Jahlon wrote: » With four live-streams done now in the last 8 days, there is information overload out there. Some of you may still have questions. Go ahead and put them here. A lot of different creators are working on a lot of different projects, and we have some more interviews coming up, so load up those questions and lets see if we can't either direct you to an answer, or get your question queued up to the next CCs doing interviews.
Laylow wrote: » When can we see how rogues play? Im very passionate stealth/quick burst class all i know so far is that they will have stealth, were there any more infos or anything you could tell us more?
FuryBladeborne wrote: » @Jahlon Your answer demonstrates why I am asking. I am wondering just how difficult Steven is intending for countered classes to have it. Your answer makes sense, but at this point it is all theory crafting. Do you actually know that a secondary class is intended to alter the balance enough to hard counter a previous hard counter as in your example of an Archmage becoming able to hard counter a type of rouge? I main mages in MMO's and I am used to being hard countered by burst DPS rouge's stealthing up to me. However, even those situations can be dealt with a lot of the time once you learn the counters. I am just wondering how difficult the intent is for the countered classes. Your point about the time to kill being near the ceiling of one minute intended is a good one. Essentially, if we can make use of active dodges and damage blocks, then we could do enough damage to win out against their faster kill time.
noaani wrote: » Jahlon wrote: » With four live-streams done now in the last 8 days, there is information overload out there.@Jahlon Perhaps not you, as I imagine Ashes101 is still keeping you busy (it is coming along nicely though, imo), but it would be great if someone out there was able to come up with a list of "new" info that we have received over the last month or so. Or even just a recap of "new" info for each stream. There have been too many interviews and such to keep up with, and most of them are going over the same old thing again, but with the occasional piece of new info thrown in. So I did do a livestream recap and a recap of the important part of the AMA. “New” is sort of a subjective term. An interesting way to gauge what is really “new” is to see what content I cover, what things I pluck out of the Q&A parts. If you see me covering something, chance are that is new (or at least new to me) The other stuff I don’t cover, probably isn’t “new to me” but it might be new to you. Also, questions. QUESTIONS are amazing and a great way for me to shape my content. If you have a question other people may have had it too. Laylow wrote: » When can we see how rogues play? Im very passionate stealth/quick burst class all i know so far is that they will have stealth, were there any more infos or anything you could tell us more? Rogues may or may not be one of the 5 Archetypes displayed early in A1. As soon as A1 hits we should be getting class blogs. Medrash wrote: » My question is: How the secondary Class will shape and change the primary one. Is choosing a second class mandatory? Then what if i take Mage Mage ...or Mage Rogue. Is the second Class going to increase my performance and Damage on top the fact i'm already a Dps dealer? So if i make a Mage Tank , am i going to be weaker with dps of a Mage Mage? Or i just get more options. If a dps can increase his primary class power i wonder nobody is going to choose a secondary class that doesn't. Unless they want to just Roleplay. Doubling down on your class (Mage + Mage or Rogue + Rogue) will make you the most potent but least versatile of the 8 classes available to your Archetype. You do not have to choose a secondary (to our knowledge) but not doing so would leave you with a hole in your character. Yes you would be a weaker Mage as a Mage + Tank vs a Mage + Mage, but raw output is not always the mark of the most useful team member. If your abilities were to provide damage mitigation in some form, that might allow for the Cleric to be able to do some Damage Dealing, and while your overall DPS would be lower your teams overall DPS would be higher. We do not know how all that will pan out yet since we do not know but a fraction of the augment system. Phrequency wrote: » We live in a time of streamers and streamer zergs. What can be done to not have this ruin the server that the famous streamer is on? For example if Popular Streamer #1 is on a server, he is obviously going to get voted mayor of the node, and have a zerg of people helping him with castle sieges, pvp events etc. Yes a Streamer is going to have that. How is that any different than the leader of a 1200 member alliance? Or a leader of a 15,000 person gaming organization? The game is build around anti-zerg. Castle Sieges have limits of 250 vs 250. There is little to no fast travel. And only 1 of 4 node types are popular election Nerror wrote: » In Freeholds, can we place multiples of the same building? Multiple smelters or stables and whatnot, to really specialize the freehold output. You probably wouldn’t need to do multiple smelters, but you could do multiple fishing ponds, stables (if they are needed for space), farm plots, etc.
Jahlon wrote: » With four live-streams done now in the last 8 days, there is information overload out there.@Jahlon Perhaps not you, as I imagine Ashes101 is still keeping you busy (it is coming along nicely though, imo), but it would be great if someone out there was able to come up with a list of "new" info that we have received over the last month or so. Or even just a recap of "new" info for each stream. There have been too many interviews and such to keep up with, and most of them are going over the same old thing again, but with the occasional piece of new info thrown in.
Medrash wrote: » My question is: How the secondary Class will shape and change the primary one. Is choosing a second class mandatory? Then what if i take Mage Mage ...or Mage Rogue. Is the second Class going to increase my performance and Damage on top the fact i'm already a Dps dealer? So if i make a Mage Tank , am i going to be weaker with dps of a Mage Mage? Or i just get more options. If a dps can increase his primary class power i wonder nobody is going to choose a secondary class that doesn't. Unless they want to just Roleplay.
Phrequency wrote: » We live in a time of streamers and streamer zergs. What can be done to not have this ruin the server that the famous streamer is on? For example if Popular Streamer #1 is on a server, he is obviously going to get voted mayor of the node, and have a zerg of people helping him with castle sieges, pvp events etc.
Nerror wrote: » In Freeholds, can we place multiples of the same building? Multiple smelters or stables and whatnot, to really specialize the freehold output.
GeneralCat wrote: » What will the rating for the game be, and will there be tasteful nudity? I noticed an ARTISTIC painting hanging on the wall (left side of the door) in one of their walk throughs.https://youtube.com/watch?time_continue=2452&v=KCr9yh2Y97I
Jahlon wrote: » FuryBladeborne wrote: » @Jahlon Yes, Steven has said this. The 8 classes available to the primary archetype provide versatility to the player to decide how they want to fullfill their role. Of course this is all theory until we see it. Also, active dodges and blocks have sort of shifted into being kit dodges and block buffs. Steven talked about this in the livestream in June. Thank you very much. I hope they succeed in such a range of balance as it would make it so that you could almost choose which classes and builds you are willing to be vulnerable to.
FuryBladeborne wrote: » @Jahlon Yes, Steven has said this. The 8 classes available to the primary archetype provide versatility to the player to decide how they want to fullfill their role. Of course this is all theory until we see it. Also, active dodges and blocks have sort of shifted into being kit dodges and block buffs. Steven talked about this in the livestream in June.
Dummo wrote: » We know the secondary class will give augments to modify the primary class' abilities with. These augments exist of four schools. I'm assuming each school exists of multiple augments, so: Are we able to choose one of four schools per ability or can we only choose a school once which then applies to all abilities?
EmoNagger wrote: » I have some questions after reading through stuff Is there a citizenship cap for nodes? I won't be surprise if most player are attracted to metro-level nodes and leave lv 3 vessel nodes like ghost town, but if there is cap it will suck if I can't become citizen to my guild's HQ nodes. (I won't be surprise if guild leader will ask all members to be in same nodes to prevent guild mates facing either other on nodes sieges) For Scientific nodes (and other nodes), do player have to become citizen to access ALL of it's building service or anyone with coins can? (for example: Artisan-ship mastery qualifications is citizen only or anyone who have enough artisan proficiency can) I know teleportation is citizen only but not sure about other services. I read that stealth character will have blurry image and not complete invisibility. So does that means we are unable to click and target the player with target skills? If we use action base skills and AoE will it knock them out from their stealth (if they are flagged of course) or they will just stay stealth but take damage. Thank you for answering and keep up the good work.
Jahlon wrote: » Dummo wrote: » We know the secondary class will give augments to modify the primary class' abilities with. These augments exist of four schools. I'm assuming each school exists of multiple augments, so: Are we able to choose one of four schools per ability or can we only choose a school once which then applies to all abilities? I was gone for a few days on vacation. Where did this "Schools" thing come from?
Hubris wrote: » 4- Stealth, how will it work? Will we have an actual invisible stealth mechanic such as WoW? Where you're completely unseen unless standing extremely close ?
Hubris wrote: » Thank you for your time on answering everyone's questions, I have four main questions that I'm hoping someone from the team may see. 3- What is the benefits to doubling down on a class? (Mage/mage) What exactly would the augments be in this situation, would they just increase the power or will we have unique abilities by doubling down that we wouldn't get other wise? 4- Stealth, how will it work? Will we have an actual invisible stealth mechanic such as WoW? Where you're completely unseen unless standing extremely close ?
Faolchu wrote: » Rather small question: Will master smiths/crafters be able to apply a unique name to their final product. Example: GM Smith (sorry old UO references) creates epic/legendary quality sword and rather than saying longsword or whatnot or if the system has a prefix/suffix system, instead it can bare the name of "Rune Fang" or something etc.