Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Will there be a wether system in the game
Like some places it will randomly rain maybe some other places will be snowing and so on
I'm thinking about VG here (if I can reference another MMO as an example).
(look at TERA for bad and most WoW objects for good example)
For example, I plan on playing a fighter primary with mage secondary. And this assuming you do NOT get to pick your primary and secondary off the bat as I expect. So as I level up as a fighter (prior to picking up my mage secondary class) I would increase stamina. But when I pick up a mage secondary class, do the skills now require mana/magicka? If so, would I be able to reallocate those "attribute points" from stamina into mana/magicka?
Could you clear this up? Will events and reactions of Nodes be random for each Node as you go and within the context of the Node's stage and position, or are they all determined in a set pattern like a choose your own adventure style?
Thanks!
Bringslite
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This!
I like actually having to think about pulling so we don't wipe. What to disable, how to to this and that, but I understand this probably won't fit the mass. So are there going to be several difficulty levels of dungeons, even if it makes it kind of repetitive?
For Example If you are plaing in party and someone marking the primary Target - you can Tab and sellect it immediately.
Will it end up as if you know a rotation, that will be enough to compete with other players, or will greater players be able to distinguish themselves and how?
Hold the torches and pitchforks, anyone who was grabbing them, I want to mention, I think adding this as an option would promote more modestly proportioned female characters, since, every MMO I’ve played which does not have this as an option, if you were to add a slider to these games, the default model would, most of the time, fall in the top 75%, at least, and often the top 90. (The mage from your mage video would be at about 90, for example)
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Just wanted to add, THANK YOU for the thorough explanation. I'm not going to lie - when I first read the beginning I did an eye roll thinking it was another guy wanting to know for the usual reasons (teehee). But on the explanation, I totally feel you! Also, it was worth it to see Steven get red on the livestream. ;)
2. How does Intrepid intend to overcome the replication problem and Net Role issues with Unreal Engine?
3. How, in detail, will the engine resolve sync issues of past FPS-based MMORPGs.
4. How much money has been delegated to creating the back-end code?
5. The team is historically small for a back-end netcode project. Do you intend to hire more people?
6. Please explain if you will utilize a server cloud and the methods for load balancing severe load situations. Eg. What information will go to Server B when Server A is at capacity?
7. How do you intend to debug the back-end code in detail?
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Hey Galadeon, to explain more about #2 on your list that was answered on our livestream - this is from our Director of Technology: "We're implementing our own protocol, which adds Quality-of-Service functionality to replication messages.... AND we are trimming down what gets replicated from the server and what is simulated locally.
Net roles, on the other hand, are being tuned in a case-by-case basis. We want the game to be played the way we design it, not overrun with hackers and cheaters.
We are adding a number of active and passive countermeasures to hacking and cheating, too."