Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

Next Live Stream + Q&A Submission - Friday, August 28, 2020 at 11AM PDT

179111213

Comments

  • What sort of weather system will the game have? I.E. Purely visual or will it affect types of gatherables or maybe even combat to some degree?
  • TaricTaric Member, Alpha Two, Early Alpha Two
    Good morning Steven and Intrepid! We all wish you guys great success :)

    It's a small question that means the world to me but do you guys plan to incorporate a Buster Sword (from Final Fantasy) or otherwise huge sword into the game?
  • Hayaikawa wrote: »
    What sort of weather system will the game have? I.E. Purely visual or will it affect types of gatherables or maybe even combat to some degree?

    Климатические условия будут влиять: на монстров, ресурсы и на навыки персонажа. / Climate conditions will affect: monsters, resources, and character skills.
  • Dolyem wrote: »
    Will Mastering an artisan class be relevant within each branch of the artisan class while progressing through said profession, or is the mastery just intended for unlocking max level best in slot content? If you intend on keeping each artisan class mastery relevant even during progression, how do you plan to do so? Please consider the fact that the main concern is that since everyone can gather and process sub-rare materials, it sounds like crafters wont rely very much on gatherers or processors during progression through crafting other than for specific rare components..

    Если вы планируете например уйти в алхимию полностью то из-за недостатка очков навыков вам придется обращаться к собирателям, так-как редкие ресурсы вы не сможете собирать и так с каждой профессией в которой вы захотите быть профессионалом - выбирайте что-то одно так-как выкачать всё и собирать всё для всех не получится, об этом уже сообщалось ранее. / If you plan for example to go into alchemy completely, then due to a lack of skill points you will have to turn to collectors, so-as rare resources you will not be able to collect and so with each profession in which you want to be a professional - choose one thing so-how to pump out everything and collect everything for everyone will not work, this was previously reported.
  • Sweethurt wrote: »

    4) Are zones with open PVP where you can attack anyone, there are areas where you can only kill using PC mode, during the battle for the caravan players who attack and those who defend ourselves the criminals will not - as the Convention of the gameplay, about it all have not once mentioned PVP will be developed very well, but the PC is killing civilians just like that - will be strictly punished and with that everyone agrees and that's cool. It will be quite difficult to launder karma from PC murders - there you will need to complete a whole chain of tasks and at the same time you will be able to hunt bounty hunters who will see criminals on game maps - a mini map and a world map in a certain zone if they are not far from You - the police among the players, roughly speaking.

    Thanks for the answer. We know about flushing PC status. I was referring to the penalty for the death of my character at the hands of the player. If I get killed while defending or attacking a caravan (or during a siege and guild war), will my character have Death Penalties status? Thanks in advance :blush:

    Спасибо за ответ. Мы знаем о сбросе статуса ПК (если убили зеленого). Я имела ввиду штраф за смерть моего персонажа от руки игрока. Если меня убьют при защите или нападении на караван (или во время осады или войны гильдий), будет ли у моего персонажа статус смертной казни (потеря части опыта, дебафы на персонаже и т.д.)? Заранее спасибо :blush:

    Во время осады либо войны гильдий вы не получите штраф в том случае если будете атаковать в пк режиме только вражеских персонажей из гильдии которой объявлена война, а объявить войну можно хоть десятку гильдий сразу)) Нападение на караван возможно и не запрещено поэтому ни защитники ни вы по идее преступниками не станут, об этом можно подробнее посмотреть в уже прошедших видео по игре - либо на английском либо на русском. https://www.youtube.com/channel/UCRn-m-2nlUUWtBkPb4gRdTg https://www.youtube.com/channel/UC2846Gazwzb_J0XXnG8K6Ug / During a siege or Guild war, you will not get a fine if you attack only enemy characters from a Guild that has declared war in PC mode, and you can declare war on at least a dozen guilds at once)) An attack on a caravan is possible and not prohibited so neither the defenders nor you are supposed to be criminals, you can find more information about this in the previous videos on the game - either in English or in Russian. https://www.youtube.com/channel/UCRn-m-2nlUUWtBkPb4gRdTg https://www.youtube.com/channel/UC2846Gazwzb_J0XXnG8K6Ug
  • U5urPatorU5urPator Member, Alpha Two
    Regarding endgame gear progression:
    Will the gear progression in the endgame be horizontal (highest point and then only different stats/sets), be a curve (new content will bring new gear), or something entirely different and new?
  • U5urPator wrote: »
    Regarding endgame gear progression:
    Will the gear progression in the endgame be horizontal (highest point and then only different stats/sets), be a curve (new content will bring new gear), or something entirely different and new?

    На данный момент на старте проекта - лучшую экипировку можно будет только создать самому, либо посещать самых тяжелых мировых боссов и с определенным шансом получать с них вещи. В будущем уже говорили что и профессии будут прогрессировать на более интересные вещи и само собой мировые боссы с лучшими вещами. Более подробно узнаем после релиза. / At the moment, at the start of the project-the best equipment can only be created yourself, or visit the world's heaviest bosses and with a certain chance to get things from them. In the future, we have already said that the professions will progress to more interesting things and of course the world's bosses with the best things. We will learn more after the release.
  • ryuujiryuuji Member, Leader of Men, Alpha Two, Early Alpha Two
    how dual weapon will work? Is it like in lineage you can forge 2 swords and make one item that count as dual weapon, I think this may solve problem for people that want use only one weapon and not forced equipping second hand just for stats.
  • Нападение на караван возможно и не запрещено поэтому ни защитники ни вы по идее преступниками не станут,

    Я говорю не про статус "Corrupted", а про дебафф из-за собственной смерти. Это разные дебаффы по своей сути. Первый - это наказание за убийство другого зеленого игрока, а второй - это наказание за собственную смерть: снижение исходящиего дамага, увеличение входящего дамага, минусовка опыта, который придется возврашать. И если с наказанием за убийство других игроков все понятно, то о штрафах за собственную смерть мало известно. Мне интересно сколько времени потребуется на снятие дебафа из-за собственной смерти и будет ли он вообще вешаться при осадах, нападении или защите каравана, и в войне гильдий. Надеюсь более понятно объяснила. В тех источниках, которые Вы указали, такой информации не нашла (только общие сведения без конкретики). Спасибо за ответы :blush:

    I'm not talking about the "Corrupted" status, but about the debuff due to my own death. These are different debuffs at their core. The first is the punishment for killing another green player, and the second is the punishment for your own death: a decrease in outgoing damage, an increase in incoming damage, a minus experience that will have to be returned. And if everything is clear with the punishment for killing other players, then little is known about the penalties for one's own death. I wonder how long it will take to remove the debuff due to my own death and whether it will even be hung up during sieges, attacking or defending a caravan, and in a guild war. I hope I explained it more clearly. I did not find such information in the sources that you indicated (only general information without specifics). thanks for answers :blush:
  • what happens when u declare war on another city how will be taking your siege weapons will you walk them there or will it teleport there i would love to know for the future.
  • RangeCraftRangeCraft Member, Alpha Two
    Hello, as an avid rpg player one of my favorite things is getting my character looking just how I like them without having to sacrifice stats. Will there be a transmogrification system beyond the cosmetic system. For example, will I be able to take a piece of armor that I got from slaying a boss and turn it into a cosmetic to apply to any armor of that type? And for the cosmetic system, will that system only be accessible by paying real money or can I buy cosmetics with in game currency?

    Thank you for your time and I am more and more excited for this project to be released!
  • frogboundfrogbound Member, Alpha Two
    Will the party/raid/guild voice chat extend to proximity with Push to talk only?

    I would love to use voicechat to RP instead of the boring old text RP.
  • There has been some back and forth discussion on what tank is going to be the best for playing that role. Can you tell us if there is going to be a significant difference in a tank's ability to tank based on the secondary archetype selection?
  • GroxGrox Member
    Will this game have controller support? Playing a game long term and for a very a long period of time is much more comfortable, preferable, and easier on the body with controller. I'm hoping we can setup a mostly full action setup with only around 6 abilities. Instead of having to spam a whole bunch of abilities like playing a piano. No thanks. Would be nice to have the option not to. This may be a deal breaker for me if forced on mouse and keyboard spamming excessive amount of abilities like WoW.
  • Grox wrote: »
    Will this game have controller support? Playing a game long term and for a very a long period of time is much more comfortable, preferable, and easier on the body with controller. I'm hoping we can setup a mostly full action setup with only around 6 abilities. Instead of having to spam a whole bunch of abilities like playing a piano. No thanks. Would be nice to have the option not to. This may be a deal breaker for me if forced on mouse and keyboard spamming excessive amount of abilities like WoW.

    Это ваши проблемы, большинство джойстик в ММО не интересует и способностей будет больше шести. У вас глупый вопрос! / This is your problem, most of the joysticks in MMO are not interested and the abilities will be more than six. You have a stupid question!
  • GhostringsGhostrings Member, Alpha Two
    edited August 2020
    When you hire a NPC Tavern Worker or Freehold Mercenary will they be randomized or will you have the option to create your own and equip them with different gear?
  • AntraelAntrael Member
    edited August 2020
    Hello Intrepid!

    Why only one tanking primary archetype and one healer primary archetype?

    I understand that we will choose a subclass, but why only one tank and one healer archetype with 6 dps archetypes? Why not add a little diversity with two tanking, two healing, and 4 dps for example? I feel the One healer and one tank will become boring rather quickly.
  • drizzt249drizzt249 Member, Alpha One, Alpha Two
    edited August 2020
    What different types of ships will be in game?
  • reighendreighend Member, Alpha Two, Early Alpha Two
    edited August 2020
    Can multiple events collide with each other?
    Lets say there is a siege in a city and a monster horde at the same time or multiple horde of monsters attacking a node or escorts an NPC event that cross path with a monster base event etc
  • LawmageLawmage Member, Alpha One, Alpha Two, Early Alpha Two
    With Mages being able to give Mana, will an augment or another class be able to take Mana from a player? For example, Mana drain in other games. If not, what's your reason behind leaving that muddy area out in this game? I for one like Mana draining abilities, it adds an alternate play style in the game. If a character is focused on using weapons they might not need Mana as much as a different class. It has counter play to it if done right. Make it a channeled ability or damage over time ability that can be cleansed or interrupted.
  • DemidreamerDemidreamer Member, Alpha One, Alpha Two, Early Alpha Two
    Will freeholds show up on the minimap for citizens and vassals or all players?
  • Will it be possible to sell mounts that you have bred using animal husbandry? I think it would be really cool to start a business selling unique mounts taken and bred from different biomes of the map for players to show off all across the world.
  • AldrynnAldrynn Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited August 2020
    In some past games I have played I have noticed that healers (priests in particular) have received "the short end of the stick" when it comes to such things as gaining experience through acts other than grinding. Has there been any consideration given to other acts of gaining experience for healers (priests)? (example: converting NPCs to the healer's religion in a rival node, taking the confession of a corrupted player to remove some of their corruption - i.e receiving absolution, etc...)
  • DaraDara Member, Alpha One, Alpha Two, Early Alpha Two
    Can we get clarification on whether freeholds are totally destroyed and you loose everything or are they partially destroyed and need to be repaired to be able to function again
  • DaddySteveDaddySteve Member, Alpha One, Alpha Two, Early Alpha Two
    Are there plans to make high quality versions of gear with high quality materials etc. ?
  • CatspurrCatspurr Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Since the tulnar has lived in the underrealm for a long time, from a lore perspective it would make sense that there are cities in the underrealm. But from a gameplay perspective this doesn't make sense. How do you plan on solving this? (Grasping desperately for underrealm lore)
  • How big gone be de map (its scale) ?
  • AmmaAmma Member, Alpha One, Alpha Two, Early Alpha Two
    What are your thoughts about crafting guilds? These could offer special crafting-related quests and give then special recipes, or some equipment like the ability to find special ore easier. These guilds would grow with the cities.
  • Will there be any form of positional attacks and/or attack chains for any of the melee classes? What about active Blocking/Parrying? (like in DAoC)
    giphy.gif
    “Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it.”
    Terry Pratchett
  • What will the Scientific Node election process look like? Can we see a Ranked-Choice voting system implemented to avoid winning with a minority of the vote?
This discussion has been closed.