Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Next Live Stream + Q&A Submission - Friday, August 28, 2020 at 11AM PDT
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for people who are more end game players, meaning they only really do end game content, raid progression, dungeons, instanced content, and that don't want to grind crafting to get geared, will these players be able to gear through the pve content as opposed to having to craft gear like in GW2 ? i find my self being distant to GW2 because it seems like they force you to grind the same content to farm crafting mats to craft another mat to finally craft 1 end game item, or if you're rich you can just buy legendaries off the market with gems converted into gold with cash money. hope my question makes sense.
Love a good story and lore.
Twitch Streamer
Ex. Player beneficial effects, player offensive effects, player defensive effects etc.
Repeat the effects for party, alliance, npcs, enemies, others, guild.
Many games released without the feature to turn graphical effects off and the game ends up being a slideshow even with very high end hardware.
Also, will cosmetics apply in the upcoming Alpha 1 testing?
Yes
Formerly T-Elf
https://www.twitch.tv/ashesofcreation
Have you all made a firm decision in regards to fast travel? We witnessed New World's design here in this last beta and I was hoping to hear some insight from your team on the topic of fast traveling.
I was trying to find a way to prevent RMT but also keeping the game realistic.
So I came up with this.
Whenever someone trades gold with someone else, that gold will be taxed. The tax will depend on the node you're currently in. Gold will always be taxed even if the user trades an item for gold.
That might prevent people from selling huge amounts of gold due to taxes.
P.S. Eh.. Didn't make it in time! Maybe another time!
I was wondering if the exclusive cosmetic items that have and are still being sold every month are going to be able to be traded to other players? Runescape did this with holiday items back in the day and it would be pretty awesome to have something like that in this game.
Best Regards,
Pirate
2. What is your stance on time gated content? Content locked behind daily/weekly resets and such. Where will time gating be in game and where will it be avoided?
The submission period for one question has ended.
Its better if you create a separate post under General Discussion for that lengthy post.