Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Next Live Stream + Q&A Submission - Friday, August 28, 2020 at 11AM PDT
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Comments
I love item creation mechanics in my rpgs and I am excited to know some specifics about the 3 artisan tree system AoC is creating. For example:
Is there any incentive for refiners/crafters to leave town, and with alts available, is there any reason to main something other than a gatherer while adventuring? Will there be any more refinement profession coming? I'd love to see specific recipes drop for only crafters, and maybe taming moved into the refinement tree to encourage more artisan diversity out in the world, but just my thoughts there.
This actually got me thinking. Could we have rotating seasonal skins/pets where a portion of the proceeds could go to charities of choice?
The example that was given, a blue footed boob for Breast Cancer month, was a light hearted joke. However, I feel that the community at large would get behind this. We are at the stage where we could do some real good with the attention this game has. Imagine the far reaching contributions this one small idea could make.
Answer please, do you know Richard Allan Bartle's research on player personality types in virtual worlds? Do you apply his ideas when developing AoC? As an Explorer by his classification I'm really looking forward to the release and hope for a balanced gameplay and a long project life.
Best regards and best wishes from Russia.
-Leader
-Officer
-Member
Etc...?
Is it possible that a node may choose to self-immolate by failing an event to get a disaster and thus damage their node rivals, or will the disaster only affect the one node/its ZOI? Will there be disasters that encourage other nodes to siege and destroy the disaster node in an attempt to 'cauterise' the wound?
Thanks so much for looking at my question.This game is going to be awesome.
Or maybe rare pieces of furniture(I.e. statues for your free hold, paintings etc.).
Thanks for your work!!!
Если вы уже состоите в семье - то создать либо вступить в другую нельзя.
E.g. the best blacksmiths of the server, in that way commercial/scientific nodes will get a goal not focused on PvP. But as someone goes up the ladder, will get targeted, so they will need to get better equipment or a better crew to handle it.
On another game (Ragnarok), the ranking for a player was measured as amount of weapons sold, maximum level of profession and amount of weapons made, it was private to each player but the server made the calculation internally and published the results by command.
ashesofcreation.com/r/7F4N8SDZMU9IS9AI