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Please don't force us to be victims of PvPers!

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Comments

  • Too late, your a victim. :o) But really, you have main levels of PvP.

    1. Dueling - you agree to fight without death.

    2. Sparing - practice with friends.

    3. Battle field  - You can be killed by the other player.

    4. PKer - a player who kills other for fun.

    5. PKer hunter - Need I say more on this one.

    I find if you don't want to do PvP, just stay in the safe zones, if you leave them, then you take the risks like everyone else.

  • PvP builds character and creates a stronger community. 



  • makinoji said:
    PvP builds character and creates a stronger community. 




    As long as that other player isn't a PKer. lol
  • Noaani said:
    Oh look, an old PvP thread!

    It's a good thing this got bumped, we haven't talked about PvP is ages!
    haha at least we can laugh in pain other this and then cry
  • This post was not consensual in being bumped up. 
  • Does the majority of corruption get added after the killing blow on a non-combatant/combatant?  If it does, then it seems the best way to PK a player to avoid such heavy penalties is to beat the player within an inch of their life and let a nearby monster deal the finishing blow.
  • For a second I tought another thread about how terrible pvp is was created (not like those who promote it are any better...)
  • For a second I tought another thread about how terrible pvp is was created (not like those who promote it are any better...)
    they never end and its only going to get worse on the next live stream 
  • Sarevok said:
    Does the majority of corruption get added after the killing blow on a non-combatant/combatant?  If it does, then it seems the best way to PK a player to avoid such heavy penalties is to beat the player within an inch of their life and let a nearby monster deal the finishing blow.
    This is one of the favorite corruption deniers arguments to throw around. Corruption is awarded on a non-flagged character dying that you have flagged on. You will not be able to use the environment to "finish them off" to avoid the system. Once you attack them you will have flagged purple on them for a set period of time, if they die during that time, you get corruption. You can throw up as many loopholes you think you have found, you are not going to surprise anyone or get the system altered in any way before testing. And once testing on those systems begin, you can bet that any wiggle room for those trying to "game" the system will be closed.
  • Stabby said:
    I understand and appreciate everyones point of view on PvP. But there's nothing I hate more than logging in with a plan and being killed while working on PVE stuff. I don't want to be a victim anymore! ArcheAge and BDO sucked because I can't play MY way. I want EverQuest 3. I want a game when I can do my thing and not be bothered by anyone. I want anonymity. I want to raid 4 hours every night. I want to blow up contested world bosses without looking over my shoulder to see if some guy is taking my health down to 1% so the boss kills me.

    I want to spend a small fortune on a game that doesn't make me some assholes victim.
    Sadly this ant the game for you.. So stop crying and go find another game.. I heard WOW is still online
  • @Noaani
    Funny thing is ... most " recent " thread topics about PvP have already been discussed in this Thread ( more than likely, yeah )
  • @Flatline
    idk this might the New EverQuest, just with more elements of PvP. I think it'll work out
  • you losers will just be a statistic 
  • I tend to favor PvE over PvP, for a few reasons.
      The main one is in most games, the people into PvP tend to overpower and run over those that do not PvP as much.  In fact they tend to stalk and harass them some times.

    That being said, I like what AoC has planned, to curtail PKing and disruptive forms of PvP.

    However I have seen a few people asking about Zerging guilds for AoC in discord, so I think some thought should be given as to how to deal with that as well.

    I think organized PKing is going to be an issue, and groups seem to have work arounds for corruption even with AoC's plans, as they can just kill each other to get rid of it.  Or use Alt's or friends in other groups or nodes to help them get rid of corruption.

    There are probably other ways they could game the system to get rid of corruption, and get back to being disruptive.  AoC may want to think about a monitoring system where if a person PK's (PVP's outside the normal caravan raids, node battles, duels, etc...) the same target multiple times, their accounts get flagged, and live GM's are notified.  

    I also think they should also consider a tiered corruption such that if a lvl 30 person PK's a lvl 10, they would get much more corruption then if they PKed another lvl 30.   Some sort of mechanic to encourage the higher level PvPers to stay away from the lower level folks.
  • I mean, I may get hate for this, but coming from someone who solely played games like EQ2, WoW, Guild Wars, etc for PvP, I think its kind of rough that people are talking about the corruption system getting so harsh that we would lose gear from dying. PvP is a huge part of games. That is the reason I am so excited for this. I am not someone who is mindlessly ganking, but if I feel like PvPing and kill some people and then everyone kills me cause they see me on the map, I should be penalized by losing equipment? I think that is a little more harsh than someone logging on and wanting to quest for 4 hours while not getting ganked. More so me questing for a few hours and losing a piece of quest gear because I am engaging in PvP. 
  • ArchivedUserArchivedUser Guest
    edited July 2018
    @thejeffexpress and @dmgavin Both of you seem to have missed salient points of the corruption system in your research before posting. For dmgavin, they have indeed already stated a few times that a higher level person killing a lower level person will gain added corruption based on disparity in level. Those workarounds that you are worried about have already been brought up multiple times and are being looked at.

    For thejeffexpress, you do NOT gain corruption from regular pvp, only from "ganking" if you attack someone outside of a place that has normal flagging mechanics in play like a caravan, that is open world pvp. If you decide to attack someone in OWPVP you flag as a combatant(purple) to that person. If they don't react, they stay non-combatant(green). If you kill them while they have not attacked back, BOOM corruption. If they attack back, they also flag purple, and no corruption is gained. Once corrupt your status will be (red). At that point when you are killed (and you will be) you will gain an increasing modifier to your death exp penalty. A couple "ganking" kills of this type would keep you below the threshold of possibly having a piece of gear drop. Think of the scale being 10,000 corruption points. Die with under 5000, no gear drop chance. Die with over 5000, increasing chance. Die over 9000 (pun intended) guaranteed chance. This once again is only if YOU have been out being an asshat killing people who haven't fought back. You will gain no corruption from regular pvp. So your argument of "It is too harsh!" falls flat. No one has ruined your fun of questing. Quite the opposite.
    Image result for over 900 gif
  • @thejeffexpress and @dmgavin Both of you seem to have missed salient points of the corruption system in your research before posting. For dmgavin, they have indeed already stated a few times that a higher level person killing a lower level person will gain added corruption based on disparity in level. Those workarounds that you are worried about have already been brought up multiple times and are being looked at.

    For thejeffexpress, you do NOT gain corruption from regular pvp, only from "ganking" if you attack someone outside of a place that has normal flagging mechanics in play like a caravan, that is open world pvp. If you decide to attack someone in OWPVP you flag as a combatant(purple) to that person. If they don't react, they stay non-combatant(green). If you kill them while they have not attacked back, BOOM corruption. If they attack back, they also flag purple, and no corruption is gained. Once corrupt your status will be (red). At that point when you are killed (and you will be) you will gain an increasing modifier to your death exp penalty. A couple "ganking" kills of this type would keep you below the threshold of possibly having a piece of gear drop. Think of the scale being 10,000 corruption points. Die with under 5000, no gear drop chance. Die with over 5000, increasing chance. Die over 9000 (pun intended) guaranteed chance. This once again is only if YOU have been out being an asshat killing people who haven't fought back. You will gain no corruption from regular pvp. So your argument of "It is too harsh!" falls flat. No one has ruined your fun of questing. Quite the opposite.
    Image result for over 900 gif

    I feel like its gonna encourage people to just not fight sadly. Sigh
  • thejeffexpress said:
    I feel like its gonna encourage people to just not fight sadly. Sigh
    Some people will.

    If no one does, there will never be any corruption gain, and the Bounty Hunter progression will be worthless.

    However, the developers are giving players a reason to fight back.

    ---

    I think many people are missing the actual point of the corruption system. It is there to make it so players don't want to attack players in open PvP at all - unless they have a very good reason to do so.

    If someone has a reason to attack you, you will probably have a reason to fight back.
  • Noaani said:
    thejeffexpress said:
    I feel like its gonna encourage people to just not fight sadly. Sigh
    Some people will.

    If no one does, there will never be any corruption gain, and the Bounty Hunter progression will be worthless.

    However, the developers are giving players a reason to fight back.

    ---

    I think many people are missing the actual point of the corruption system. It is there to make it so players don't want to attack players in open PvP at all - unless they have a very good reason to do so.

    If someone has a reason to attack you, you will probably have a reason to fight back.
    That makes sense. I really love PvP so that is what I am really hoping for in this game. Not just gank fests, but good PvP. I hope there are other players out there that are like me and we can have some fun. 
  • I wonder if there will be unlocks for highly corrupt people. I think I recall the talk of guilds, would be interesting seeing assassins guilds that require a threshold of corruption to join. I imagine that people who turn to piracy will also get corruption unless some waterways are also considered caravan routes.

    Not my playstyle but still looks cool, I'm actually thinking of perhaps taking up bounty hunting.
  • @UnknownSystemError Actually yes I did miss that information, thank you for elaborating.   Good to know they are thinking of ways to curtail large scale ganking and zerging. 

    As I indicated I am not against PvP, what's driven me from most games is either the gank fests, or the zerging during raids or crawls.
     
    While I tend to avoid PvP scenario's in game, I do enjoy it when i'm am doing a group activity, such as caravan's, battles for territory, etc...

    I'm assuming from what you are saying that they are also not funneling people along specific routes (unless it's a caravan perhaps) to cross zones, where those point's get camped by PKers (that was ArchAge's main problem)
  • ArchivedUserArchivedUser Guest
    edited July 2018
    @thejeffexpress
    Green-Players don't drop Gear - they don't drop anything guess you do  :\
    Purple-Players only drop Crafting Materials 
    Red-Players has a chance to drop (some) Gear + Crafting Materials + maybe other things based on the Accrued-Corruption-Score

    Honestly though, if they're any questions that you have ... don't be bashful, just ask around
  • Seriously though, just go back a few pages - this SAME thread already discussed multiple things ...
  • People just seem to like creating new pvp threads all the time... :neutral:

  • Eragale said:
    @thejeffexpress
    Green-Players don't drop Gear - they don't drop anything
    Purple-Players only drop Crafting Materials
    Red-Players has a chance to drop (some) Gear

    Honestly though, if they're any questions that you ... don't be bashful, just ask around
    It was my understanding that Green players would drop crafting materials. USE can you verify which way is correct? @UnknownSystemError
  • Greens drop crafting materials and have twice the death penalty.  So, yes, they do suffer in their own way for not fighting back.
  • ArchivedUserArchivedUser Guest
    edited July 2018
    @T-Elf
    Discord Quote-bin or LiveStream Stamp for that ?
    Any proof ?
  • Eragale said:
    @T-Elf
    Discord Quote-bin or LiveStream Stamp for that ?
    Any proof ?
    I'm not sure when it was said but it was in a live stream, and steven did say people who don't fight back at all will lose more than people who put up a fight but T-elf is right on this
  • ArchivedUserArchivedUser Guest
    edited July 2018
    Hmm that... kind of bugs me, but only a little.   Sometimes people with disabled house members have to spontaneously AFK, sometimes even alt-f4 doesn't happen when you need to RL.  (yes i know there aren't many in this situation). 

    I freely admit to a bias here as I have a disabled wife I care for. Just call me mister domestic, and take my man card away please!  :lol:
  • ArchivedUserArchivedUser Guest
    edited July 2018
    System is definitely more intricate than I thought. Now knowing people who don’t fight back lose even more than people that do. Interesting. 
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