Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Official Livestream Q&A Question Thread – May 24, 2017
ArchivedUser
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<div><img src="https://3wa6swswssi2rh7s6nj1ju16-wpengine.netdna-ssl.com/wp-content/uploads/2017/05/Forums-Twitch-Header.png" alt="Twitch" /></div>
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<div>Hey everyone! We’re collecting questions to answer live on air during Wednesday’s (5/24) Twitch stream starting at 3:00 PM PDT / 6:00 PM EDT. Please post your questions in this thread and we’ll pick 10 to answer live on-stream. Please only one question per person. Additional questions will likely not get answered.</div>
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<div>Thanks for your help!</div>
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<div>-Yavyav</div>
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<div>Hey everyone! We’re collecting questions to answer live on air during Wednesday’s (5/24) Twitch stream starting at 3:00 PM PDT / 6:00 PM EDT. Please post your questions in this thread and we’ll pick 10 to answer live on-stream. Please only one question per person. Additional questions will likely not get answered.</div>
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<div>Thanks for your help!</div>
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<div>-Yavyav</div>
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Comments
and can we see game play or spells or anything regarding the cleric ?
With the success that the Kickstarter is having and knowing that the Spanish language is one of the most spoken languages in the world and that the great majority of the times always stays at the gates of being able to understand and to play as it is due to many games, especially mmorgp where The immersion is very important, will it be Ashes Of Creation another of so many games in which they will leave the Spanish speaking players in the stake? Will you add some stretch goal related to the translations into other languages, for example Spanish?
b) Español:
Con el éxito que está teniendo el Kickstarter y sabiendo que la lengua española es uno de los idiomas más hablados en el mundo y que la gran mayoría de las veces siempre se queda a las puertas de poder comprender y jugar como es debido a muchos juegos, sobretodo mmorgp donde la inmersion es muy importante, ¿será Ashes Of Creation otro de tantos juegos en los que dejaran en la estacado a los jugadores de habla española?¿añadireis algun stretch goal relacionado con las traducciones a otros idiomas, por ejemplo el español?
Regards!!!!
2) How will enchanting items work and what will we see? Will enchanting be a profession, allowing players to enchant and sell items to other players? Will enchanted items have visual effects? For example, if I were to enchant a sword with a fire ability, would my sword be covered in fire?
3) When your location is revealed to bounty hunters (due to corruption), is your exact location revealed, or the general area you are in? Will bounty hunters (and other players) know exactly where you're hiding, or will you have the option to hide?
Hold the torches and pitchforks, anyone who was grabbing them, I want to mention, I think adding this as an option would promote more modestly proportioned female characters, since, every MMO I've played which does not have this as an option, if you were to add a slider to these games, the default model would, most of the time, fall in the top 75%, at least, and often the top 90. (The mage from your mage video would be at about 90, for example)
Are you thinking a year? 6 months? 2 weeks? If shorter, what can be done to make it feel less gamey and "min-maxed" by players who only want the "best nodes" because of X spawns, etc?
2. How does Intrepid intend to overcome the replication problem and Net Role issues with Unreal Engine?
3. How, in detail, will the engine resolve sync issues of past FPS-based MMORPGs.
4. How much money has been delegated to creating the back-end code?
5. The team is historically small for a back-end netcode project. Do you intend to hire more people?
6. Please explain if you will utilize a server cloud and the methods for load balancing severe load situations. Eg. What information will go to Server B when Server A is at capacity?
7. How do you intend to debug the back-end code in detail?
<a href="https://www.youtube.com/watch?v=A_vJGaz4v5U&t=56s">Liam's Crafting Idea</a>
On the kickstarter it reads:
<blockquote> ” Our goal here is to create a system where an elven fighter feels different, but serves the same role as a dwarven fighter. “</blockquote>
Can you give more details about this, or possibly an example? Will this be the obvious, like animations / fighting style… or something else?
Reasons to ask this from other people and myself:
The lack of a DPS meter and this non-normalized end game worries me, that I'm going to be stuck playing WoW forever to have challenging PVE content.
We have very little knowledge on any form of instanced raids, cap on players, level requirements etc. (IE Wildstar failure with 40man raids)
Most games with a form of action based combat tend to fail at making raids.
Large bosses although look cool can make it hard to make raid mechanics that aren't the one-shot boring style, or overly predictable.