Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What is left of the game for a PvE player?
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Comments
I also don't want raid-wipe grievers.
Both will probably still exist, the system should discourage this. Plenty of other, more meaningful PvP for them to do in my opinion.
I guess a mercenary guild that watches the dungeon entrance for PvP while your team PvE's is another potential demand.
I personally do not enjoy PvP. I really don't. But I understand that it is necessary in the context of a world with real meaning. Just as in real life I do not enjoy direct conflict, and try to avoid it, so in this game I will seek to avoid it by making friends, forging alliances, being smart and protecting myself, not making foolish decisions, and not getting caught unprepared.
And if I take all those precautions and still die unjustly? There will be consequences for the offender. They will lose time somehow to atone for the action they have done. There will be some kind of justice wrought for the innocent. That is enough to for me to embrace this world they are making.
Ashes intends to be a world and game of consequences. If people don't accept that then they shouldn't play.
If you want the economy of a MMO to be 100% about the players, then trying to circle around having to confront loss in PVP is the best way to be unhelpful. The crux of "meaningful conflict" is to pit the resources and wits of tribes residing in each node against each other, so real economic loss has to be experienced in order for PVP to have any kind of meaning.
Arenas are 100% consensual PvP combat.
Same for instanced battlegrounds.
Because that particular MMO is frequently held as the gold standard of how a self-sustaining player-based economy is done instead of the abortion of an "auction house" system which more recent titles like BDO has. By making this statement, you're only demonstrating myopia of perspective.
You have not said that in this conversation, but you have spoken behalf of full loot PvP in other threads before. "I have only made arguments on why real economic loss.." You have made false arguments what i want and how i try to avoid PvP based on options i listed.. christ. It seems this economy with full loot is really sore topic to you.