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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I am not sure I understand the response. I am currently reviewing this thread still for any additional Moderation needs.
I don't think the game will be as carebear as people fear, but I do get the idea it will be a situation where one individual, regardless of how good they might be at pvp, is unable to confront all problems alone.
Many of the issues described above will have to be tackled with teamwork.
I expect you will even see 'mercenary guilds'... that is entire guilds who fund themselves by providing the kind of services an individual needs, when dealing with troll/grief behavior.
Granted, such a mercenary guild will suffer the same penalties in combat as anyone, but i expect the price they charge for their services will make it worth their while ^^
Note that in order to be flagged as corrupt, you must kill an non-combatant. Simply attacking anyone will not flag you as corrupt. See the OP for more information
https://forums.ashesofcreation.com/discussion/33075/information-world-pvp/p1
I re-direct the subject to the PVP battlegrounds.
While reading this discussion, i found that a big part of it is about the flagging system.
Not much about the other mechanisms composing the PVP within the game.
Particularly the Fortress. Different than Castle but a part of the PVP battlegrounds.
This Fortress are siegable Guild Halls, as described within kickstarter webpage (under FAQ).
So far, we only know that the Guild Halls (doesn't specify fortress or not) doesn’t exert dominance on the lands, not like Castle (live stream 2017.06.16).
I would like to know more about this mechanism, but couldn't find more. I may have miss some...
Well, those questions are the main i have in head about Fortress for now.Now, i ask you if Intreprid Studios gave any information about this Fortress, such as:
- Where are they will be located ? (within nodes, specific area...)
- Which context will make a Fortress siegable, and for how long ? (guild war or other...)
- Whom will be able to participate to this mechanism? (everybody, guild, alliance)
based on the loot count. It is carebear.
Does anyone have more information about caravan fights looting rules/system?
https://forums.ashesofcreation.com/discussion/33075/information-world-pvp/p1
Thanks for the answer, hoping they will divulge more information regarding this soon!
Red players being unable to defend against attacks from green players without getting even more corruption is just silly.
So if i kill one green player (for any reason, lets say he is running around me and stealing my mobs just for fun and trolling me) and after I kill him I get red, I am supposed to just let all rest green attackers kill me to not get even more corruption (being red now)?
These mechanics really need to be tweaked:
- when green player attacks red, he is also flagged purple
- no stat loss when killing equal levels (only for killing lower levels)
I don't think we will see another sausans.
I can tell you why not. Corrupted player is basically done a murder in Ashes ruleset. That player is a criminal with bounty of his head. That meens anyone can freely kill that corrupted player without suffering any penalties from that. Flagging green player to purple in this situation meens, that the corrupted criminal can now freely kill people who are after him. He has no right to murder free even he is attacked first because of his murderer status. This system can also be abused by corrupted player and his friends, where they can bait green players to attack, flag to purple and get killed without further penalties. Now when you add the no stat loss to this, we are in situation where ganking becomes easy and common griefing behaviour, where people are running with easily sustainable gear and ganking other players without serious consuequences. This is clearly not devs intend, because these changes would turn the OWPvP to ganking/murdering box.
To the point and my answer to you:
Anyone should be flagged when attacking anyone, except perhaps bounty hunters who hunt down red players with bounty, because they have licence and contract to do that.
If someone in real life kills someone, and he is now wanted criminal, you as bystander see him somewhere and kill him, you committed a criminal act yourself, regardless if that guy was wanted, and you become criminal yourself. This is because you do not have legitimacy given to you by the law to go after that killer.
This legitimacy in game is given to bounty hunter by accepting contract on target.
So TLDR:
Bounty hunters (WITH contract on target) should be the only ones who's color remains green when attacking red player who they have contract on.
Anyone else should flag purple when attacking red players, if they don't have bounty contract to do so.
Now you make a mistake there, when you are referring AoC murder system to our current time. You should go few hundred years backwards and think how things where back then. There was no protection for murderers or punishment for people to hunt them down.
Bounty hunter system just offers extra rewards top of normal loot system if you manage to kill corrupted player with bounty contract.
Ashes of Creation are set in completely new fantasy world.
Bounty system must have a point, and be integral to game mechanics regarding corruption. This is why you should need bounty contract to have legitimacy to attack a player.
If you do not have bounty contract, you are attacking illegitimately and should be flagged purple upon your attack.
Usually fantasy world is its own world, but it also has lots of elements and rules from real world and especially from mediaval times. Also it should not be hard to see that world of Ashen is closer medieval than present time. Its basically mediaval mixed with high fantasy.
Bounty system will have meaning also in current system where it offers extra rewards from corrupted players head. Those rewards are not get without contracts. So there is point already and that part does not need change.
Now it just obvious, that you are trying to make suggestion only in mind to cater your personal playstyle, ganking non-combatant players. Your suggestion does not bring anything good to the game, it will just turn the ow to gankingbox what devs does not want their product be in any case. Its not good enough argument to say something should be that way if you cant give any reasonable justifications in exchange.
I want PvP that relies on skill, free of mechanical restraints and artificial boundaries, such as stat degradation BS (I'm sorry but stat degradation is BS).
I want game to rely on real skilled bounty hunter society, and not have bounty hunter system equal to kids that race whoever will reach corrupted (0 stat) target on map and 2 shot him first and have glowing achieve on screen likethey accomplished something.
I want Ashes to be real immersive and dangerous world, and not a carebear laugh land where green players hold hands and pretend they are brave heroes because they farmed 1000 mats to craft their armor.
These things I want.
And no, I will not be either a griefer or lowbie ganker, as you assume.