Hello. I know if your node fails to defend a siege and is destroyed, the items you had in storage, the gatherables and craftables, can be looted and the furniture and decor items get returned to you when you purchase the next house or apartment. And with the freeholds you get a blueprint to use for your next place.
What if I end up with a piece of loot or gear and I stash it in my storage, what happens to that item? Is it going to be considered one of those items that gets returned to me? If it is a piece of gear which can be equipped, will it be unavailable to me until I get a new place?
Hello. I know if your node fails to defend a siege and is destroyed, the items you had in storage, the gatherables and craftables, can be looted and the furniture and decor items get returned to you when you purchase the next house or apartment. And with the freeholds you get a blueprint to use for your next place.
What if I end up with a piece of loot or gear and I stash it in my storage, what happens to that item? Is it going to be considered one of those items that gets returned to me? If it is a piece of gear which can be equipped, will it be unavailable to me until I get a new place?
How does a miner find a vein of ore? For example, does it appear on the mini-map, the world map, do I have to just find it without a radar? Does a miner have a passive / active skill to detect ore? And is a vein of ore a first come first serve or is it specific to a player?
Will Ashes have randomly spawned NPC's with some stuff to buy or trade or maybe special quests to take?
Like night trader in BDO.
Or "Manor" in Lineage2.
Maybe an NPC with lottery game thank you can win (or lose) money.
I have a quick question about the world size. 480 square km. Is that just 21.9 km by 21.9 km? Fitting 100+ nodes in this space seems small. Riding a horse at a canter is 16-28 km/h. A large part of the world is water areas. Therefore, it takes well under an hour(15 mins) to travel any continent?
I understand what you were doing now. Although the map is a rectangle, your still pretty close. The approximate dimensions are:
Length: 26km
Width: 18.4 km
Reasoning: https://ashesofcreation.wiki/World_map
Map size: 34 x 24 squares of unknown size = 480km2
34 / 24 = 1.416666667; which means that the length is 1.416666667 of the width; or, about 142% of the width
To check:
length * width = area
(1.416666667 *18.40715973) * 18.40715973 = 480
480 = 480 ✓
An alternate check is to make sure that the side of each square is the same whether measured along the length or the width.
length = 26.07680962 divided by the 34 squares of the length is 26.07680962 / 34 = 0.7669649888
width = 18.40715973 divided by the 24 squares of the width is 18.40715973 / 24 = 0.7669649888 ✓
The side of each square measures precisely the same; so, the measurement is correct making the total length and width given above correct.
So, 480 square km = 480 km x 480 km. (<---This is wrong. My bad.) This is a total surface area that does not have to be arranged in a square. See the next couple of posts from Sent and then myself if this does not make sense.
If you meant 480km = 21.9 miles, then no it is not.
1 kilometer = 0.621371 miles
Therefore, 480km x 0.621371 = 298.26 miles
I have a quick question about the world size. 480 square km. Is that just 21.9 km by 21.9 km? Fitting 100+ nodes in this space seems small. Riding a horse at a canter is 16-28 km/h. A large part of the world is water areas. Therefore, it takes well under an hour(15 mins) to travel any continent?
No.
In the same site you linked there's an exercise.
As you can see 10km² fit in 5km by 2km rectangle.
Yes, 10km², fits into the surface of the given shape because the shape is 14km² and 10km² is less than 14km². You left out the top section of the shape when you came up with your answer (perhaps you meant to do that for your point?). If not, you can double check by inputting your answer right next to the picture.
Right. The formula for the area of a rectangle is length x width. You have a length of 5km² and a width of 2km² = 5km² x 2km² = the 10km² that you pointed out.
The purpose of the exercise is to show that the total of squared kilometers can be arranged in a different shape than a square even if you divide a square km between different areas.
I guess that what your trying to get at is that the map does not have to be square to have a surface area of 480km², which is fine. I can see that is not addressed in my earlier post. I updated my post for clarity, thank you.
EDIT:
I went ahead and worked out the dimensions of the map to be about 26km in length and 18.4km in width. I added that with my work shown to my previous post since that was the response to the original question.
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FuryBladeborneMember, Braver of Worlds, Kickstarter, Alpha One
I have a quick question about the world size. 480 square km. Is that just 21.9 km by 21.9 km? Fitting 100+ nodes in this space seems small. Riding a horse at a canter is 16-28 km/h. A large part of the world is water areas. Therefore, it takes well under an hour(15 mins) to travel any continent?
I have a quick question about the world size. 480 square km. Is that just 21.9 km by 21.9 km? Fitting 100+ nodes in this space seems small. Riding a horse at a canter is 16-28 km/h. A large part of the world is water areas. Therefore, it takes well under an hour(15 mins) to travel any continent?
I have a quick question about the world size. 480 square km. Is that just 21.9 km by 21.9 km? Fitting 100+ nodes in this space seems small. Riding a horse at a canter is 16-28 km/h. A large part of the world is water areas. Therefore, it takes well under an hour(15 mins) to travel any continent?
I'm so happy to have discovered this thread. I'm new to following AoC content and questions are constantly arising and oftentimes immediately being answered as I binge the youtube content and forums. One question I have that I haven't yet found the answer to yet is have the devs outlined exactly what kind of anti-carry mechanics will be in place (if any)? In classic WoW experience gains are based on the average level of all characters in a party, so a max level can easily boost low level characters through low level dungeons at insane xp rates by simply having multiple low levels to bring the average level down to match that of the content being farmed. How will AoC handle this? Additionally for the PvP side of things, I understand a high level will get tons of corruption for killing a low level, but what happens if you have players pvp'ing against players of equal level, but being healed by a max level healer making them near invincible? As an appendage, How does healing/buffing affect corruption in general, regardless of level differences?
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FuryBladeborneMember, Braver of Worlds, Kickstarter, Alpha One
edited October 2020
There will be a mentoring program to encourage high levels to party with and help low levels. I don't know how that will play out.
The question about healing or buffing players such as you described or even healing mobs to kill players has been argued over a lot on the forums. To my knowledge, there has not been an official statement for this. Only that it will be tested extensively when we get to that point. My personal opinion is that by the time testing concludes on this, all the players involved in healing or damaging the player that would cause corruption upon death will end up with the full corruption amount.
Awesome, thanks! Ok another question for anyone that might know. Are there any mechanics to help build community among citizens of a node other than the various personal stakes you have in your node progressing/not being destroyed. For instance a citizen-specific chat, a small xp modifier for partying with node-mates, etc.?
Hey, do you guys know if the cosmetics will be tradable between players in-game?
Anything purchased from the store is bound
Also, don't forget when you have questions I stream on Mondays, Wednesdays, Fridays, and Saturdays specifically doing Ashes Q&A just to answer questions. Swing on by if you want to ask a question and get a indepth answer.
Do you know if mobs can take falling / environmental damage? For instance, if I pull 6 mobs and use a knockback on a cliff - will they die at the bottom?
Do you know if mobs can take falling / environmental damage? For instance, if I pull 6 mobs and use a knockback on a cliff - will they die at the bottom?
There is falling damage for players, but I do not know about for mobs
and that is an awesome signature.... i sorta hate you for it
Comments
What if I end up with a piece of loot or gear and I stash it in my storage, what happens to that item? Is it going to be considered one of those items that gets returned to me? If it is a piece of gear which can be equipped, will it be unavailable to me until I get a new place?
Loot and gear gets returned to you
Thanks.
Let the horse speed be 6.4 m/s.
6.4 * 60 * 60 = 23040 m/h ≈ 23km/h. Still not bad.
√480 ≈ 22, but the world map can be rectangular guys.
idk where the leap from sprinting to mounted speed came from though.
Like night trader in BDO.
Or "Manor" in Lineage2.
Maybe an NPC with lottery game thank you can win (or lose) money.
I understand what you were doing now. Although the map is a rectangle, your still pretty close. The approximate dimensions are:
Length: 26km
Width: 18.4 km
Reasoning:
https://ashesofcreation.wiki/World_map
Map size: 34 x 24 squares of unknown size = 480km2
34 / 24 = 1.416666667; which means that the length is 1.416666667 of the width; or, about 142% of the width
Area of rectangle = length * width
(1.416666667width) * width = 480
width * width = 480 / 1.416666667
width² = 338.8235294
√width² = √338.8235294
width = 18.40715973
Answer:
length = 18.40715973 * 1.416666667 = 26.07680962
width = 18.40715973
To check:
length * width = area
(1.416666667 *18.40715973) * 18.40715973 = 480
480 = 480 ✓
An alternate check is to make sure that the side of each square is the same whether measured along the length or the width.
length = 26.07680962 divided by the 34 squares of the length is 26.07680962 / 34 = 0.7669649888
width = 18.40715973 divided by the 24 squares of the width is 18.40715973 / 24 = 0.7669649888 ✓
The side of each square measures precisely the same; so, the measurement is correct making the total length and width given above correct.
The following was a complete misunderstanding.
I am not sure where you came up with 21.9 km x 21.9 km. A square kilometer = 1 km x 1 km. https://mathsisfun.com/definitions/square-kilometer.html
So, 480 square km = 480 km x 480 km. (<---This is wrong. My bad.) This is a total surface area that does not have to be arranged in a square. See the next couple of posts from Sent and then myself if this does not make sense.
If you meant 480km = 21.9 miles, then no it is not.
1 kilometer = 0.621371 miles
Therefore, 480km x 0.621371 = 298.26 miles
In the same site you linked there's an exercise.
As you can see 10km² fit in a 5km by 2km rectangle.
That's why you need to listen to parents when they say finish your homework before playing games.
Yes, 10km², fits into the surface of the given shape because the shape is 14km² and 10km² is less than 14km². You left out the top section of the shape when you came up with your answer (perhaps you meant to do that for your point?). If not, you can double check by inputting your answer right next to the picture.
Right. The formula for the area of a rectangle is length x width. You have a length of 5km² and a width of 2km² = 5km² x 2km² = the 10km² that you pointed out.
The purpose of the exercise is to show that the total of squared kilometers can be arranged in a different shape than a square even if you divide a square km between different areas.
I guess that what your trying to get at is that the map does not have to be square to have a surface area of 480km², which is fine. I can see that is not addressed in my earlier post. I updated my post for clarity, thank you.
FYI, the world map that we have been given has a length that is about 142% of the width.
https://ashesofcreation.wiki/World_map
EDIT:
I went ahead and worked out the dimensions of the map to be about 26km in length and 18.4km in width. I added that with my work shown to my previous post since that was the response to the original question.
I hate to have to say it, but I misunderstood and was completely wrong.
I updated the post that you quoted to fix the info.
haha no worries man, it was just a joke
Its not currently listed.
https://ashesofcreation.wiki/Weapons
"There will be a mentorship program where upper-level players are able to benefit from partying and/or helping lower level players; and getting them situated in the game."
Source: https://ashesofcreation.wiki/Leveling#Mentor_program.2F_level_scaling
The question about healing or buffing players such as you described or even healing mobs to kill players has been argued over a lot on the forums. To my knowledge, there has not been an official statement for this. Only that it will be tested extensively when we get to that point. My personal opinion is that by the time testing concludes on this, all the players involved in healing or damaging the player that would cause corruption upon death will end up with the full corruption amount.
What has been officially stated,
https://ashesofcreation.wiki/Corruption
"All cosmetic store items will be non-tradeable"
https://ashesofcreation.wiki/Cosmetics
Doesn't specifically mention non-store items, though.
Anything purchased from the store is bound
Also, don't forget when you have questions I stream on Mondays, Wednesdays, Fridays, and Saturdays specifically doing Ashes Q&A just to answer questions. Swing on by if you want to ask a question and get a indepth answer.
But I wonder what if the killing was done by a group? e.g. players ABC are ganking D who doesn't fight back. D dies. Who gets flagged as corrupted?
A who landed the first hit?
B who's done the most damage to D?
C who's dealt the killing blow?
Or all of ABC gets corruption?
The person who delivers the death blow is currently the one who gets corruption.
There is falling damage for players, but I do not know about for mobs
and that is an awesome signature.... i sorta hate you for it