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Re: Everyone's thinking it, I'm just saying it..... Pirates!
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Re: Rogue stealth/invisibility. How would you design it?
Full invis until like 3-4 meters. Makes it a cat and mouse game. ->Rogue has to keep his distance if he wants to remain uncovered. ->Opponents have move around in unexpected patterns or use mobility to uncover the rogue. Maybe even add an indicator for the 3-7 meters range, that tells the opponent a rogue is close by. -
Re: Map Ping Mechanic
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Re: Character Creation A2 + Release Question
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Re: Ashes Roleplay Community (ARC)
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Re: Thank you, Intrepid!
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Re: I wanted to date in the game
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Re: My PvX != Your PvX
As someone that has been at the top myself in 2 MMO's, near the top in 3 others, and run with people at the top in another 3, I disagree with this premise. While it may (or may not) be true in L2, people do indeed move around games somewhat often. Many guilds operate in multiple games at the same time, often at the top of… -
Re: Content Creator Program
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Re: Fighters skills excessive blood
>5860 results