Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Would there be any way to stop a gank of a player involved in solo PvE mob combat?
More specifically a gank team could use a solo PvE players AoE damage to get that player flagged as a combatant enabling a gank attack from one or more other players with no risk of corruption, while that lone PvE player is enaged with the Mob. I have seen this kind of thing in many other open world pvp games.
Would there be some way to lock out a player from PvP if they are in combat with mobs?
Love the whole of Ashes concept!
What happens if your ship gets destroyed? And does the corruption system also apply to ship fights?
Maddstone
Example: In WoW if you started as a Night Elf you were stuck leveling in the night elf zone unless you corpse ran the entire length of two continents. MMO's are better when played with friends IMO. I don't mind starter zones but it should be easy afterwards to say board a ship to another zone to meet up with friends. (at least at the start.)
Are character names going to be unique per server or shard (ala WoW) or will names be linked to player handles or accounts (ala Guild Wars 2)? In other words, will our characters be able to have a first name that someone else might also have?
Thanks.
Question: What sea-based professions or artisan classes could we see?
Examples:
Shipbuilder - Building ships for others, yourself, or guild
Dockmaster - Owning your own dock to charge rent for spaces. Perhaps it's your own property in high-level node cities only
Sailor/Captain - Perhaps people hire you to pilot their ship to the rumored treasure zones or area without crashing or getting attacked - possibly even purposefully seeking out sea-based monsters.
1. If I am in a large raid attacking a world boss. and a second raid group attacks as well and none of them are flagged for PVP, will friendly fire from raid group 1 effect raid group 2 if the fighting is in close quarters? If so, would that cause corruption?
2. Are you planning for a mechanic that would prevent things like this from happening, and if so, would it only be for world bosses and specific events, or would it be for all mobs? I ask about all mobs as if everybody logs into starting zones I want to know if I need to not use AOE mechanics to avoid getting corruption.
3. If I do get corruption and am purposely ganking, you've said that my PVP effectiveness would decrease and my gear would be able to be looted on death. What is there to prevent me from changing my gear before dying or between ganking low level player characters?
I also have one question about the referral program and the FAQ i read that said that people can receive "cash back" under the program:
1. Are you going to be sending tax forms to people who make enough money in the states where this would apply and do you think will this result in you having to hire a tax professional just to manage this system?
Also, I am not 100% certain I am remembering this correctly, but I believe I heard it said in an earlier Q&A that many if not most items will not be "Bind on Pickup".
1. If this is the case, what are you planning for the gold sellers/item sellers who will be in effect using RMT "real money transactions" to sell these items on third party websites? This was a major issue for Blizzard with the Diablo franchise and I could very quickly see this happening with this game effectively making it Pay to Win.
Thank you for listening to my questions, I hope at least one gets answered in the next Q&A. If not I'll try posting again! :)
much like in rust u have to transport your explosives to said base in order to raid it. and there is a risk that you will be ganked along the way and loose everything. obv less punishing.
I like actually having to think about pulling so we dont wipe. What to disable, how to do this and that, but I understand this probably wont fit the mass. So are there going to be several difficulty levels of dungeons, even if it makes it kind of repetitive?
You know, not just green grass and sun rays...but big a$$ destroyed castles, grave yards, catacombs, poisoned swamps, maneaters caves and etc as well.