Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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There are only 2 months that are eligible for this back dated purchase, and that is December 2018 and Jan 2019.
all sounds like good stuff, that we have NO idea about yet. More to come so standby to standby
Will the first major of the node decide if its a Military or scientific node?
Or is the node type determined at launch?
If its the second then i hope they allow us to see the node type at level 0. At least while inside the node.
Would really suck if you put effort into leveling a node only to see that it wasn't the one you wanted to level.
They are pre-set and fixed; cannot be changed
Hey guys I prolly missed this, but are caster's spell's slowed down if hit, or interrupted completly, or nothing at all?
Also will there be weapon speed in the game, IE. 2.5 dps sword takes 2.5 seconds before you can strike again?
Thanks in Advance
I.E. Council Members with unique titles and jobs to aid the mayor in making decisions and pushing the ideals and vision of the mayor with the citizen's suggestions in mind. Basically a cabinet of individuals.
Thank the Dead Gods.
and Thanks for the answer
Do we see what node type it is at level 0?
Or do we have to level them up first?
The devs have said that a mayor will be able to appoint cabinet members below them to assist in the governance of that node. Wish I could link the live Q&A that steven said that on but I can't remember which.
In addition to those cabinet members, each node will have other social organizations that have leaders in them that will alter the node in smaller ways as well. Like a node with have a primary religion and a player will be its head priest, nodes will have NPC ran organizations like the Scholars Academy, the Trader's Guild and the Thieves guild. Leaders from these groups may alter how you manage the city as well. And finally patron guilds, depending on node size, 1 to 3 player run guilds can be awarded the patron title and have land in and powers within that node.
But that sucks hard.
If my guild wants to level a Millitary node we should not have to randomly level nodes until we got the right one.
I mean the level 1 node will lock the nodes adjustent to level 0.
So we could level nodes to level 1 for days and still not have the right one.
But you will have a hard time to succeed, have you understand that you have no way to know if the area you choose with your guild to xp could be on 2 ZI or even 3. And you have no way to know which one will lvl up.
Good luck with your plan
The Problem will be at launch.
There will be no level 1 node to go too.
Many people will rush away from the starting area to go the edge of the land for the ability to make ships.
It will be a race to level your nodes up so you can vassal the other nodes around you.
Kinda hard to do that if you keep trying different nodes.
Games should be fun and that aspect of the game sounds tedious to me so far.
It doesnt make any sense to lock the knowledge to level 1 nodes.
I quick indicator on the UI would be all they need to do.
When you unveil a node from the fog of war you can see a symbol on the map showing what kind of node it it.
-2 Crossed swords for military
-A light shining down for Divine
-A Coins for Economy
- A Book for Science
You still have to explore but at least you know were you are setteled.
Your choices will be...
1) Wait a few days before wasting your time on the wrong node. You might not even have your guild logged in with strength by that time anyway.
2) Hit a node right away and hope you get lucky. If so, great. If not, you have to decide whether to move on or just accept you won’t have the node you want and make the best of it. By this time someone else would have unlocked the node you want, so just go join them instead.
Remember you’re not going to have guilds running nodes. Guilds won’t be big enough and nodes will be too large. Whatever you do, you’re going to have to work alongside other guilds anyway. So it won’t matter much if you were working on leveling the node on day 1 or day 3. In the long run it’s trivial.
Again, I’m not saying I love the idea that you won’t know the node type before it is leveled. I’m not sure why it’s done that way. But it’s not that big of a deal since it only takes a few days estimated to get a node that high.
You'll have the 3 others type nearby and if you are luck the spot you choose attract lots of players and this node rise to a metropolis.
But I feel like you miss understood something in this game.
But here's a counter balance to that, to become the patron guild(s) of a Node your guild has to be one of the most active guilds in that node. So spreading your people out over 4 nodes may make it too hard to ever achieve patron status. I guess the best play is to just put 1 or 2 of your people in each node and then focus the vast majority of your guild in one node of choice to seek that patron status.
One guild will never be " patron" of a metropolis and they maybe loss more than they win while trying...
That you want to be king of a castle ok , but "patron" of a node ? There is no point for a guild.
Currently the perks of being the patron guild are: https://ashesofcreation.wiki/Social_organizations#Patron_guilds
[*] Emblems can be applied to guild armor that can be purchased from the node
[*] Participation in the node's stock market
[*] Ability to participate in specific guild-based missions that will progress the guild's leveling and development
[*] Allocation of guild points to unlock specific node abilities for guild members
[*] Ability to claim an in-node guild hall. These have different perks and benefits to halls placed on freehold plots.
A couple of these perks are super vague so they could be huge or minor, we won't know till beta.
2. Will there be fist weapon (any type of combat gauntlets/knuckles etc.)?
But you get a higher chance to be a patron guild by being there early in the development of the node only if the participation of the guild count from lvl 0 to 4 and +
If it's registered from lvl 0 , we have no idea if a big actif guild arriving at lvl 3 could participate more than the guild that has lvl up the node to lvl 3.
But we will see
We do not know the answer to 1
So far the answer to 2 is not before launch, maybe after
How will they not work in a game with player collision?
Another player said these will scale off of total xp debt:
Is all of that correct and a full list of the impact experience debt on max level characters that we know of?
Also, since node development depends on xp earned in the node, does xp debt block contributing xp to the node?
🤭
I watched carefully because I was curious after reading your comment. I could not see it at all.
we know that increasing guild sizes comes at the expense of the bonuses you might otherwise choose, do we have any info on what these bonuses could be if we did not choose size?
a follow question on that would be, if a smaller guild owns a castle, will it be able to stand its own against an invading large guild?