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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Thats right.. you want this game to be something it clearly is not and wont be.
Or do you guys actually expect devs to change their flagging system because few random guys wants this game to be about ganking non-combatants and especially when all arguments bases on insults and provocations? There is no value in posts like that if there is no reasoning or constructive feedback behind it.
Perhaps you shouldn't complain so much about the flagging system and the corruption as the developers have designed it and give it a chance. It hasn't even been tested yet. Or are you afraid? It sounds too much like whining. Maybe you should stick with
"offline games like witcher ."
different people want different things.
At at the end of the day, the devs choose their playerbase just as much as the player base choose their devs.
We we might not agree with their choices but we ought to try to respect them, or as has been suggested, at least see how they work out in practice before we cry foul.
There ARE hard core REAL PvP players who commented and agree with this. I would call that player driven AND driven by the game as designed.
How is this mechanic going to cater for new players - or must they rely on stronger players until they are equally matched? Will it even be possible (e.g. for a challenge) to be a lone wolf? Or is it very possible that every random person you meet kills you?
Technically you can drop someone to 1HP or very low and if they decided not to fight back you can just leave, until you come across someone that fights back?
Not sure what this all means, but maybe I should look into combat more than crafting.
http://www.ashesofcreation-the-odyssey.com/2017/07/pvp-flagging-and-corruption-system.html
Most of us PvPers aren't for REMOVING corruption system, so please relize that and stop claiming that.
We are for TWEAKING corruption system.
Game is 2 years away from being released and everything is subject to tweaking, and if you don't realize that, I'm sorry but I don't know how I can help you then.
Among everything else a corruption system is also subject to tweaking, and we the future players give our opinions from which devs can perhaps draw some ideas about how to TWEAK various mechanics.
As other player, I myself also offered MY opinion (which is not crying, or demand as you often describe it, and with even worse descriptions about PvPers... mods being good enough not to punish you yet).
And again, my opinion isn't that corruption system should be removed all togeather, but to be TWEAKED.
1. everyone that attacks red target should be flagged purple BESIDES bounty hunters with contract on that target and legitimacy to attack it, who can they remain green upon attack because they perform their actions with explicit warrant from the lawmakers.
2. stat degradation should be implemented only for attacking LOWER LEVEL targets. Equal level attacks should not be subject to stat degradation, but only to bounty hunter system of punishment.
Now when hopefully you understand this, stop calling my above opinions "crying" or claim that they demand complete removal of corruption system, or claim I want to be griefer and ganker. By claiming this, it is you who doesn't appear in nicest light.
Great amount of punishment should be dealt to gankers of lower levels, like 5 lvl difference?
now to open or non open world pvp
I like open world pvp, it was damm exciting in WoW at least but it had much, much to do with being a faction theme based game.
Also, what did WoW had for players to do in open world?
WoW had quests and farming, everything else was city and instance based. So ofc open world pvp was fun and blood pumping and fresh air.
In a world like AoC where there will be much more new interacting things to do and make in the open world then WoW did, I think open world pvp will be a negative factor. Not letting people explore and essentialy play the game while relaxing and having fun is negative.
WoW is basicly instanced based, AoC is open world based.
Most of the things you do in WoW has the protection of a portal or big walls with elite guards.
Most of the things you will do in AoC will be open world, open to everybody.
In WoW you go to open world to expirience something you can't in instances.
In AoC open world is the game.
You can't put a barrier like that to every player because this is not a pvp game, neither it is a pve game, its pvx so you have to think of both groups.
Altough I would not mind open world pvp as I love it, I have to think of some of my friends that hate it.
I want pvp tension as well but I don't think raw open world pvp is the best option for this. So their option for declared wars I think it's the best one.
You wanna kill everyone? declare war to every guild. But let the ones who don't want any part of it alone because pve is also a part of the game.
It's not a matter of taking out pvp from the game, there will be pvp and it's a major factor of the game, just not free for all.
Loot based punishments should be erased in my opinion, for the ganker, for the victim, Everyone looses no loot is my opinion.
Make the corrpution guy a target for the world, npcs, players etc but don't take any loot unless you wanna make me and many others kill low hp farming players for resources. It wil be a lots of fun for them.
Test the debuff thing.
And another thing, at least you didn't use any direct insults in your post, so that's an improvement over some other peoples posts I often see.
I think we are heading somewhere. Unfortunately, I'm quite certain some other folks here will remain on their own low level, posting insults. Shame really, but I guess it's how it is.
Your tweaking meens basically free ganking without serious penalties and it encourages to baiting. It just gives ganker change for killing spree. So it is much more than just tweaking, we are talking about major change here.
upon further consideration, I think I'm on board with the plan. Two-sided Pvp is being treated as two-sided pvp, murder is being treated as murder.
In in a reasonable society, murder is greatly frowned upon. Why should ashes build an unreasonable society?
so both sides have something to "abuse" because it almost impossible to fix it for all ppl.
green player can abuse the system to steal "ur farm" and stuff, and u can abuse the enviroment to not get red.
How is chance to drop your GEAR, and loss of decent amount of exp while being red not a serious penalty?
I'm even pro stat degradation for attacking lower levels.
So you call all that not a serious penalty? I honestly don't know how to respond to that.
Read again my post and look what I'm voting for. And this is only 2 minor things, no stat degradation in equal level fights, and making real use of bounty hunter system, by giving bounty hunters legitimacy to attack outlaws by having contracts on them. Otherwise what's the point of having bounty hunter system?
All the rest I mentioned above from corruption system would remain.
/sarcasm on
But I guess for you serious penalty is only perma ban for whoever kills green player?
/sarcasm off
Now in current system ganker gets stat decrease when corruption score raises. That prevents gankers from killing spree especially against green players. So the system encourages gankers to focus on red and purple players instead of green onces and maybe choose the green targets more considered. Go after one juicy one instead 10 randoms.
If stat decrease is taken off, then nothing prevents gankers continue playerkilling after each target. Bountyhunter system wont help much, maybe after that killing spree ganker get caught, but the continuing ganking is already happened and system does not work like intend.
So thats what i meen your suggestion is not just tweaking, its changing the game more about ganking, what is against developers vision of their product. Tweaking is more like changing some numbers up or down to find balance and not to change the core of the mechanic.
..and possible gear lose can be easily avoid to run with easily sustainable gear. Wear what can you afford to loose and every ganker is safe.
Also stop using word ganker inaccurately all the time...
ganking = killing lower players who are too weak to fight back.
Players being equal level but CHOOSING not to fight back is personal choice, not helplesness, thus this is not ganking. You don't want to die? Fight back!
If you chose not to fight back, you honestly have noone else to blame for your death but yourself, and thats the holy truth.
Game mechanics artificially working to help you out by punishing other players for playing the game, to help you out not wanting to play is really bad design in my own opinion.
However I accept that devs have their vision and for this reason alone I do not ask complete removal of corruption system. I'm just advocating tweaks to it to help make it more fair.
Again your choice not to fight is your own choice, but then you should accept consequences that you will die repeatedly. It's on you, not on devs.
And again, stop calling eqal level fights GANKING. Ganking is killing someone who is helpless to fight back (too low level). Ganking is NOT killing someone who is choosing not to fight, even though he CAN.
Also i guess you dont want to understand this right, that the corruption system is there to protect green non-combatant players. Its not there just to protect lower levels, its there generally to protect all those players who does not want to fight back. Its there to cater PvE oriented player base who does not want constantly to take part to OWPvP. Well i cant explain it anymore easier way and i really hope that someone from IS part makes at some point clear and official statement.. why the current system and why it wont change to cater ganking. It would be x100 easier to just refer that in future.
Not my personal advice. Common rule in loot drop PvP games, which you have clearly not played if never herd of that. The gear is not everything in reasonable games and i guess it wont be that in AoC either. So propably gear gives some advantage, but most likely you can compete with lower tier gear too. Well i dont know about you, but i will follow this guideline when i go gank people..
Ganking is killing helpless players who lack even a choice and possibility to fight back.
Players who chose to not to fight back but could, that is not ganking at all. You have a choice and ability, it's on you do you live or die.
I know you would like to conisder this a ganking to have excuse for your inaction, but this will never be called ganking.
ganking = someone is helpless. Chosing to do nothing is not helplesness.
Game mechanics should not protect people who are too lazy to fight back, or chose not to fight back for any other reason. This lack of action is on them. Their own problem.
Devs are too kind to extend mechanics to protect even those players... and ok, even though i don't condone that, i will not fight it, however, the extremity of this unfair punishment is something i will write against.
Stat degradation that affects your entire game, just because you killed lazy player who did not want to fight back (but could) it complete BS. That's why I vote against stat degradation, and am actually too kind to not vote against other parts of equal level corruption punishment, even though i really should.
Really get a grip and fight for yourself. If you do not want to, it's your own problem mate, and other players should not be punished for your own lack of action.
Corruption might never get changed or even tweaked, but as such it will always remain (in my mind) a crap mechanic in otherwise great game.
Again, I chose to compromise and only vote against 2 ridiculously unfair things:
- stat degradation for equal level fights
- players remaining green when attacking reds, even while not having bounty contract
Change those 2, and rest part of corruption will become bareable. Still unfair as hell, but bareable.
I would like to hear the argument from a pvp player for why they should be allowed to pk people that don't want to pvp at that time (didn't flag themselves).
That being said, if all pvpers are the same opinion that you should be able to be attacked everywhere, anytime, I can't imagine any fair solutions for both pvp and pve players beside a separate server. Good old pvp servers where you get attacked while half HP from questing (I know that's not all pvp players.. but we all know there are a lot of those.
If current system is a deal breaker to some people, it just tolds that they are only after certain type of gameplay and they are not interested about the content where is the focus of AoC. They are trying to turn this game to something it does not want to be and what is against the original idea. Good luck with that.
https://docs.google.com/document/d/1Fvr9KYT104i8WYppCup1v6SUTZFJTobVz8uRHDas4YM/edit
If anyone knows, please let me know