Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
@Jahlon
Perhaps not you, as I imagine Ashes101 is still keeping you busy (it is coming along nicely though, imo), but it would be great if someone out there was able to come up with a list of "new" info that we have received over the last month or so. Or even just a recap of "new" info for each stream.
There have been too many interviews and such to keep up with, and most of them are going over the same old thing again, but with the occasional piece of new info thrown in.
There was some rogue play very early in the game development, well rogue/ranger. It was very stealthy and sneaky based gameplay.
They will be very useful in dungeons because they have the ability to detect traps or secret passages, that might lead to secret bosses, for example.
Very early gameplay:
https://ashesofcreation.wiki/File:rogue.mp4
How the secondary Class will shape and change the primary one.
Is choosing a second class mandatory? Then what if i take Mage Mage ...or Mage Rogue. Is the second Class going to increase my performance and Damage on top the fact i'm already a Dps dealer?
So if i make a Mage Tank , am i going to be weaker with dps of a Mage Mage? Or i just get more options.
If a dps can increase his primary class power i wonder nobody is going to choose a secondary class that doesn't. Unless they want to just Roleplay.
Yes, Steven has said this. The 8 classes available to the primary archetype provide versatility to the player to decide how they want to fullfill their role. Of course this is all theory until we see it.
Also, active dodges and blocks have sort of shifted into being kit dodges and block buffs. Steven talked about this in the livestream in June.
@autumnleaf @GeneralCat
AoC is aiming for a Teen rating, they want the most people so it's a true MMORPG. But Steven has expressed fear they might get slapped with a Mature rating.
https://ashesofcreation.wiki/User_interface#ESRB_rating
To prevent that they may have a toggle for blood and gore. They probably wont have swearing in quests.
Autumn the general atmosphere Steven/Jeff have said in a video Q&A (and I think it was in response to Stuffertons the cosmetic mount, was that there will be humor in the game but proper for the situation, overall the gameworld is meant to be gritty and darker than say a game like WoW. Some of the religious lore sounds like it can get dark. "The antagonists in this game are definitely dark... we're not going grimdark at all, but there are parts of it that get that way. - Jeff
Is there a citizenship cap for nodes? I won't be surprise if most player are attracted to metro-level nodes and leave lv 3 vessel nodes like ghost town, but if there is cap it will suck if I can't become citizen to my guild's HQ nodes. (I won't be surprise if guild leader will ask all members to be in same nodes to prevent guild mates facing either other on nodes sieges)
For Scientific nodes (and other nodes), do player have to become citizen to access ALL of it's building service or anyone with coins can? (for example: Artisan-ship mastery qualifications is citizen only or anyone who have enough artisan proficiency can) I know teleportation is citizen only but not sure about other services.
I read that stealth character will have blurry image and not complete invisibility. So does that means we are unable to click and target the player with target skills? If we use action base skills and AoE will it knock them out from their stealth (if they are flagged of course) or they will just stay stealth but take damage.
Thank you for answering and keep up the good work.
Are we able to choose one of four schools per ability or can we only choose a school once which then applies to all abilities?
I was gone for a few days on vacation. Where did this "Schools" thing come from?
Not every node is going to offer services that players will want. You may want the services of an economic node and your guild lives in a military node.
Keep in mind that your Guild doesn't own a node. Also keep in mind sieges don't have nodes facing other nodes. Node Sieges are people in the world vs the Node. Node Wars are Nodes vs Node.
Some services are available to everyone, some services are available to citizens only.
You will be able to aim at stealth characters with action skills, and AOE skills should hit him. The question we cannot answer if you can hit them with tab skills.
Each secondary archetype offers four different schools of augmentation.[8][11]
https://ashesofcreation.wiki/Augments
Example: GM Smith (sorry old UO references) creates epic/legendary quality sword and rather than saying longsword or whatnot or if the system has a prefix/suffix system, instead it can bare the name of "Rune Fang" or something etc.
Heroes Fade but Legends last forever
1- Will there be any intention in the future to add corruption zones? I made a post earlier mentioning how cool it would be to dive deep into a castle looking for rare loot ,but by entering you become flagged corrupt . This would be a huge High risk high reward mechanic.
2- When can we expect to get more info on class skills?
3- What is the benefits to doubling down on a class? (Mage/mage)
What exactly would the augments be in this situation, would they just increase the power or will we have unique abilities by doubling down that we wouldn't get other wise?
If some of these have been answered I'm really sorry. You can just state that and I'll dig deeper for the answer.
The invisibility will be like the predator movie. You can kind of make out the translucent outline while they are still if you pay attention. They are much more visible while moving. It is possible for anyone to see them. Some classes will probably have abilities or traits that make them easier to see. We do not know how long invisibility will last except that it will not be permanent.
Example of the effect from Apocalypse play test:
https://ashesofcreation.wiki/images/6/6c/Invisibility.mp4
I can answer these thanks to your streams Jahlon. I hope you dont mind.
Still please correct me if i say something wrong.
3. The short Answer is potency. You are far more potent mage then say a mage /fighter but you lack the diversity of auguments another class may give you.
4. The best example i can give you here is the Planetside 2 Infiltrator invisibility while running around.
Yes you are see throgh but there is a shimmer in the air that is pretty obvious when you know what to look for.
So no you wont have perfect steahlth like in WoW. It will all be about paying attention to your surroundings.
I am however not sure if you leave footprints.
Also Remember, we are not even at Alpha 1 yet. All these mechanics will be testes and tweeked until they are set as perfect as possible.
Edit: Furry of Blades was faster then me and even bought a link. Shame on me
Sorry this isn't the notification u were hoping for , but I love this idea
You will be able to put your character's name on the item you crafted. But I have never heard them mention the ability to name the item something other than what its default name is. https://ashesofcreation.wiki/Crafted_items
Thank you, I had missed that interview. I listened to it but I missed the "schools" thing. That changes a bit about it. Will maybe need to poke Steven for more details, which then he'll ignore me.
There is no naming of weapons that we know of, but your name will be on the weapon since you are the crafter.
According to the 1891 patent it is supposed to go over the roll, however, a 1933 patient for a different type of holder shows it being used under.
So, to avoid confusion, you just plop it on the back of the toilet or on the sink.
1: No. They do not want you to be corrupted. There may be a future for zones that are "corruption-free open world battlegrounds" where you do not need to flag for PvP, if you are in there you are flagged.
2: Class Skills you mean Augments that is A2. Archetype Skills is A1. Those class blogs are coming. I promise. Soon™
3: The double downed Classes are the most powerful but the least versatile from a quote from the developers a few years ago. Now, don't ask me what that means.
I occasionally come across someone on the forum complaining the IS did not meet some date they seem to have made up and are saying that IS is falling behind, the project may never release, blah, blah, blah.
Do you think that you could post your spreadsheet that you mentioned in one of your recent videos of all their announced dates and whether they met the date or not? Perhaps it could be stickied somewhere on the forums or put on another website such as Ashes 101 where you could update there for each update. Then whenever someone comes in with some complaint about progress, anyone could just reference it for them.
It would be nice to have
Well as you mentioned it is tracked at Ashes101.com
its not my most favored product, since well it does sort of point out the good, the bad and the ugly.
Right now given Covid its hard to really be hard line on deadlines. Its Semper Gumbi right now...always flexible.
We were able to in Shadow Bane, but the crafting system didn't rely on any skill based system. So, I figured there should be a qualifying method so GM smith (UO) made more sense.
It says they won't be, but that doesn't mean other variations won't be released.
No, the same exclusives will be available for my.com backers and KS backers who migrated to my.com, because the store was disabled for them for months and they didn't get the chance to newer cosmetics.
I started a thread on this before realizing I should have checked w/ you first! What insights have you to share regarding the following damage/mitigation types (and sub types)?
Damage Types
- Will there be differing damage types, beyond just physical/magic, that will have different levels of effectiveness against different armor types? Basically, more sub-types of damage such as Physical-Piercing or Physical-Bludgeoning? Magic-Fire vs Magic-Ice?
- If so, will these damage types be bound to weapons or actions? For instance could a sword be effective with a "Flat-Blade" type blunt attack as well as Slashing and Piercing attacks?
- Further, will different damage types (and sub types) be more effective against different mobs in PvE scenarios? Fire vs Plants or Lightning vs Fish? My experience FFXI weighs heavily on mechanics like this, where as it felt less impactful in other MMO's.
Mitigation Types
- I thought I heard in one of the Q&A sessions w/ the Intrepid team that some armor will do better against physical vs. magical damage, but does it get more granular with successive sub-types such as Mail vs Plate vs Leather, when it comes to damage types?
Example Damage/Mitigation
- Slash | most effective against cloth | least effective against plate/heavy
- Pierce | most effective against mail | least effective against leather
- Blunt | most effective against plate/heavy | least effective against cloth
- Hack | most effective against leather | least effective against mail
With magic, a circular hierarchy along the lines of:
Fire > Ice > Wind > Earth > Lightning > Water > Fire
oh sweet, did not know that caveat, thanks for correcting me.