Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Next Livestream + Q&A Submission - Friday, July 29, 2022 at 11AM Pacific
Glorious Ashes of Creation Community!
Our next livestream will be Friday, July 29, 2022 at 11AM Pacific! (Click here to convert this to your local time.)
Similar to our past streams, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our livestream. In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct and succinct the better (think one to two sentences)! Submissions end Wednesday, July 27, 2022 at 11AM Pacific, so we can select your questions before the broadcast.
We'll see you soon for our development update livestream! twitch.tv/ashesofcreation
EDIT:
🌵 👀 Check out our July Development Update to catch up on the latest news, including BTS environment tech tool discussion, updated art for Empyrean and Ren’Kai, and the reveal of the Tulnar! https://youtu.be/23GSdvV1dB0
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Comments
Formerly T-Elf
Are there any chances for the team to reconsider the implementation of black powder weapons, such as flintlocks, muskets and blunderbusses?
Has the team had the chance to play the Warhammer: Vermintide 1 and 2 games, from which to take inspiration for the function of black powder weapons, and some repeater crossbows, as those games pull off the low fantasy implementation of such weapons?
If black powder weapons are implemented and are too "unbalanced" as regular weapons, can they be used as a cooldown ability, like for example a musket being a long range sniper skill shot, or a blunderbuss being an AOE burst of dps to help melees push/burst/get aggro?
How will weapon use work? Will we be able to equip a "main" weapon and a "side arm", which can then be "tabbed" between/quickly swapped back and forth even during combat? Like say a character who uses a bow as a main weapon, but when enemies get in melee he can quickly swap to a melee weapon(the daggers/sword and shield/poleaxe) and engage like that, until he escapes back to range? Or a character who has sword and shield as a main layout, but can switch to a polearm for more dps? Kind of like the quick swap between weapons we saw in last month's stream, but able to do it mid combat?
For boss fight design, would the team consider implementing "Vulnerability Stacks", in place of raid-wipe when a mechanic is failed (ffiv) at least with lower difficulties? Like for example a person in the raid gets hit by a boss mechanic that they should have dodged, instead of being instantly killed/instead of the raid getting wiped, they take damage, but also receive a Vulnerability Stack, which makes them take more/do less damage?
When are we going to see another showing of the Character Creator, preferably showing off a race other than the humans?
When will the character creator be released for public testing? Or is it intended to be really close to the Alpha 2 that you are not at liberty to give time frames yet?
Last update on this topic was Jan 19, 2022: https://forums.ashesofcreation.com/discussion/comment/326362#Comment_326362
Basically, "[we are still working to answer this]"
We already know that you don't want to make voice acting in questlines. That being said, I'm wondering what is your plan to bring life to nodes, so they won't feel empty and make sure that node sounds match the quality of environment sounds. Also how are you going to mark a node progression in this sound design?
and if so, would this encourage gatherers to gather in enemy territories to try and hurt their nodes functioning/stability?
in online games there are always cheaters who destroy the experience of others.
what do you plan to do to prevent this from happening on aoc, how will you deal with cheaters?
The Py'rai had some piercings/ jewelries/ accessories.
Will these be part of the character customization for any race/ all races?
And on top of that will there be civilian clothing (not armor) as well as accessories available for cosmetic equipment slots?
As in, can i be on my freehold and not wear my armor but instead clothing for roleplaying aspects.
I love how AOC is bringing such an immersive quality to mmose. And the combat has left me hungry to learn more about the skills system. The question I have is based around the concept of transfigurative skills that transform the player. These skills which can be learnt by any player outside of the magic classes.
For example, If you wanted to explore the sea to a degree, players can learn a skill that transforms them into a fish/ merfolk that actually lets them explore the depths without a mount. Or skills to grow wings to glide off certain heights. Is this something discussed at all?
Love a mermaid fantasy.