Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
1. F2P games with P2W cash shop allow for large (but mostly unhappy) player population. Game is free and many players can play, but cash shop with P2W items ruins the game play in large degree.
2. P2P games with no cash shop at all but large subscription fee would allow for awesome and balanced game play, but would end up in much smaller population because many players would not be able to afford large subscription fee, which in end would again not be good for servers health.
3. P2P games with cosmetic cash shop, and smaller subscription fee are good compromise because they still allow large enough player populations, and cash shop doesn't have P2W items that would ruin the game play.
I am personally very happy that Ashes will be the third option I listed.
The answer to that question is, I believe, a critical one to this debate.
Personally I don't like to compromise if its my money. A sandwich with shit between those 2 pieces of bread is still a shit sandwich even if you scrape off half the shit.
I am all for a higher reasonable subscription if that means no micro transactions.
Well maybe you are ok with playing on low pop server, and with scarce community, but many are not.
I myself enjoy full servers with many people everywhere. That is entertainment for me, and playing on low pop realm is sandwich that you described.
In the current gaming climate there are vast numbers are people that are sick of the nickle and dime tactics of developers and publishers, there are vast numbers of people that are sick of the aggressive in your face cant play the game unless you are clicking off the latest "buy our crap" advert. Vast numbers of people will pay $15-$20 to be able to play a game without the micro transaction plague that is now in almost every game on the market.
Where is the explosion of players begging for more micro transactions? Where are they? Might find a few if you really look hard. You will find a fair amount of players that are neutral or don't care either way on the subject. You wont have any problem finding droves of disgruntled players that want nothing to do with micro transactions.
MMO subs have relatively held the $15 fee for the last 10-15 years. I could see paying a premium to avoid dealing with mircro transactions disrupting my game play.
No. But someone was saying back there he would pay 60$ monthly to not have cosmetic CS. And that would definitely make a difference.
15$ + cosmetic CS is what I consider a "third option", which I believe Ashes will be.
Video games were originally something you played and progressed threw, you were rewarded for completing content. Developers have forgotten this simple fact which ruined their game and in turn lowered their revenue's. Many developers are also casting a net when developing and releasing a game. A net on the entire gaming market and hoping for the best. If I could give one piece of advice to developers it would be; Know your niche market within the gaming industry and cater to them. They will be the ones that support and pay for your game "residually".
I also believe that gear should be changeable as far as colour, textures, patterns, etc. These also can be implemented into systems without the need for a cash shop. Part of the immersion into a game is having to complete content in order to get the rewards you want. Players have been finding it difficult to immerse themselves into new games due to not enough content and how the reward/achievement systems are not properly setup.
A final note, many console gamers are starting to move into pc gaming due to the price of pc games and the better selection of games and options available to them. I know many gamers that are currently on consul that are starting to save for a pc setup. Having said that their will be a wave within the next year of transferring console gamers.
If people keep paying that kind of money to add to a company's bottom line, then microtransactions are here to stay. These were mostly from loot boxes so the lure of gambling is part of the problem - and we need more kids addicted to gambling right?
When there is so much money on the line, it is a gargantuan task for any developer/publisher to deny any form of microtransaction in their game.
I am fine paying a subscription fee for Ashes. If it is the standard $15, I won't mind if it is a little more and it can be brought down to $15 if you pay for a year's sub up front, or something like that.
You would be surprised how quickly the acceptance of sub fee drops once you go past the $15 mark. I will try and find the youtube vid that had figures from a poll on that exact issue, but if memory serves, by the time the sub fee was at $20, the numbers of people willing to pay the $15 had dropped below 30%.
Small increases make big differences to people's perception of how they are being treated.
That is why a cash shop with cosmetic only items is a good compromise. The studio can make a little more money, keeping the sub figure down to a point where everyone is willing to pay it. Longevity is good because the maximum number of people are playing, and some (small percentage) are willing to pay more for cosmetic items to boost the studios revenue.
Would you prefer a $60 box fee, then a $15 sub with no cash shop?
Or would you prefer no box fee, $15 sub and cosmetic cash shop?
Without doing a poll (and I could be surprised) I think I know where the majority will fall.
Sadly this trend is pushing people away from games. I used to buy 5-15 games a year in time past depending what was releasing in a given year. In the last two years I have only bought 1 game not including Ashes. With all the early access / cash shop / gold edition / platinum edition / premium / loot box etc. BS in games today..... I have all but checked out. And even checking out and sticking to older single player games isn't fool proof. Bethesda is retro actively adding a cash shop for mods to the Fallout and Elder Scroll series. When I say micro transactions are a plague, the evidence is almost every where.
There have been a select few studios that have drawn various lines in the sand. IS being one of them. However it would be very refreshing if IS would stand out in the industry and take a no micro transactions stance.
So these kinds of decisions can be made. There had been a LOT of really negative press about loot boxes in particular lately, but it does go to show that being vocal can actually have a positive effect.
So shine on you crazy diamonds.
I think the overall business model would be accepted in a positive way if IS showed it was still working on the game, not just working on next expansion selling levels. You have to have expansion cause of levels it come with.
In short I see companies making millions and hundredsof millions having the resources to do ground breaking things, and all they do is more of the same with a gimmick and some improvement in player qaulity of life. Makes me feel like they are just pumping them out for the money. Kind of like those sequels to movies that just fill the bill.
"cash shop will ruin one of the games founding ideas ...risk and reward...there is no risk in coughing up cash for something you desire in the game "
Hadn't even considered this one myself, would love to hear this point rationalized.
There might not be any actual gear or weapons for sale.
Cash Shops do not have to be huge to make money. The money comes from the amount of people that actually buy an item. 500k player base 100k buy 10$ item well that is 1 million.
https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs#project_faq_206613
The purpose of any company is to make money. Period. How they choose to do that is up to them. This isn't Socialism or Communism. It's capitalism. The best part of a Capitalist society is that you are free to choose when and where you spend your money. That's how your voice is heard.
Haven’t read the whole thread, just the last couple of pages…
I am firmly in the camp of preferring no cash shop or microtransactions, but am ok with cosmetics only if that is what is going to happen. I still don’t like the idea that I can’t access everything unless I spend more money (minor sad face) but as they are just cosmetics that I mostly won’t care about then not a big deal for me. Kind of a selfish approach but no point kicking up a stink over something that seems set in stone. As long as there is no pay to win stuff then I am happy to go with the flow.
You hear stories of people spending hundreds of dollars on this stuff on top of a subscription. I guess there are just a lot of people way way richer than me.
http://www.game-debate.com/news/24041/dice-slashes-star-wars-battlefront-hero-prices-75-as-ea-share-value-takes-a-tumble