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An idea for Compelling Gear Choice and a Somewhat Endless Pursuit [Suggestion]
Game content can be improved by creating more reasons to go back to a place for that awesome piece of gear or head to the anvil and grind to make the "best items" again and again. I'd like to suggest Item Degradation and get peoples thoughts. This is basically the repair system with an added concept on top; "Degradation".… -
[Minithread] 2h Shields and You.
My cousins the Dual-shielders were shot down.... but there is still hope for the 2h shield! I believe this would bring great flavor to the weapons scene and allow for players to invent interesting setups if implemented properly. Now, before you complain that this is not "realistic" let us get something out of the way. If a… -
An idea regarding Religions and Corruption
Hello, my name is Cas and this is my first forum post so do be gentle. I will preface this post with a small bit of supportive information. - First we have no knowledge of the ranks within a religion, at least of the wiki, so I am going to be making some assumptions in this regards. - Second I have seen that a religions… -
Group focused- rock,paper,scissors- bad dynamic
Hi guys, i'm now reading all the wiki, that i missed somehow, and i saw this... "There will be match ups in 1v1s where one class will be superior to another; and that application should be a rock-paper-scissors dynamic. We want there to be counter-play between the different classes... Instead it's going to be a group… -
Secondary Weapons (not weapon swapping)
Ok for my first topic I'd like to see what you think of the concept of secondary weapons. I'd like to apologize in advance, I tend to write a fair bit. I'll try to make it enjoyable. Before I paint the picture to you I want to say that I do not like weapon swapping at all. That is because the mmorpgs I have played have… -
Buff/Debuffs we would like to see
Hey guys im back working all weekend to bring you yet another AoC topic that may not interest you or it does ( if it does your amazing! Not saying your not amazing if you dont just means ill go be a emmo kid in my closet). Anyways lets talk about the buffs (all types) and debuffs (mainly combat). Food Buffs- Ok going to… -
Dragons
I remember from one of the Node videos they had a dragon show up after the Node reached level 6. I realize that was just used as an example, but dragons always seem to crop up in fantasy settings and are usually one of the more interesting fauna of the world. So basically, this where where we discuss the kinds of dragons… -
Thought about Range Classes
Hi together, I would like to discuss something that's bothering me in quite a lot of games and what I never saw really smoothly addressed: Range classes and close combat. I am a big fan of the hunter class so I will be using this as a main example in my suggestion. In my fantasy of a hunter I see an agile and stealthy… -
Re: BDO Combat Primer
I ain't wading back into that other thread so: In 2019, after realizing that players were tired of this 'PvE', they added 'Dark Rifts', which are a type level 56 limited 1v1 'instanced' boss battle. You cannot do these in a party. These are the only remotely challenging PvE content in standard play until level 59 in my… -
Re: Why your Feedback on Combat Matters
@Karthos Good thread. Here’s my opinion based on what I observed… First the 2H: - The idle animation gave the weapon gravity, it looked like the weapon had weight to both hold and heft - which lent some immersion points - The weapon swings seemed smooth and well-animated (especially given this is alpha) and again also…
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