Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Next Live Stream + Q&A Submission - Friday, August 28, 2020 at 11AM PDT
LieutenantToast
Member, Alpha One, Alpha Two, Early Alpha Two
Glorious Ashes Community!
Our next live stream will be Friday, August 28 at 11AM PDT! (Click here to convert this to your local time.)
For this upcoming stream, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our live stream. In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct/succinct the better! Submissions end Thursday, August 27, 2020 at 11AM PDT so we can select your questions before the stream.
We'll see you next week for our development update live stream! https://www.twitch.tv/ashesofcreation
Edit:
In case you missed it, our August Development Update Live Stream is now available on our YouTube channel!
Including early pre-alpha footage of hybrid combat, details on castle sieges, node art progression and more! https://youtu.be/8WQ_BBwK5LA
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Comments
- Most People I talk to are worried about the combat of Ashes. As someone not knowing the insights of game developement, why did combat take a backseat after the Apocalypse testing?
(Bonus: When is the Content Creator Program reopening? I would love to help)
How do you plan on supporting the longevity of AoC? It seems like most MMOs tend to die within 3-5 years.
-Orangejuice
-OJ
Elementals spawned with weather change and aggro'd if you cast magic, Undead spawned at night and immediately aggro'd weakened players, or low HP players. Some Mobs also aggro'd by Sight, Sound, and tracked by Smell too. There were also in-game items and Spells to protect yourself from them, will AoC Monsters throughout the world have similar advanced behavior AI, thank you!
With the number of mount cosmetics, how will their hitbox's differ, could this be seen as P2W with larger mounts / smaller mounts being hit differently?
How many tiers of aquatic mount are planned?
PvX Focused & Competitive European Guild
Join the HIM Discord - https://discord.gg/ZWA3swE
Say I have a Mare and a Stallion.
Will the stallion only be able to breed 3 times before he can no longer breed, or will there be a cool down?
In addition- Can animals be "Fixed" before being sold? Can they be "Neutered/spayed" so that other players may buy it for looks but not breeding purposes?
I assume certain animals only have a couple of other animals they can combine with, or you'd have an incredible number of assets to design for all the combinations
What I really wanna know is will we be able to create our very own snorse by combining a snail and horse?
1) Siege Mechanic: Would IS consider pre siege commencement events for buffs, rewards, titles etc I.E. Military Node Mayor and Siege leader begin the siege by picking players to duel (1v1(or other vs ratio)) and then the winners of this fight can continue to challenge the opposing side until some variable or condition has been met and then the war begins. - The theory here is that the military node mayor is decided by combat, it would be a unique feature to allow single or small group combat to highlight the siege before battle that could be spectated inside of the arena in the city. The winners of their individual fights would gain some reward or recognition/title for their fights possible expanded on if the same person(s) are able to win multiple engagements/all, if Mayor and Siege leader agree to 1v1 possible siege wide buff/debuff for winning/losing respectively.
2) Bounty Hunting: How accurate will the corrupt player map awareness be? Is this going to be pin-point accurate ie. Behind this tree/bush. OR More general location ie. Zone XYZ.
(In terms of Risk/Reward I believe it should not narrow down the location more than a zone to allow for a “hunt”).
3) Character Stat/Skill Growth: Will there be attribute point allocation beyond base race at creation to give unique build opportunities. At each level gain will the stats be automatically applied or will the game allow creative stat distribution for developing characters designed around specific play styles? Will there be any attribute or skill/power runes or other items available at character creation or late game (character binding not weapon/armor enhancements) that will help differentiate characters. i.e. +30 to axe skill, +25 to crafting(sub crafting), +30 to INT, Dex, Str etc.
4) Removing Corruption: Once a player goes corrupt would it be considered for any combat based kill (of other corrupt or combat flagged characters) to gain some removal of the corruption buff/reduction of corrupt penalty. Essentially allowing someone that became corrupted to PvP their way out of the corruption instead of forcing PvE questing or death. Since the corrupt player would be at a disadvantage due to the corruption debuff it seems like the risks to continue pvp should gain some reward, if they are no longer attacking non combatants.
5) Player Driven Quest/Task System: Allowing players to create quest/tasks for different scenarios I.E. Crafting materials, Bounty Hunt for non corrupt players, Player sponsored Caravan quest (defense). Players offering the quests will have to escrow the reward, all quest items have to be turned in face to face/proximity for quest to complete. (note: While all of these items could be handled in game chat (WTB: 100 Iron ore etc) it seems like a great system could be built in game to cut down on random in city shouts - just the flash back to early EQ days and other MMOs)).
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts