Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What is left of the game for a PvE player?
I backed this game because it promised to be PvE friendly. Now it appears that the direction of the game is total PvP.
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Sooo... where are you getting that feeling from?
Hope mmo player base starts to evolve and actually partake in 100% of the games content and not just a portion while trying to push their agenda to only support that small portion of the game.
Open world PvP just means the PvP is not happening in an instance.
Players who are not hardcore PvPers will want to know how they will be protected from non-consensual PvP combat.
Could be via manual flags or separate servers - or, possibly, some other mechanic.
How easy it is to avoid non-consensual PvP combat will determine whether a game appears to be too PvP-centric for individual PvErs or casual PvPers.
If that does not protect PvE'ers, then nothing will in my opinion.
Running caravans will have Corruption turned off, so you might be more susceptible to PvP combat if you do that. But, it could also just be a PvE encounter if you plan it well.
Sieges are scheduled well in advance, so, if you don't want to be online or nearby when sieges are happening, no one will force you to do that. You can even set up NPC minions to guard your freehold from attacks from other players during the siege while you are away.
Required to engage in Pvp combat in order to progress is not really a thing.
Still, Ashes might be too PvP-centric for you in any case, but, we will have to wait until people can stream the gameplay to really know for sure.
Party 0 xp, gankers get 125,000xp.
Lets not fear the unknown, besides...…….
PVP needs people like me, someone has to die.
For years before a game was released I would have to try and guess what was the most active pvp server. However for the first time I know where ever Dygz goes that's going to be my server. Hee hee
The game, as others have said, is PvX. IS has stated that you will be able to fully function as a PvE player and a Solo player, but you will miss out on content. That means you can reach max level and do solo stuff, but you won't be able to do all of the content solo/PvE.
That said, PvP players will have to PvE. If they don't it's unlikely they gain enough resources from PvP to maintain their guilds, acquire the equip. they want, or put gold in their pockets. If PvP is consensual they gain less resources and caravans will likely not drop enough gear to deck out a guild.
Hence the PvX.
I could be wrong. Hopefully this discussion doesn't end in "corruption is okay" vs. "corruption is too much." Good luck!
It's not a static, themepark game.
PvPers trying to avoid boss mobs attacking their cities seems a bit bizarre.
You could focus gaining loot from just caravans, I suppose, but even caravans have some NPC guards.
But, the hope is that combat will be so organic, we're not really going to be thinking about whether the opponents attacking our caravans or cities are NPCs or player characters.
Instead we will focus on defending our property, regardless.
If I stay green, it's because I wasn't ready and don't want to.
If I am flagged purple running about, anyone that engages me in PvP would be consensual.
If everyone were courteous enough to not kill greens when they don't fight back, it might be apt to say that fighting back is consensual.
But, when the reason to fight back is to avoid higher death penalties and loss of resources, that is fighting back out of duress, not consent.
"Fight me or I will kill you" is not consent.
The corruption penalties are so high, that is eliminates almost all ganking, since most PvP'ers don't gain anything by killing greenies.
We are better off joining in Sieges and ganking Caravans than to attack random greenies.
We shall see.
Carvans and Sieges are PVP zones. The corruption system doesn't affect people in them, so people know beforehand that doing those activities will 100% make them PVP targets, so signing up for them is giving consent for PVP. No amount of mental gymnastics can get a person out of that one.