Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Next Livestream + Q&A Submission - Friday, October 28, 2022 at 11AM Pacific
Glorious Ashes of Creation Community!
Our next livestream will be Friday, October 28, 2022 at 11AM Pacific! (Click here to convert this to your local time.)
Similar to our past streams, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our livestream. In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct and succinct the better (think one to two sentences)!
Submissions end Wednesday, October 26, 2022 at 11AM Pacific, so we can select your questions before the broadcast.
We'll see you soon for our development update livestream! twitch.tv/ashesofcreation
EDIT
👨🌾 👀 Check out our October Development Update to catch up on the latest news! https://youtu.be/d_P7AK22_18
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Comments
Formerly T-Elf
So is the concept art provided the final look for Tulnar, or is that only the minor racial influences, and in character creation we'd be able to customize further by adding in one major race to mix it with?
If the information we were provided with is outdated please update us! Thank you.
The question is whether or not Steven has approved the cosmetics information list for public consumption, which his marketing lead said she was just waiting on Steven to release it?
Can we freely place skins as no restrictions/stipulations were given at the time of sale, or can we continue to look forward to purchasing items without knowing what building tier/type, ship tier/type, cosmetic/battle pet, caravan Tier/type, cosmetic doll slot.
!!!!THERE IS ONLY ONE QUESTION IN THIS POST!!!!
It's very wordy, but there is only one question.
STEVEN, HAVE YOU APPROVED THE LIST MARGRET GAVE YOU TWO YEARS AGO TO RELEASE THE DETAILS REGARDING WHAT EACH COSMETIC CAN GO ON SPECIFICALLY?
Since you're a big proponent of MMO's and played many of them, what would you say are the biggest inspirations from other MMO's that you wanted to make sure to bring over into AoC? Were their any that you brought over but added your own flair to?
Have you dabbled with the idea of not having character nameplates and instead just have things you click on shown on the users UI instead to reduce screen clutter?
More like Guild wars 2 Griffon or Archeage's Pegasus
Or Will you sell a ''Character customization change option '' in the Shop
(I mean its no p2w)
I wanna look fancy!
Edit: Yes, https://ashesofcreation.wiki/Seasonal_events
Will the shell hit where the cursor indicates like in ArcheAge or will we have to calculate the "projectile" drop and manually adjust the elevation of the weapon like Sea of Thieves for example? Maybe another method?
Are there any details about the to-be Verran gods' influence in our gameplay that you could share with or hint at, for us?
I play a Bard band on Final Fantasy 14, and I love the freedom this presents to players, to create music within the game and to create social events around this.
Is there any intention to provide opportunities for players to create and play music to generate additional player interaction beyond the expected combat and building elements?
The Highlander Misfits
A Bard band from FF14
If possible can you please go in depth on these topics?
Are you limiting the amount of players that can participate? Is this number dynamic relative to average guild size in the server or static at a certain number?
The coin is a rite of passage. SO BE IT.
Would much rather see multiple weapons have 2-3 skills locked per class so you at least have some weapon options. Or better yet all skills class based and weapons carry their own 3-5 skill kit