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Balance PVP and PVE for PVX please....

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Comments

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Well, forum shout-downs are part of MMORPGs too.

    I guess I might be 'unnecessarily' defending you(?) while technically being on the side @Gardosien and @Kallysha are, despite 'not being a True enough PvP-er'.

    But in the end, understanding Steven's various bilateral contexts is necessary to avoid a lot of the disappointment we see around here, so...
    One of the most enduring 'fantasies' of the human spirit, is to either always have people willing to help... or to be strong enough to never need any.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Gardosien wrote: »
    100% Promise you, you or I have Zero Idea what is like to be in Stevens shoes,, and the mass amount of sh-t he deals with daily with the this game.

    I dont either.

    I do, however, know a little bit about what it's like to work for him.

    I have a number of good friends - including multiple I have traveled to another continent to attend the wedding of - working on this game.

    I am quite literally always in their corner.

    When I say they want us to tell them the issues with the systems the game has, it is because that is what they have told me is useful. When I say they don't care about people's suggestions for how to do things in the game, it is because they don't.

    There are hundreds of years worth of MMORPG developer experience working on this game. They know the various games in this industry better than we do. They have friends working/that work on every MMO we know of and talk about, and a handful that we don't know about.

    To think we could suggest a system from a game that developers on this game worked on as if it is something they haven't considered - I'm not sure what to even call that.

    However, Steven - in his infinitely inexperienced way - did ask people to put forward things they want to see, as you rightly pointed out. As such, by all means keep pointing out those things you want to see.

    Just be aware that I will remain in the corner of my friends - the ones that know more about MMORPG's than any of us.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Kallysha wrote: »
    Imagine saying that to a veteran 🤣

    Imagine a "veteran" saying they think some people not enjoying crafting could be a factor in anything.
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    I guess I might be 'unnecessarily' defending you(?) while technically being on the side Gardosien and Kallysha are, despite 'not being a True enough PvP-er'.

    But in the end, understanding Steven's various bilateral contexts is necessary to avoid a lot of the disappointment we see around here, so...
    I was mostly joking, because Gard likes to use that excuse for any counterargument to their suggestions/ideas.

    Right now I don't see Steven changing his vision to anything that's NOT just filled to the brim with pvp. We SHOULD get a ton more pve, simply because barely any of the promised pve is even in the game right now, but considering that even the upcoming supposed pve of "mobs are attacking the lands and you gotta fight back" STILL comes with a shitton of pvp - I see even all the previously promised pve to be turned into a pvp-leaning pvx situation.

    And my disappointment wouldn't be as high had I not literally predicted most of the current situation with several of the game's designs, and all my predictions were doomery as hell. I keep saying "I hope I'm wrong", but for some damn reason I'm not.
  • lamina5432lamina5432 Member, Alpha Two
    edited November 6
    For the harbinger update we probably shouldn't need it to be a lawless zone if it was required to use caravans to solve it. Because they themselves would be the PvP zones. Making the whole thing PvP doesn't entirely make sense to me.

    Of course we have to see how it actually feels, but I predict a lot of people just not participating if it's a free for all the entire time in the zone. The fact corruption still isn't being tuned is IMO hurting a lot of the player interaction data Intrepid is collecting right now.
  • GardosienGardosien Member, Alpha Two
    edited November 6
    Corruption does not open the door for challenging PVP . JUST opens the door for higher geared and or skilled players to gank, and fuck up some heavy pvers(crushing that player base).. Tell me otherwise..

    I prefer PVP vs PVE,,, but not a big fan of running around ganking the underdog..

    Would rather see more consensual PVP with rewards., VS Screwing the game for those folks that want to chill and pve, or the casual player, crafter.
    BUT ..want to see that with a balance of some Massive open area PVP and systems


    SHIT Load to Balance, but when it is all said and done I think we will see this in AOC... I know it is not the standard of the game at the start,, but money talks, bullshit walks


  • LudulluLudullu Member, Alpha Two
    Gardosien wrote: »
    Corruption does not open the door for challenging PVP . JUST opens the door for higher geared and or skilled players to gank, and fuck up some heavy pvers(crushing that player base).. Tell me otherwise..
    It can be designed to be otherwise. I've suggested at least 2 ways of doing it in the past and I'm sure devs at Intrepid could easily come up with at least 5 more.
    Gardosien wrote: »
    Would rather see more consensual PVP with rewards.

    BUT ..want to see that at a balance with some Massive open area PVP and systems
    And all the wars and pvp events in general were meant to be exactly that. Then Intrepid decided to make items drop on death in pvp events and couldn't figure out how to code it w/o making the entire pvp event system have loot on death, so now we have that system getting abused by shitty people, as you've posted about yourself.
  • lamina5432lamina5432 Member, Alpha Two
    Gardosien wrote: »
    Corruption does not open the door for challenging PVP . JUST opens the door for higher geared and or skilled players to gank, and fuck up some heavy pvers(crushing that player base).. Tell me otherwise..

    I prefer PVP vs PVE,,, but not a big fan of running around ganking the underdog..

    Would rather see more consensual PVP with rewards., VS Screwing the game for those folks that want to chill and pve, or the casual player, crafter.
    BUT ..want to see that with a balance of some Massive open area PVP and systems


    SHIT Load to Balance, but when it is all said and done I think we will see this in AOC... I know it is not the standard of the game at the start,, but money talks, bullshit walks


    yes I agree Corruption is not the door to PvP it is the door to PvX. Wars, sieges, caravans, the open sea those are the pure PvP system you are looking for. Corruption is supposed to be the compromising decision that you make when a PvE objective is being complicated by opposing players. Not something we ignore and avoid because it is so unbalanced.

    Basic way I look at the lawless zones everytime they are mentioned is a separation of the player base in the game. You are saying you want PvP to be a separate game mode I can enjoy without touching the non PvPers. I think that completely detracts from what a PvX game is supposed to be.

    Not saying the current PvP systems I mentioned are functioning in a very playable state but unlike the lawless zone they don't completely cut out part of the game turning it into a completely different genre. I would rather they fix the wars, sieges, and caravans to fit better into the overall world than make something like the lawless zones exist.

  • KallyshaKallysha Member
    edited November 6
    Noaani wrote: »
    Imagine a "veteran" saying they think some people not enjoying crafting could be a factor in anything.

    secdwf1mwapz.gif
    ~maybe the factor of enjoying the game~
    Noaani wrote: »
    When I say they want us to tell them the issues with the systems the game has, it is because that is what they have told me is useful. When I say they don't care about people's suggestions for how to do things in the game, it is because they don't.

    There are hundreds of years worth of MMORPG developer experience working on this game. They know the various games in this industry better than we do. They have friends working/that work on every MMO we know of and talk about, and a handful that we don't know about.

    To think we could suggest a system from a game that developers on this game worked on as if it is something they haven't considered - I'm not sure what to even call that.

    So you telling me feedback from people who literally played mmos for years is not needed, is that the case!? I feel most of them didnt exactly played mmos to the extend that most mmos players did; because you know they actually working on it.
    lamina5432 wrote: »

    Basic way I look at the lawless zones everytime they are mentioned is a separation of the player base in the game. You are saying you want PvP to be a separate game mode I can enjoy without touching the non PvPers. I think that completely detracts from what a PvX game is supposed to be.

    jv66yxcymoq0.gif
    btw a pver ^

    How hard is it to understand you pvers are not remotely a challenge for the large majority of pvpers, we touch you (actually we dont even need to, we just get close 😆) and you are already rolling on the floor crying you got ganked, how hard is it to understand? We want a better chance to find actual pvpers, i do kill you in a blink of an eye do you get that?
    I can pull up a strong attitude yes! be aware 
  • LudulluLudullu Member, Alpha Two
    Kallysha wrote: »
    How hard is it to understand you pvers are not remotely a challenge for the large majority of pvpers, we touch you (actually we dont even need to, we just get close 😆) and you are already rolling on the floor crying you got ganked, how hard is it to understand? We want a better chance to find actual pvpers, i do kill you in a blink of an eye do you get that?
    And if you're so strong then you're surely ok to just flag on a person to see if they're a pvper, right? You're fine with giving them the first CC given that you have the first attack, right?

    You're a super strong person so surely you're fine with that, so we all agree that corruption system is perfect for people finding other pvpers, while pvers can still play the game w/o being 4th rate citizens outside of lawless zones :)
  • Ludullu wrote: »
    Kallysha wrote: »
    How hard is it to understand you pvers are not remotely a challenge for the large majority of pvpers, we touch you (actually we dont even need to, we just get close 😆) and you are already rolling on the floor crying you got ganked, how hard is it to understand? We want a better chance to find actual pvpers, i do kill you in a blink of an eye do you get that?
    And if you're so strong then you're surely ok to just flag on a person to see if they're a pvper, right? You're fine with giving them the first CC given that you have the first attack, right?

    You're a super strong person so surely you're fine with that, so we all agree that corruption system is perfect for people finding other pvpers, while pvers can still play the game w/o being 4th rate citizens outside of lawless zones :)

    mentioning me once more, while absolutely no one talking to him

    iun4aitttqib.gif
    btw your credibility of being a "pure" pvper is null
    an advice try gw2, everyone seems to be doing that
    I can pull up a strong attitude yes! be aware 
  • lamina5432lamina5432 Member, Alpha Two
    edited November 6
    Kallysha wrote: »
    btw a pver ^

    How hard is it to understand you pvers are not remotely a challenge for the large majority of pvpers, we touch you (actually we dont even need to, we just get close 😆) and you are already rolling on the floor crying you got ganked, how hard is it to understand? We want a better chance to find actual pvpers, i do kill you in a blink of an eye do you get that?

    So question how do new PvPer's learn to be PvPer's if unless you are a "true" PvPer you kill them immediately everytime. This lovely exclusive club you seem to be in that never wants to include anyone else but those you deem worthy.

    I also love how since I'm not a hyper aggresive player so my opnion on how systems that I will still need to interact with in Ashes is invalid. Get over yourself and try to figure out how to make more people enjoy PvP instead of crying as your club shrinks and shrinks.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited November 6
    Kallysha wrote: »
    So you telling me feedback from people who literally played mmos for years is not needed, is that the case!? I feel most of them didnt exactly played mmos to the extend that most mmos players did; because you know they actually working on it.

    I am telling you the knowledge of a product someone that uses that product can have pales in comparison to the knowledge of the same product someone that makes it has.

    I have lived in houses my entire life. However, that doesnt mean I know more about how to construct one than a builder that has been building them for 20 years.
  • LudulluLudullu Member, Alpha Two
    Kallysha wrote: »
    an advice try gw2, everyone seems to be doing that
    I wouldn't see anything new there. I've experienced pvp zones with direct pvp rewards on multiple L2 private servers. None of it interests me.

    I did want to play it for the story, and still might at some point, but I don't care about its pvp because it is not the kind of pvx I like.
  • Noaani wrote: »

    I am telling you the knowledge of a product someone that uses that product can have pales in comparison to the knowledge of the same product someone that makes it has.

    I have lived in houses my entire life. However, that doesnt mean I know more about how to construct one than a builder that has been building them for 20 years.

    q4idt4wsuheq.gif
    lamina5432 wrote: »

    So question how do new PvPer's learn to be PvPer's if unless you are a "true" PvPer you kill them immediately everytime. This lovely exclusive club you seem to be in that never wants to include anyone else but those you deem worthy.

    I also love how since I'm not a hyper aggresive player so my opnion on how systems that I will still need to interact with in Ashes is invalid. Get over yourself and try to figure out how to make more people enjoy PvP instead of crying as your club shrinks and shrinks.

    You should try gw2 too.. but i can sum that to you by self past experience ~
    you figure it out
    ~ basically you will die a lot at the start run over by zergs and ganked by gankers, ye then eventually you will start to get better at it and learn how to hold your ground ... It is not even a question of including or not, you simply not even close to the level of skill we at. Here is the thing you dont have to interact if you dont want to, lawless zones are not forcing anyone upon it, so you could as well stop complaining (crying) about it. Unless you want a guide on how to pvp or a babysitter 🤣i dont know, pvp is quite simple you just have to invest into it, which means the right attitude and not a weak mind, a bumpy/rough road to travel and consistent endeavors; i wish you luck! And worry not our 'club' still stands.
    I can pull up a strong attitude yes! be aware 
  • LudulluLudullu Member, Alpha Two
    Kallysha wrote: »
    ~ basically you will die a lot at the start run over by zergs and ganked by gankers
    Oh, I AM curious about one thing related to GW2's WvW. What were the penalties for dying over and over?
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Kallysha wrote: »
    Noaani wrote: »

    I am telling you the knowledge of a product someone that uses that product can have pales in comparison to the knowledge of the same product someone that makes it has.

    I have lived in houses my entire life. However, that doesnt mean I know more about how to construct one than a builder that has been building them for 20 years.

    q4idt4wsuheq.gif

    No idea what it is you are trying to communicate with that - use words.

    Someone that uses a product trying to advise someone that builds that product how they should build it is basically always a waste of both people's time.

    This is why the people actually making the game are never on the forums. It isnt that they don't have the time, it is thst there is nothing of value for them here. Sure, community managers are, but their job is to appease the community, not advise the developers.

    Between us, we can not possibly come up with a suggestion for this game that could work, and that the hundreds of years of experience (possibly tipping four figures, tbh) at Intrepid haven't already come up with.
  • KallyshaKallysha Member
    edited November 6
    Ludullu wrote: »
    Kallysha wrote: »
    an advice try gw2, everyone seems to be doing that
    I wouldn't see anything new there. I've experienced pvp zones with direct pvp rewards on multiple L2 private servers. None of it interests me.

    I did want to play it for the story, and still might at some point, but I don't care about its pvp because it is not the kind of pvx I like.

    Ooooh are you afraid of PURE pvp!?? ahahaha
    Ludullu wrote: »
    Kallysha wrote: »
    ~ basically you will die a lot at the start run over by zergs and ganked by gankers
    Oh, I AM curious about one thing related to GW2's WvW. What were the penalties for dying over and over?

    None (well actually the ego of some individuals crashed 🙃)
    I can pull up a strong attitude yes! be aware 
  • Noaani wrote: »
    Kallysha wrote: »
    Noaani wrote: »

    I am telling you the knowledge of a product someone that uses that product can have pales in comparison to the knowledge of the same product someone that makes it has.

    I have lived in houses my entire life. However, that doesnt mean I know more about how to construct one than a builder that has been building them for 20 years.

    q4idt4wsuheq.gif

    No idea what it is you are trying to communicate with that - use words.

    Someone that uses a product trying to advise someone that builds that product how they should build it is basically always a waste of both people's time.

    This is why the people actually making the game are never on the forums. It isnt that they don't have the time, it is thst there is nothing of value for them here. Sure, community managers are, but their job is to appease the community, not advise the developers.

    Between us, we can not possibly come up with a suggestion for this game that could work, and that the hundreds of years of experience (possibly tipping four figures, tbh) at Intrepid haven't already come up with.

    Dude im already so done with your bs. Then...ok...explain this to me, how is it possible that feedback i gave is in games, how the fluff did that happen? (im trying my hardest to keep the composure you have no idea)
    I can pull up a strong attitude yes! be aware 
  • LudulluLudullu Member, Alpha Two
    Kallysha wrote: »
    Ooooh are you afraid of PURE pvp!?? ahahaha
    I'm not interested in it, because it always just results in zerging everything, as you yourself point out in a recent comment.

    What I am interested is a system where the target has a direct choice: do I flag back or do I leave. This always puts the initial attacker at a CC disadvantage, but also at a First Strike advantage. And in games with reasonable ttk both of those things balance each other out, so the pvp is fair to both sides, while still giving the victim a choice of disengaging and surviving.

    And before you say anything, in absolute majority of cases I am the initial attacker - not the target. You, of course, won't believe me, but I'll save you some time trying to comment that I'm the target in that situation.
    Kallysha wrote: »
    None (well actually the ego of some individuals crashed 🙃)
    Ah, so you agree with my stance that pvp events should return back to minimal penalties, because that's one of the main ways of letting people try and enjoy pvp to a greater extent. Cool B)
  • Ludullu wrote: »
    Kallysha wrote: »
    Ooooh are you afraid of PURE pvp!?? ahahaha
    I'm not interested in it, because it always just results in zerging everything, as you yourself point out in a recent comment.

    What I am interested is a system where the target has a direct choice: do I flag back or do I leave. This always puts the initial attacker at a CC disadvantage, but also at a First Strike advantage. And in games with reasonable ttk both of those things balance each other out, so the pvp is fair to both sides, while still giving the victim a choice of disengaging and surviving.

    And before you say anything, in absolute majority of cases I am the initial attacker - not the target. You, of course, won't believe me, but I'll save you some time trying to comment that I'm the target in that situation.
    Kallysha wrote: »
    None (well actually the ego of some individuals crashed 🙃)
    Ah, so you agree with my stance that pvp events should return back to minimal penalties, because that's one of the main ways of letting people try and enjoy pvp to a greater extent. Cool B)

    Oh you can find anything in wvw. (well wvw is a miserable shadow of what used to be but still) NOTHING IS FAIR IN WAR 🙃

    I can pull up a strong attitude yes! be aware 
  • GardosienGardosien Member, Alpha Two
    Bastards hi-jacked my thread! =):)
  • LudulluLudullu Member, Alpha Two
    Kallysha wrote: »
    Oh you can find anything in wvw. (well wvw is a miserable shadow of what used to be but still) NOTHING IS FAIR IN WAR 🙃
    Also, you can't even attack people from your own world there, right? So it's pretty much a faction-based game too. And that's pretty much as shitty as lawless zone design. I hated it when I tried WoW, NW and I'm fairly sure I won't like it in DAOC if we can't attack other people from our own faction.

    So seems to be that some things are, in fact, "fair" in the war. You don't lose shit - as opposed to war. You can't betray people from your side - as opposed to war. You gotta go into a very specific place to murder others - as opposed to war.

    It really is nothing like war.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Kallysha wrote: »
    ok...explain this to me, how is it possible that feedback i gave is in games,
    There are two.potential answers to this.

    The first is that it happened with inexperienced developers.

    I've done exactly this - a new developer for a game I had been playing for years was put in charge of crafting. She needed to basically redo crafting. She was shown the technical side of how to do things, but she didn't know the game well enough to know what items were actually needed.

    So, she asked on the forums.

    A few people gave her a few suggestions, but nothing overly useful. After a few days of no one being that helpful, I gave her a complete list of every weapon type that was needed (damage type, combination of base stats).

    That list still forms the core of crafted weapons in that game, 25 years later.

    You'll perhaps note in the thread above that I am talking about lot about experience, and that there is a lot of it at Intrepid. That doesnt mean there is a lot of experience with every game.

    The second is that you are mistaken.

    There has been a lot of talk on these forums about the family summons. I have said the game is better off without it. Others have said the game needs it.

    At present, the family summons is Stevens idea, and so jot subject to that experience Intrepid has.

    If it ends up being removed from the game, that doesnt mean my feedback changed the game. That decision is one thst will be made by those with that experience - I just may have happened to come to the same conclusion that they do. With something like the family summons, there were so many opinions that *someone* would have said exactly what ends up happening - but that doesnt mean there developers took it from that poster.

    Hope that answer helps.
  • KallyshaKallysha Member
    Ludullu wrote: »
    Kallysha wrote: »
    Oh you can find anything in wvw. (well wvw is a miserable shadow of what used to be but still) NOTHING IS FAIR IN WAR 🙃
    Also, you can't even attack people from your own world there, right? So it's pretty much a faction-based game too. And that's pretty much as shitty as lawless zone design. I hated it when I tried WoW, NW and I'm fairly sure I won't like it in DAOC if we can't attack other people from our own faction.

    So seems to be that some things are, in fact, "fair" in the war. You don't lose shit - as opposed to war. You can't betray people from your side - as opposed to war. You gotta go into a very specific place to murder others - as opposed to war.

    It really is nothing like war.

    Technically is server against server against server. I did wish sometimes for 'friendly' fire ngl... but then that would have backfired on me as well and technically betrayal could still happen.
    They actually provided an enjoyable environment for pvpers ( besides the evident neglect over the game mode) and trust me we would have loved to spread some terror into pve if ever given the chance.
    You lose objectives btw. I mean not like war is happening everywhere so.
    Noaani wrote: »
    Kallysha wrote: »
    ok...explain this to me, how is it possible that feedback i gave is in games,
    There are two.potential answers to this.

    The first is that it happened with inexperienced developers.

    I've done exactly this - a new developer for a game I had been playing for years was put in charge of crafting. She needed to basically redo crafting. She was shown the technical side of how to do things, but she didn't know the game well enough to know what items were actually needed.

    So, she asked on the forums.

    A few people gave her a few suggestions, but nothing overly useful. After a few days of no one being that helpful, I gave her a complete list of every weapon type that was needed (damage type, combination of base stats).

    That list still forms the core of crafted weapons in that game, 25 years later.

    You'll perhaps note in the thread above that I am talking about lot about experience, and that there is a lot of it at Intrepid. That doesnt mean there is a lot of experience with every game.

    The second is that you are mistaken.

    There has been a lot of talk on these forums about the family summons. I have said the game is better off without it. Others have said the game needs it.

    At present, the family summons is Stevens idea, and so jot subject to that experience Intrepid has.

    If it ends up being removed from the game, that doesnt mean my feedback changed the game. That decision is one thst will be made by those with that experience - I just may have happened to come to the same conclusion that they do. With something like the family summons, there were so many opinions that *someone* would have said exactly what ends up happening - but that doesnt mean there developers took it from that poster.

    Hope that answer helps.

    kvvumdwj0t6j.gif

    Larian Studios unexperienced confirmed


    And wtf you on about, at this point just stfu do us a favor, mainly to yourself you keep digging that grave of yours.
    I can pull up a strong attitude yes! be aware 
  • LudulluLudullu Member, Alpha Two
    Kallysha wrote: »
    I mean not like war is happening everywhere so.
    And that is why I dislike all of these lawless zones, pvp zones, instanced faction-based fights, etc.

    I want the entire world to be dangerous. I want equal potential of pvp for EVERYONE across the board on the entire map. And people can then get a HIGHER amount of pvp by joining events, but the personal losses and gains should be completely negligible in those, because those events should be about the underlying goal of the event (i.e. the war's type, the stuff in the caravan, etc).

    And this was, supposedly, the design presented by Intrepid before Bard left. Then we got lawless seas, siege ruins, lawless zones, full death penalties in pvp events, shitty guild war designs and now corruption zones which are pretty much just glorified lawless zones. And we are now exactly where I said we would be - at 0 fucking pvp on the map.
  • KallyshaKallysha Member
    Ludullu wrote: »
    Kallysha wrote: »
    I mean not like war is happening everywhere so.
    And that is why I dislike all of these lawless zones, pvp zones, instanced faction-based fights, etc.

    I want the entire world to be dangerous. I want equal potential of pvp for EVERYONE across the board on the entire map. And people can then get a HIGHER amount of pvp by joining events, but the personal losses and gains should be completely negligible in those, because those events should be about the underlying goal of the event (i.e. the war's type, the stuff in the caravan, etc).

    And this was, supposedly, the design presented by Intrepid before Bard left. Then we got lawless seas, siege ruins, lawless zones, full death penalties in pvp events, shitty guild war designs and now corruption zones which are pretty much just glorified lawless zones. And we are now exactly where I said we would be - at 0 fucking pvp on the map.

    576ccw565lgw.gif
    Nobody cares what you want
    I can pull up a strong attitude yes! be aware 
  • LudulluLudullu Member, Alpha Two
    Kallysha wrote: »
    Nobody cares what you want
    Yes, and we all know you want way less pvp than me :) It's been obvious through all of your posts.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited 6:50AM
    Kallysha wrote: »
    Ludullu wrote: »
    Kallysha wrote: »
    Oh you can find anything in wvw. (well wvw is a miserable shadow of what used to be but still) NOTHING IS FAIR IN WAR 🙃
    Also, you can't even attack people from your own world there, right? So it's pretty much a faction-based game too. And that's pretty much as shitty as lawless zone design. I hated it when I tried WoW, NW and I'm fairly sure I won't like it in DAOC if we can't attack other people from our own faction.

    So seems to be that some things are, in fact, "fair" in the war. You don't lose shit - as opposed to war. You can't betray people from your side - as opposed to war. You gotta go into a very specific place to murder others - as opposed to war.

    It really is nothing like war.

    Technically is server against server against server. I did wish sometimes for 'friendly' fire ngl... but then that would have backfired on me as well and technically betrayal could still happen.
    They actually provided an enjoyable environment for pvpers ( besides the evident neglect over the game mode) and trust me we would have loved to spread some terror into pve if ever given the chance.
    You lose objectives btw. I mean not like war is happening everywhere so.
    Noaani wrote: »
    Kallysha wrote: »
    ok...explain this to me, how is it possible that feedback i gave is in games,
    There are two.potential answers to this.

    The first is that it happened with inexperienced developers.

    I've done exactly this - a new developer for a game I had been playing for years was put in charge of crafting. She needed to basically redo crafting. She was shown the technical side of how to do things, but she didn't know the game well enough to know what items were actually needed.

    So, she asked on the forums.

    A few people gave her a few suggestions, but nothing overly useful. After a few days of no one being that helpful, I gave her a complete list of every weapon type that was needed (damage type, combination of base stats).

    That list still forms the core of crafted weapons in that game, 25 years later.

    You'll perhaps note in the thread above that I am talking about lot about experience, and that there is a lot of it at Intrepid. That doesnt mean there is a lot of experience with every game.

    The second is that you are mistaken.

    There has been a lot of talk on these forums about the family summons. I have said the game is better off without it. Others have said the game needs it.

    At present, the family summons is Stevens idea, and so jot subject to that experience Intrepid has.

    If it ends up being removed from the game, that doesnt mean my feedback changed the game. That decision is one thst will be made by those with that experience - I just may have happened to come to the same conclusion that they do. With something like the family summons, there were so many opinions that *someone* would have said exactly what ends up happening - but that doesnt mean there developers took it from that poster.

    Hope that answer helps.

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    Larian Studios unexperienced confirmed


    And wtf you on about, at this point just stfu do us a favor, mainly to yourself you keep digging that grave of yours.
    It should go without saying that when talkingg about game development in the context of an MMORPG, it is specifically about MMORPG game development. That shouldn't need to be stated, as it is implicit in the nature of the location of the discussion.

    However, if it was BG3 you are talkingg about, you're in luck - I know a few people... and I can say thay it was almost definately a case of the second of the two from my post above - assuming we are talking game design.

    The developers quite literally didn't look at suggestions from outside for that game, all they paid attention to was the feedback (see my post above about the difference between feedback and suggestions). However, with the amount of suggestions they did receive from various avenues, there is literally nothing that could have been added to the game that *someone* didn't suggest at some point.

    The only exception to this in BG3 was in regards to story writing - which is not within the perview of a game developer/designer, but rather that of writers. I do not personally know any game writers, so am not willing to get in to a discussion on how much or how little they take from the community, other than to state that it is more than game developers.

    As to wtf I'm talking about, I was answering questions you had.
  • TheSquidTheSquid Member, Alpha Two
    You can not balance PvP and PvE for PvX. Why? Because the reward for PvP is the PvE in a PvX game, If you win you get the world boss if you win you get the resources someone else gathered if you win...Well you get the point.

    The problem is corruption, Always has been always will be.
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