Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

What is left of the game for a PvE player?

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Comments

  • Reading all this and just one thought keeps popping into my head.

    If titles are a thing I want one saying "I won't fight back" to put up whenever I'm out exploring and not guarding a caravan or my hometown.
  • I'm under the impression you can always flag purple, which is indicating you will fight back. Staying flagged as Green to me, indicates you would not want to fight back. Unfortunately some will stay green until attacked and then happily fight back, so staying green is not the same as saying "I won't fight back."

    I said 'unfortunately' because it prevents being flagged green from indicating not wanting to fight back. Not because PvP players will sometimes be green, they should be allowed to flag however they choose just like PvE players.
  • You lose more resources if you dont fight back and lose as I recall.

    Having a title indicating you wont fight back might be a big green light to someone looking to gain more from fighting a coward.
  • ArchivedUserArchivedUser Guest
    edited June 2018
    Everyone is flagged green by default.
    You flag purple by attacking someone.
    I haven't seen a dev quote about flagging purple any other way than by attacking someone or participating in a battlegrounds siege/raid.

    If everyone can manually flag purple, attackers should gain Corruption from attacking greens, not only from killing greens.
  • Dygz said:
    Everyone is flagged green by default.
    You flag purple by attacking someone.
    I haven't seen a dev quote about flagging purple any other way than by attacking someone or participating in a battlegrounds siege/raid.

    If everyone can manually flag purple, attackers should gain Corruption from attacking greens, not only from killing greens.
    I was going to post about that but then I realized I wasn't sure if it was for attacking or killing. https://ashesofcreation.wiki/Player_flagging also shows that entering BG areas will auto-flag you purple and other than that attacking someone flags you purple.
  • Here is the problem with all the games that use penalty systems for non-consensual pvp. They dont work. By allowing at all the killing(griefing) of a green pve player is endorsement of said activity by the company. There are ALWAYS ways around the penalties ( a popular one is wait for pve player to engage a pve mob run up and gank half his health and laugh as the fight that would have been easy now kills the player and you suffered no kill penalties). Stop wasting your time in development with penalty systems and just turn off non-consentual pvp.
  • Here is the problem with all the games that use penalty systems for non-consensual pvp. They dont work. By allowing at all the killing(griefing) of a green pve player is endorsement of said activity by the company. There are ALWAYS ways around the penalties ( a popular one is wait for pve player to engage a pve mob run up and gank half his health and laugh as the fight that would have been easy now kills the player and you suffered no kill penalties). Stop wasting your time in development with penalty systems and just turn off non-consentual pvp.
    Why don't we just give Intrepid and their system a chance.  I know that giving the devs a chance is not a popular idea but it is their game.  
  • Here is the problem with all the games that use penalty systems for non-consensual pvp. They dont work. By allowing at all the killing(griefing) of a green pve player is endorsement of said activity by the company. There are ALWAYS ways around the penalties ( a popular one is wait for pve player to engage a pve mob run up and gank half his health and laugh as the fight that would have been easy now kills the player and you suffered no kill penalties). Stop wasting your time in development with penalty systems and just turn off non-consentual pvp.
    Again, no such thing as non-consenual PvP. Children make up names for things that don't always make sense to adults, but as we grow up we learn about English and how to use the dictionary. The correct term is "PvP". 

    It sounds as if, you are against the "risk" part of the "risk / reward" system. If you don't want to risk anything, then you should get no reward. That would leave you sitting in town talking to people, witch you can do for free here on the forum. That's a lame ass game (IMHO at least, and probably IS as well).

    If this is how you feel, this game is not for you. Flat out, no stops, in a non offensive manner. WoW is probably more your speed. I don't like saying that, because I want millions of people to play AoC.
  • Here is the problem with all the games that use penalty systems for non-consensual pvp. They dont work. By allowing at all the killing(griefing) of a green pve player is endorsement of said activity by the company. There are ALWAYS ways around the penalties ( a popular one is wait for pve player to engage a pve mob run up and gank half his health and laugh as the fight that would have been easy now kills the player and you suffered no kill penalties). Stop wasting your time in development with penalty systems and just turn off non-consentual pvp.
    Why don't we just give Intrepid and their system a chance.  I know that giving the devs a chance is not a popular idea but it is their game.  
    Thank you it's about time people just wait for the game to come out. then you can rip it to shreds if you don't like it
  • Here is the problem with all the games that use penalty systems for non-consensual pvp. They dont work. By allowing at all the killing(griefing) of a green pve player is endorsement of said activity by the company. There are ALWAYS ways around the penalties ( a popular one is wait for pve player to engage a pve mob run up and gank half his health and laugh as the fight that would have been easy now kills the player and you suffered no kill penalties). Stop wasting your time in development with penalty systems and just turn off non-consentual pvp.
    Why don't we just give Intrepid and their system a chance.  I know that giving the devs a chance is not a popular idea but it is their game.  
    We have no choice but to give them a chance, but it will be too late to rectify if the mechanic is insufficient.
  • You lose more resources if you dont fight back and lose as I recall.

    Having a title indicating you wont fight back might be a big green light to someone looking to gain more from fighting a coward.
    Some people, like myself, cannot act and react at a speed most people could easily handle. In game PvE hardly ever reaches that stage of speed, so I can enjoy myself. PvP reaches the speed I can't handle anymore, I get ripped to shreds before I barely realize I am under attack.

    For this, I am labeled a coward.

    Just lovely.
  • ArchivedUserArchivedUser Guest
    edited June 2018
    @checksmurf
    have you not read my the post i made in thread ? Scroll above and read it
    Its on Page 10
    • At the end of the day, the Corruption System / Penalty System is a Prototype. In Alpha 1 and 2  ( and partially Beta ) Players will test this Corruption - we are going to purposely find any Loopholes in the Corruption in order to fix it.
    • If not " we " ... then " i " will. To ensure there won't be any actual Problems after Launch. 
    • In addition to many other Prototype Systems that will also be tested 
    So just trust the Corruption System for now
  • Some people, like myself, cannot act and react at a speed most people could easily handle. In game PvE hardly ever reaches that stage of speed, so I can enjoy myself. PvP reaches the speed I can't handle anymore, I get ripped to shreds before I barely realize I am under attack.
    well thats based on the Pacing of the Overall Combat - truly all depends on how Technical Intrepids wants their Combat to be - and we have yet to see their Action-Combat yet, but it was mentioned in their latest stream
    In other words, the pacing of Combat can slowed down, but to compensate that, there could be other things you'll have to pay attention to
  • Dygz said:
    It's just all sex.

    I enjoy consensual PvP combat. I do not enjoy non-consensual combat.
    I enjoy consensual sex. I do not enjoy non-consensual sex.
    ... 
    https://media.giphy.com/media/r8JyxWt76WcRa/giphy.gif
  • ArchivedUserArchivedUser Guest
    edited June 2018
    So if Ashes doesn't allow players to flag purple while doing their PvE tasks and not in areas that auto-flag or give the option, we should all expect to be subjected to PvP at an inconvenient time for us. Non-consensual is nonsensical because it's part of the GAME, not RL, the GAME and you know that prior to playing. At no point, as of right now, will you sign a waiver saying you don't want it unless you engage in it first.

    Players that kill you anyways might be jerks, they might not, that will be for you to decide at that time. While doing PvE activities you will likely be attacked by a mob that you missed, had sneaked up behind you, spawned on top of you, or otherwise caught you off guard. Why is there not a case against Non-Consensual Mobs?


  • @Azathoth
    From what i remember, Players will not be allowed to manually Flag for Open-World PvP via on-&-off like a Light-Switch.

    I was told that everyone will be default Green name. The only times when a Player's Name is turns Purple is when they enter a Node-Siege ( the Name remains Purple after that Siege for quite some time after the Siege - whether its successful or fails ) .

    Plus, when a Green-named Player attacks a another Green-named Player, the Attacker's Name turns Purple. The Green-named Player will not turn people ONLY if the Attackee doesn't attack back
    • if the Attacker KILLS the Green-named Player, then it turns Red 
  • Azathoth said:
    " ... Victims in RL can't just log out when sh!t gets real. ... "
    ^
  • ArchivedUserArchivedUser Guest
    edited June 2018
    I notice some posts have veered into discussions of ****. Discussions of **** or brutality are not permitted on the forums.

    Please take the time to read the community guidelines and code of conduct if you need more information.

    Please try to keep discussion lighthearted and focused on the wonders of Ashes <3
  • ArchivedUserArchivedUser Guest
    edited June 2018
    We can easily substitute if for 'being called names in public'. The argument doesn't hinge on the severity of the act but the involvement of consent.

    The EULA is about agreeing to the rules of conduct only on your own behalf. The permission/right to act within those rules to affect other players is bestowed by the legal entity behind the EULA - not other players. Thus, acting to affect another player does not mean that player has given you their permission or consent to do so. If they're an unwilling participant in the act, then calling it non-consensual seems pretty straightforward.

    @Dygz for me organised PvP like battlegrounds, sieges, caravans, or arenas are no substitute for organic open-world PvP and the way it simulates dynamic conflict in the world. That's just my personal preference. So I hope it's possible with corruption still preventing PvPers running rampant over unflagged players.

  • ArchivedUserArchivedUser Guest
    edited June 2018
    I still don't know why this is going on. If you don't like how the game is when it comes out, then don't play it. it's that simple. Nothing we say or do here has any effect on what intrepid plans with the game as they are the ones making it not us, plus we have not even seen pvp yet in any form. All we've had is the plans what they want to do, that's all. Also, who in their right mind links a serious crime to a goddam game mechanic.
  • Pretty much everyone hopes that the Corruption mechanic will be a sufficient deterrent for rampant ganking.
    Many people remain highly skeptical about the mechanic.
    We won't have sufficient evidence to allay the concerns until we're able to play.
    It's just a waiting game for now.
  • You lose more resources if you dont fight back and lose as I recall.

    Having a title indicating you wont fight back might be a big green light to someone looking to gain more from fighting a coward.
    Some people, like myself, cannot act and react at a speed most people could easily handle. In game PvE hardly ever reaches that stage of speed, so I can enjoy myself. PvP reaches the speed I can't handle anymore, I get ripped to shreds before I barely realize I am under attack.

    For this, I am labeled a coward.

    Just lovely.
    cow·ard
    ˈkou(ə)rd/ 
    noun 
    1. a person who lacks the courage to do or endure dangerous or unpleasant things.

    synonyms: weakling,   milksop,   namby-pamby,   mouse ;   More

    adjective 
    1.literary, excessively afraid of danger or pain.

    You are not labeled a coward. You are defined as a coward by your actions. Now obviously, if your disabled, you might not fit this description. However statistically, that is far less likely. If you simply think you are outskilled in every aspect, practice more, that's all it is.
  • You lose more resources if you dont fight back and lose as I recall.

    Having a title indicating you wont fight back might be a big green light to someone looking to gain more from fighting a coward.
    Some people, like myself, cannot act and react at a speed most people could easily handle. In game PvE hardly ever reaches that stage of speed, so I can enjoy myself. PvP reaches the speed I can't handle anymore, I get ripped to shreds before I barely realize I am under attack.

    For this, I am labeled a coward.

    Just lovely.
    cow·ard
    ˈkou(ə)rd/ 
    noun 
    1. a person who lacks the courage to do or endure dangerous or unpleasant things.

    synonyms: weakling,   milksop,   namby-pamby,   mouse ;   More

    adjective 
    1.literary, excessively afraid of danger or pain.

    You are not labeled a coward. You are defined as a coward by your actions. Now obviously, if your disabled, you might not fit this description. However statistically, that is far less likely. If you simply think you are outskilled in every aspect, practice more, that's all it is.
    Didn't know "More" was an insult ;)
  • Editing error. None the less, it's not implied as an insult, but as the correct adjective to use given the context.
  • nagash said:
    I still don't know why this is going on. If you don't like how the game is when it comes out, then don't play it. it's that simple. Nothing we say or do here has any effect on what intrepid plans with the game as they are the ones making it not us, plus we have not even seen pvp yet in any form. All we've had is the plans what they want to do, that's all. Also, who in their right mind links a serious crime to a goddam game mechanic.
    We are fortunate to be able to test Intrepid's ideas then perhaps add constructive criticism. 
    Unfortunately there are those who like to argue and tear things apart just for the fun of it.  It's a game to them. 
    Then there's   the child who turns his nose up at a food he or she has never tasted before.  
    If they try it  they might like it. If not they can spit it out and walk away. 

                                      


  • nagash said:
    I still don't know why this is going on. If you don't like how the game is when it comes out, then don't play it. it's that simple. Nothing we say or do here has any effect on what intrepid plans with the game as they are the ones making it not us, plus we have not even seen pvp yet in any form. All we've had is the plans what they want to do, that's all. Also, who in their right mind links a serious crime to a goddam game mechanic.
    We are fortunate to be able to test Intrepid's ideas then perhaps add constructive criticism. 
    Unfortunately there are those who like to argue and tear things apart just for the fun of it.  It's a game to them. 
    Then there's   the child who turns his nose up at a food he or she has never tasted before.  
    If they try it  they might like it. If not they can spit it out and walk away. 

                                      


    its just become a joke at this point. We have had over 5 threads all 10+ pages and yet it's the same back and forth with no facts only people options. the only reason this got my attention was because  some idiot compared being ganked to incredibly serious crime
  • I hope they remove open world PvP out of the game so i can gather flowers at peace. I like daysies.
  • The discussion continues because some people don't understand why there is any concern at all.
    The absurdity is those people who claim they are tired of the discussion yet continue to read these threads.
  • ArchivedUserArchivedUser Guest
    edited June 2018
    Dygz said:
    The discussion continues because some people don't understand why there is any concern at all.
    The absurdity is those people who claim they are tired of the discussion yet continue to read these threads.
    I did stop reading these posts the only reason I came here was because I was told about idiotic posts nothing else. You may call that absurd but what do you call this mess?
  • And yet you're back again.
This discussion has been closed.