    Ashes could easily extend city to city timers to last 3-4 weeks. Both Negative and Positive faction for players within regions. Basing this on players actions.. Overtime this would result in different sides and would naturally form factions.... ,, But that is a whole other Thread....

    Riverland vs the Anvils! Coming soon!
    Never see it happening, but would be pretty great imo!

    Was only trying to compare PVP rewards vs PVE rewards. Looks like we got a bit derailed, my bad... At any rate it looks like they are already working on PVP Augments for AOC,, which are in many ways the same thing as many of DAOC realm abilities. So I guess my suggestion was a mute point...
    New News for me....




  • LudulluLudullu Member, Alpha Two
    Gardosien wrote: »
    Ashes could easily extend city to city timers to last 3-4 weeks. Both Negative and Positive faction for players within regions. Basing this on players actions.. Overtime this would result in different sides and would naturally form factions.... ,, But that is a whole other Thread....
    As long as they ACTUALLY make the wars opt-in, rather than saying "yeah, well, you can just renounce citizenship lol" - I'd be all for super long wars. I'm used to literally permanent guild wars, as long as neither side gives up, so this would be nothing new for me.

    But this would be a yet another 180 on Steven's initially presented design, because back in the day he said that he doesn't like endless wars where "people kill each other just to kill each other". Kinda fucking ironic that he then added lawless zone design into the game, but that's also a topic for a whole different thread.
  • KallyshaKallysha Member
    Ludullu wrote: »
    Yes, discussing and critiquing suggestions/ideas =/= suppressing them. If anything, the best way to suppress anything on these forums is to literally completely ignore it. The thread will just sink in visibility and will be forgotten.

    This shit has already gotten 6 pages of discussion on the topic. In no way is this "suppression".

    For one absolutely nobody asks for your opinions, you always like to self insert yourself everywhere, and here we are back with the gaslight, if you call harassing people critiquing sure. Let me tell you, i couldnt care less about your opinions ok.

    Noaani wrote: »
    Kallysha wrote: »
    More like adding the OPTION for pvpers to get gear/weapons/trinkets (even siege weapons) via pvp (with points/currency)

    In a game where players are supposed to build, anything players get via points goes counter to the core of the game.

    For your information, i mean if by building you mean crafting gear, there is like A LOT (of people) who deeply dislike crafting (and pveing to get gear on top of that), also are you trying to tell me, the games that did such, they shouldnt have, besides being proven its completely fine there is no issue whatsoever?
    I can pull up a strong attitude yes! be aware 
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited 1:06PM
    Gardosien wrote: »
    "Everyone keeps suggesting shit from and comparing Ashes to faction-based games, while that pvp design is different at its core. There's literally always an enemy in that design, while true open world pvp has to create natural enemies through proper tools."

    Ashes could easily extend city to city timers to last 3-4 weeks. Both Negative and Positive faction for players within regions. Basing this on players actions.. Overtime this would result in different sides and would naturally form factions.... ,, But that is a whole other Thread....

    If the developers wanted Ashes to function as a faction game, they would build it as a faction game.

    Saying "if you do this convoluted thing your game could function in a way you specifically do not want it to function" isn't the best comment I've heard.

    Ashes is being specifically and purposefully designed to NOT have factions.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Kallysha wrote: »
    Noaani wrote: »
    Kallysha wrote: »
    More like adding the OPTION for pvpers to get gear/weapons/trinkets (even siege weapons) via pvp (with points/currency)

    In a game where players are supposed to build, anything players get via points goes counter to the core of the game.

    For your information, i mean if by building you mean crafting gear, there is like A LOT (of people) who deeply dislike crafting (and pveing to get gear on top of that), also are you trying to tell me, the games that did such, they shouldnt have, besides being proven its completely fine there is no issue whatsoever?

    To your first point, players that dislike crafting can pay others to do it for them. It is not as if any one player will be able to make everything they want to use in game, so even those that are crafting will need other ceafters to make things for them.

    To your second point, sure, other games have done it - but tuat isn't a very ggood argument. When you say "other games" in the context of something that Intrepid have ststed their intent on, you are saying you think Ashes should change to be less like Ashes, and more like these "other games".

    If you want to use "other games do it" as a reason why Intrepid should do something, then you need to accept that same defense when other people make that same argument The problem is, those "other games" include games like WoW.

    Ashes is not trying to be other games - it is trying to be Ashes. One of the things is that means is that the cast majority of items (gear, consumables, mounts, ships etc) will be player made. Sure, "other games" that are not this game may have done this differently, but they are other games.
  • GardosienGardosien Member, Alpha Two
    edited 6:08PM
    At any rate IT is all a mute point, because from my understand they are all ready working on PVP Augments, ,which are Very Similar to DAOC realm abilities that I referred to in the post multiple times... Was New News for me.. In addition the Religion base system , would be a great way to introduce mass PVP via more Faction splitting, which is also cool imo.

    "Ashes is being specifically and purposefully designed to NOT have factions." Noaani
    "If the developers wanted Ashes to function as a faction game, they would build it as a faction game." Noaani

    Religion is a "faction based" system they are planning on adding to game..(Have already started to adding to testing)
    Town Citizenship is a "faction based" system in game. Your Rep with a town is your Faction with the town
    (already in testing)

    No these are not the same predefined faction "race" base system you see in other MMOs, but are indeed faction based systems in the game AOC....

    It is ok not the first time you have completely mislead people in this thread.. Noanii

    " But that is a whole other Thread...Gardosien ." What part of that statement lead you to believe I was looking for your feedback in this thread? ,,,, You are Just Trolling again,,, Getting really old Dude, and not cool....


    The fact that other PVX , Sandbox MMO Have done it,(it worked for them) and maintain a player base for over 20 years, is a dam good argument to look into , "what did they do right".. Sorry you are not able to wrap your little head around that concept.



    Thanks for providing Clarity that Ashes is not trying to be like other games , it is trying to be Ashes... We all did not know that.

    Again,,,,, This thread was about Balancing PVP and PVE rewards in a PVX game, you have seemed to miss the mark in a majority of your posts. Noaani.


  • KallyshaKallysha Member
    Noaani wrote: »
    To your first point, players that dislike crafting can pay others to do it for them. It is not as if any one player will be able to make everything they want to use in game, so even those that are crafting will need other ceafters to make things for them.

    To your second point, sure, other games have done it - but tuat isn't a very ggood argument. When you say "other games" in the context of something that Intrepid have ststed their intent on, you are saying you think Ashes should change to be less like Ashes, and more like these "other games".

    If you want to use "other games do it" as a reason why Intrepid should do something, then you need to accept that same defense when other people make that same argument The problem is, those "other games" include games like WoW.

    Ashes is not trying to be other games - it is trying to be Ashes. One of the things is that means is that the cast majority of items (gear, consumables, mounts, ships etc) will be player made. Sure, "other games" that are not this game may have done this differently, but they are other games.
    jhosdydw1xqe.gif

    Here we are once again as the typical know it all aka im the one right in here and i know better.

    Yeeeeah... is like i havent played an mmo before, there was no crafting in there or anything.... [ while what i suggested still existed as well go figure]

    And in truth i come here to give feedback aka suggestions/ideas which that is exactly what feedback is for (imagine) not exactly to argue with individuals that clearly do not show to possess much of a brain...
    Also '... you are saying you think Ashes should change to be less like Ashes, and more like these "other games".' interesting that sentence inst it, is like i havent seen others do precisely that in here (smells like hypocrisy) besides correction i didnt you did.

    'Ashes is not trying to be other games' meanwhile having systems influenced by other mmos/games SUUURE

    Btw you still make a loooootta sense.
    I can pull up a strong attitude yes! be aware 
  • GardosienGardosien Member, Alpha Two
    edited 4:37PM
    Trolling a forum deliberately and consistently posting false information to provoke an emotional response and disrupt the community is freakn lame ass hell. Maybe you should stop Noanni... Not Cool!!

    Forums have a ignore function, For anyone wanting to know...(seems to work pretty good)
  • LudulluLudullu Member, Alpha Two
    Gardosien wrote: »
    The fact that other PVX , Sandbox MMO Have done it,(it worked for them) and maintain a player base for over 20 years, is a dam good argument to look into , "what did they do right".. Sorry you are not able to wrap your little head around that concept.
    L2 is also such an mmo :) It has countless private servers with thousands upon thousands of players across them and it still has official servers running as well (multiple versions of the game too btw).

    And L2 is that exact sandbox mmo with pure pvx where everyone has to both farm mobs and pvp for them.

    It has rewards through sieges, guild wars, territorial wars (with a really valuable gear item as a reward) and general pvp skirmishes in the open world.

    ALL OF THAT w/o default factions or lawless zones. And yet all of you "pvpers" keep saying "no, that's not a good example for what Ashes should be! It should be like MY game!"(which is then real fucking different from what Ashes has been promised to be).

    AA is a faction game. Steven obviously loves AA as much as L2, if not more, yet he hasn't copied that part of its design into Ashes. I'd imagine there was a reason for that. And sure, "everything is subject to change" and all that, but yall have already gotten the lawless zones which are a parallel to AA's pvp zones, afaik, so PvPers are already getting more content for themselves. And majority of that content is planned to be the most rewarding part of the game btw.

    Btw
    Gardosien wrote: »
    Religion is a "faction based" system they are planning on adding to game..(Have already started to adding to testing)
    Have I missed a patchnote or smth? Where exactly have they updated religion in A2?

    And also, as for its factionness. So far I highly doubt that'll be the actual case with that design. If anything, all the talk about religion-related designs has always been purely pve. Religious nodes are all about quests and religious node superpower is pve catacombs. I've always hoped we'd have holy wars or smth.

    Hell, there's literally this from 2022:
    PvP wars between religions are not a planned feature for the game.[16]
    https://ashesofcreation.wiki/Religions
  • LudulluLudullu Member, Alpha Two
    Gardosien wrote: »
    Forums have a ignore function, For anyone wanting to know...(seems to work pretty good)
    If only anyone actually used that one :D
    Kallysha wrote: »
    For one absolutely nobody asks for your opinions, you always like to self insert yourself everywhere, and here we are back with the gaslight, if you call harassing people critiquing sure. Let me tell you, i couldnt care less about your opinions ok.
    You keep saying that yet you keep responding to me. I appreciate that you care so deeply about all of my opinions and suggestions o:)
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Kallysha wrote: »
    Yeeeeah... is like i havent played an mmo before, there was no crafting in there or anything....

    I mean, the comment about not everyone liking crafting that you made does come across as being from someone that has only ever dabbled in MMO's before.
    And in truth i come here to give feedback aka suggestions/ideas
    Feedback is commentary on what has been done, not suggestions on how to do it differently.

    If you say something along the lines of "I don't think PvP is rewarding enough in Ashes", that is feedback. As soon as you suggest ways to remedy that, it is no longer feedback, but now falls in to the realm of "suggestion".

    Intrepid have asked for player feedback, they have never asked for player suggestions.
  • GardosienGardosien Member, Alpha Two
    edited 9:53PM
    If only anyone actually used that one /raise use now...

    When you make a toon, in testing you pick a Religion during that time... In game since phase3, not much more added with atm that I know of.... But clearly it is a start...
    And to be clear, Ashes has not promised very little, anything at this point, because everything is Subject to change
  • LudulluLudullu Member, Alpha Two
    Gardosien wrote: »
    And to be clear, Ashes has not promised very little, anything at this point, because everything is Subject to change
    The more you say that the closer we get to a WoW-like mmo. Things won't always change only to what YOU want, neither they will change to what any of us want. They'll change only for the worse, cause obviously that's what Steven wants.
Sign In or Register to comment.