Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Next Live Stream + Q&A Submission - Friday, August 28, 2020 at 11AM PDT
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It's a small question that means the world to me but do you guys plan to incorporate a Buster Sword (from Final Fantasy) or otherwise huge sword into the game?
Климатические условия будут влиять: на монстров, ресурсы и на навыки персонажа. / Climate conditions will affect: monsters, resources, and character skills.
Если вы планируете например уйти в алхимию полностью то из-за недостатка очков навыков вам придется обращаться к собирателям, так-как редкие ресурсы вы не сможете собирать и так с каждой профессией в которой вы захотите быть профессионалом - выбирайте что-то одно так-как выкачать всё и собирать всё для всех не получится, об этом уже сообщалось ранее. / If you plan for example to go into alchemy completely, then due to a lack of skill points you will have to turn to collectors, so-as rare resources you will not be able to collect and so with each profession in which you want to be a professional - choose one thing so-how to pump out everything and collect everything for everyone will not work, this was previously reported.
Во время осады либо войны гильдий вы не получите штраф в том случае если будете атаковать в пк режиме только вражеских персонажей из гильдии которой объявлена война, а объявить войну можно хоть десятку гильдий сразу)) Нападение на караван возможно и не запрещено поэтому ни защитники ни вы по идее преступниками не станут, об этом можно подробнее посмотреть в уже прошедших видео по игре - либо на английском либо на русском. https://www.youtube.com/channel/UCRn-m-2nlUUWtBkPb4gRdTg https://www.youtube.com/channel/UC2846Gazwzb_J0XXnG8K6Ug / During a siege or Guild war, you will not get a fine if you attack only enemy characters from a Guild that has declared war in PC mode, and you can declare war on at least a dozen guilds at once)) An attack on a caravan is possible and not prohibited so neither the defenders nor you are supposed to be criminals, you can find more information about this in the previous videos on the game - either in English or in Russian. https://www.youtube.com/channel/UCRn-m-2nlUUWtBkPb4gRdTg https://www.youtube.com/channel/UC2846Gazwzb_J0XXnG8K6Ug
Will the gear progression in the endgame be horizontal (highest point and then only different stats/sets), be a curve (new content will bring new gear), or something entirely different and new?
На данный момент на старте проекта - лучшую экипировку можно будет только создать самому, либо посещать самых тяжелых мировых боссов и с определенным шансом получать с них вещи. В будущем уже говорили что и профессии будут прогрессировать на более интересные вещи и само собой мировые боссы с лучшими вещами. Более подробно узнаем после релиза. / At the moment, at the start of the project-the best equipment can only be created yourself, or visit the world's heaviest bosses and with a certain chance to get things from them. In the future, we have already said that the professions will progress to more interesting things and of course the world's bosses with the best things. We will learn more after the release.
Я говорю не про статус "Corrupted", а про дебафф из-за собственной смерти. Это разные дебаффы по своей сути. Первый - это наказание за убийство другого зеленого игрока, а второй - это наказание за собственную смерть: снижение исходящиего дамага, увеличение входящего дамага, минусовка опыта, который придется возврашать. И если с наказанием за убийство других игроков все понятно, то о штрафах за собственную смерть мало известно. Мне интересно сколько времени потребуется на снятие дебафа из-за собственной смерти и будет ли он вообще вешаться при осадах, нападении или защите каравана, и в войне гильдий. Надеюсь более понятно объяснила. В тех источниках, которые Вы указали, такой информации не нашла (только общие сведения без конкретики). Спасибо за ответы
I'm not talking about the "Corrupted" status, but about the debuff due to my own death. These are different debuffs at their core. The first is the punishment for killing another green player, and the second is the punishment for your own death: a decrease in outgoing damage, an increase in incoming damage, a minus experience that will have to be returned. And if everything is clear with the punishment for killing other players, then little is known about the penalties for one's own death. I wonder how long it will take to remove the debuff due to my own death and whether it will even be hung up during sieges, attacking or defending a caravan, and in a guild war. I hope I explained it more clearly. I did not find such information in the sources that you indicated (only general information without specifics). thanks for answers
Thank you for your time and I am more and more excited for this project to be released!
I would love to use voicechat to RP instead of the boring old text RP.
Это ваши проблемы, большинство джойстик в ММО не интересует и способностей будет больше шести. У вас глупый вопрос! / This is your problem, most of the joysticks in MMO are not interested and the abilities will be more than six. You have a stupid question!
Why only one tanking primary archetype and one healer primary archetype?
I understand that we will choose a subclass, but why only one tank and one healer archetype with 6 dps archetypes? Why not add a little diversity with two tanking, two healing, and 4 dps for example? I feel the One healer and one tank will become boring rather quickly.
Lets say there is a siege in a city and a monster horde at the same time or multiple horde of monsters attacking a node or escorts an NPC event that cross path with a monster base event etc
“Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.”
Terry Pratchett