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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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2. Do guilds have to sign up for the 3 castle node events during the 3 weeks leading up to the seige? Or is this just an open world event any one can take part in?
3. Are citizens of nodes with in a castles ZOI automatically considered defenders or do they have to sign up and be granted permissions from the castle owning guild to defend and get the benefits of being defenders?
4. J, you da man bro!
Maybe for the period post-siege when the freehold is vulnerable. Not on a day to day basis
3 Node Blogs, Housing Stuff, Class Blogs, and then who knows
Not that we have been told.
Unknown. Waiting for this particular detail.
Open world is what we belive at the moment, since they are "events" and not "sieges"
Unknown.
I would imagine the Guild Leader will have the option to designate them as Defenders. They are automatically part of the Garrison and receive the castle benefits, but in Archeage the Guild Leader could have the permissions for a rank that prevented from joining in on Castle Sieges. We will have to wait to see on this.
What is the universe made of?
Hydrogen, Helium, Oxygen and Carbon.
I’d say energy and space myself.
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Cotton Candy colored with black food coloring
Neither. The Fryin Pan
There will always be things going on for your server.
The key is that the Sieges will take place during the prime time windows.
You can always set up on EU from NA if you want to. That will require an account port over to my.games when the time comes.
Q2: Will the number of Aliances be limited?
Q3: How do they plan to allow all members of a guild to join a single server?
I remember in SWTOR you registerd your guild at the website.
People could join the guild at the website and thats how they knew wich accounts had a reservation at a certain server.
While the que times we abysal (8 hour que times at launch at my server) , the execution of the guild registration was really well done.
Now my concern is that i watched the AMA and i cant find any information on a system like this.
The only thing i heard was, that they open character creation before launch so people of the same group / guild could make their character on the same server.
That however reminds me of Arch age unchained and we all know how that went.
EDIT:
Thank you Jahlon for taking your time to answer the questions.
Shouldn't you be at your Vacation? I remember you said something about beeing away for some time.
Will the game have addons? If so, will it prevent addons that reveal the map and show quest locations/objectives like wow did?
Yes to fog, no to addons.
Up to 300 max will be able to join the same guild
Up to 4 guilds can be in an alliance
Q3: They are going to do pre registration for guilds during Beta to ensure everyone gets on the same server
And I am back from vacation and re energized. Did a 4.5 hour stream the day I got home and then back to back 14 hour days doing web page and content creation work.
Yes the map will have a Fog of War. You will have to keep traveling to regions to know what changes have taken place (node changes, etc)
It may be possible to trade maps with people (something Steven wants but isn't guaranteed above the line)
No the game will not have add-on support
Will they be just static occasionally dispensing flavor text when it comes to quests?
What do i get in return for donating my hard farmed resources to the city?
BTW you should put a link to your YouTube channel next to your Ashes 101 link.
In your Q&A you answer so many questions.
There are some NPCs that will do things. Guards will be involved in killing corrupted, town defense, caravan defense, etc.
You will interact with different social organization NPCS, different Hunter's Lodge NPCs, etc.
Your town now has a forge. This will bring people running caravans to your Node to smelt. It will bring merchants to your Node to buy smelted ingots to move back to their crafting centers. It will bring in taxes.
These are all benefits to the town but why should I put my personal resources into the building rather then wait for someone else to do it so i can sell my resources and get more money?
What is my personal gain?
If there is no personal gain then people who help buildup the town have a disadvantage to those who just waited for someone else to do it.
EDIT thanks again for answering the questions
So, the early bird gets the worm, but the second mouse gets the cheese
The trick here is that you don't have a personal gain. You live in a symbiotic relationship with your Node.
Sure, you could wait for someone else to build everything, but then who is to say that my guild doesn't build a smelter and a forge in the next node over. Because we worked as a team, we got our smelter and forge open and running, now all the miners are bringing their caravans to us. We are getting those taxes, we are making that money, and your Node is sitting around with 10 people who all had the materials to build the building, but nobody wanted to be the innovator.
This is what is going to make Ashes so unique. Player choices, player risks, and player rewards.
How many cleric/bard subclass players do you think it takes to do the job of one dedicated healer and/or screw in a lightbulb?
I think your entire party would need to be sub-classed cleric as well as having a Bard sub-classed cleric to do the job of one Cleric.
It takes
1 Cleric to change a lightbulb
2 Tanks - one needs to agro the dead one
0 Rogues (They don't like light so they never change the bulbs)
1 Summoner - oddly they just pop a new one in
1 Mage
8 Bards - they have to sing to it first
1 Ranger
4 Fighters cause they keep breaking them
Any of the 4 Parent Races can change a lightbulb on their own
It takes 2028 Tulnar to change one lightbulb. They've never seen such things as indoor plumbing and lightbulbs so they have no idea what to do
You would get the standard drop % rate for their current flagged state.
If they had your stuff and only your stuff, no you would not get all of it back.
If they had your stuff and some other stuff, you'd get a % of the stuff they had.
A second question: Is there a cost for reset your skills points or/and changing secondary class? I hope not...
Thanks for answer.
It may be difficult to answer this, so here are some suggestions:
The last point is the most important one to ask.
They are probably going to move away from the sushi-dodge roll fiesta and move more towards your dodges being incorporated into your skill-sets. More to come on active dodging in the future.
Yes there is a cost for resetting your skill points and changing secondary class. We do not know what the cost is, but we do know you cannot do it on the fly, you have to visit a trainer. So the cost is time, effort, and maybe some currency.
1: There are hard counters. There will be some classes where the deck is stacked against you and your odds of winning are minimal. There will be some classes where its a cake walk and you only lose if you derp. The game is not being balanced for 1v1, the game is balanced around group play.
The TTK is 30 seconds to a minute, so a countered class would kill its hard counter close to the floor vs the ceiling.
Everyone can see through Stealth if they are looking. If you are facing your hard counter class, then yes its your HARD counter, for every trick they have a counter, for every juke, they have a response. Hence, why they are your HARD counter class.
The Class, armor types, and changing weapons will have a HUGE impact on dealing with your hard counters. You change one thing, you change them all.
Jahlon's Made up Example:
Archwizards (Mage + Mage) struggle against Charlatans (Rogue + Bards) because the Charlatan build has a number of silences due to their augments. So, Archwizards (already having their secondary) decide to find a master craft who can put +Magey Type states on Heavy Armor. So an Archwizard gets +int, +spell damage +crit (all made up stats) on their Heavy Armor.
This Archwizard also specializes this armor set with silence reduction gems (again made up).
So when this Archwizard is expecting combat with Charlatans or a particular Charlatan (guild war, node war, caravan runner or raider, etc) he swaps his gear to his anti-Charlatan set.
Now, the Hard Counter has been reversed. Instead of the Charlatan being the Hard Counter to the Archwizard, the SPECIALIZED Archwizard has become the hard counter to the Charlatan since he is rolling the hard counter to physical damage and has nullified HIS sub-class by negating his silences.
The issue now is, while the Archwizard has changed himself from a Rock to Scissors in the RPS balancing, while he is in this build, he want from being the Hard Counter to Rangers, Summoners and Bards, he is now the Hard Counter to Fighters, Tanks and Rogues, and is now vulnerable to Summoners, Bards and other Mages.
These were just my contextual examples, we have no knowledge of the specifics, but this should give you a flavor for how you will deal with that.
Your answer demonstrates why I am asking. I am wondering just how difficult Steven is intending for countered classes to have it. Your answer makes sense, but at this point it is all theory crafting. Do you actually know that a secondary class is intended to alter the balance enough to hard counter a previous hard counter as in your example of an Archmage becoming able to hard counter a type of rouge?
I main mages in MMO's and I am used to being hard countered by burst DPS rouge's stealthing up to me. However, even those situations can be dealt with a lot of the time once you learn the counters. I am just wondering how difficult the intent is for the countered classes.
Your point about the time to kill being near the ceiling of one minute intended is a good one. Essentially, if we can make use of active dodges and damage blocks, then we could do enough damage to win out against their faster kill time.