Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Next Live Stream + Q&A Submission - Friday, August 28, 2020 at 11AM PDT
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Thanks for doing this Q&A, really excited for the end product.
Will there be a number of character limit per account? Or per server?
And can you swap classes/professions later in a characters development?
I know combat is one of the most important things to get right in any good MMO, so we will get a feel for the action combat on the Alpha 1?
2. please say there is proximity voice chat for us (especially RPers). You can put turn off/on as options for people who don't want to hear people as they walk pass them on the roads or in taverns/cities.
A wizard is never late, he arrives precisely when he means to.
Can you tell us something about how long Node Progression take\ suposed to take with lets say 100 players contrebuting?
I am writing with the help of a translator, so I apologize for possible mistakes.
1. What will happen to the Russian version of the game? Will a new site be created? Will the old regional prices for early access packages return? Or will the prices now be like in the USA?
2. Tell us more about death penalties. The players of the Russian community are interested in how long it will take to remove the status of a death penalty. Will there be zones where death penalty is not charged? For example, caravans or guild wars. Will it turn out that people will simply be afraid to engage in battle once again? And how this will affect the clashes of large communities. What if the fear of a death penalty will cause low PvP activity and an outflow of PvP players from the project?
3. And again the question about localization. Are there any problems with the translation of the game and are they foreseen in the future? Will the second stage of the Alpha test only be in English or will the Russian translation be available?
Thank you in advance.
are there still plans for a character creator separate from the game client? If so, when? And will the Tulnar be available for the character creator?
Добрый день! 1) Русская локализация будет, в этом плане ничего не меняется и об этом сообщалось ранее. 2) Сайт принадлежит intrepid и будет им передан в ближайшем будущем. 3) Региональные цены остаются в силе и когда появится возможность приобрести новые наборы либо докупить наборы которых не было у my.games Вам сообщат в новостях и личном письме на зарегистрированную почту. 4) Будут зоны с открытым ПВП где можно нападать на кого угодно, будут зоны в которых можно убить только используя ПК режим, во время боя за караван игроки которые нападают и те кто отбиваются - преступниками не станут - так-как это условность игрового процесса, об этом всём уже не однократно упоминалось и ПВП будет развито очень хорошо, а вот ПК убийство мирных просто так - будет жёстко караться и с этим все согласны и это круто. Отмыть карму от ПК убийств будет достаточно сложно - там нужно будет выполнить целую цепочку заданий и при этом на вас смогут охотиться охотники за головами которые будут видеть преступников на игровых картах - мини карте и мировой карте в определенной зоне если они не далеко от Вас - полиция среди игроков грубо говоря. 5) Проблем с переводом текстов нет, европейская локализация будет и соответственно русский язык, вопрос только в удалённости серверов и само собой пинге - задержке в игре, а также есть вероятность того что откроют сервера и в России так-как ру сообщество очень не маленькое. Практически на все ваши вопросы уже давно были даны ответы, внимательно следите за новостями на сайте, форуме и интервью с разработчиками! / Good afternoon! 1) Russian localization will be, in this regard, nothing changes and this was reported earlier. 2) the Site belongs to intrepid and will be transferred to them in the near future. 3) Regional prices remain in force and when it becomes possible to purchase new sets or buy sets that my.games did not have, You will be notified in the news and in a personal email to the registered mail. 4) Are zones with open PVP where you can attack anyone, there are areas where you can only kill using PC mode, during the battle for the caravan players who attack and those who defend ourselves the criminals will not - as the Convention of the gameplay, about it all have not once mentioned PVP will be developed very well, but the PC is killing civilians just like that - will be strictly punished and with that everyone agrees and that's cool. It will be quite difficult to launder karma from PC murders - there you will need to complete a whole chain of tasks and at the same time you will be able to hunt bounty hunters who will see criminals on game maps - a mini map and a world map in a certain zone if they are not far from You - the police among the players, roughly speaking. 5) Problems with translating texts there is no, European localization will and respectively Russian language, question only in remoteness servers and of course ping-delay in game, and also there is the likelihood that open servers and in Russia so-as ru community very not small. Almost all of your questions have been answered for a long time, please follow the news on the site, forum, and interviews with developers!
Вторично выбираемый класс - можно сменить, крафт профессии тоже можно будет поменять. При смене подкласса либо крафт профессии - все прокачанные в них навыки сбросятся полностью, а произвести сброс - смену класса, профессии - можно только в оплоте 3-го уровня - не ниже деревни. / The second time you select a class , you can change it, and the craft profession can also be changed. When you change a subclass or craft profession-all skills pumped in them will be reset completely, and you can reset-change the class, profession - only in the stronghold of the 3rd level - no lower than the village.
Regarding the old content once you will introduce new expansions. What will be the incentive for players to revisit old zones and populate areas that were once current content. Will RESOURCES and ZONES from "old" content be relevant to players once they take steps into the maybe newer areas of the game?
you said the monster lvl will rise with the state of the node. so if the starting areas are now all higher lvld and the low lvl areas are more outsite the starting zones how do i find the place where i should go?
2. Will there be fist weapon (any type of combat gauntlets/knuckles etc.) or other exotic weapon like 2-bladed staff, katar, khopesh etc.?
We already know that at level 25 we will be getting to pick out our secondary classes, however what I want to know is if there are chances of a hidden buffed version of each selectable main and secondary class. For example you're a Tank main and secondary and you one day stumble upon a hidden questline or unique item that gives you a questline. And the idea of that is that it would be like an advancement of your current class decisions, like making you tankier for example or giving you some unique skills which only your exact double tank build can use. So with that in mind, it would be great if randomly around the world at a specific point in the future these types of things showed up for the players to race to find and complete.
My whole idea of this is that with the total number of 64 various classes you can create, each one could have had an epitome of talent of the past and that person could have left behind their legacy to the future generations to carry on. So every single one of those 64 class variations will have a specific advancement and it would only be one or two per server depending on how balancing and such could work. It might throw things off of balance to an extent, but it would also create more intrigue within the community.
This way we could also have a massive group of elites on the server that could also serve as defenders of the world in the future, for example if there is ever a monster that threatens the existence of our world.
Those unique buffs that are given with those advancements could be removed for when the person is playing arena or anything else that is competitive and would give them an edge over others. However they would be free to use outside in the world freely.
If you did indeed take your time to read through this, I appreciate it and it would be amazing if I could even get some feedback from the community so we can discuss if these are truly a viable thing that could exist within Ashes.
Thanks for the answer. We know about flushing PC status. I was referring to the penalty for the death of my character at the hands of the player. If I get killed while defending or attacking a caravan (or during a siege and guild war), will my character have Death Penalties status? Thanks in advance
Спасибо за ответ. Мы знаем о сбросе статуса ПК (если убили зеленого). Я имела ввиду штраф за смерть моего персонажа от руки игрока. Если меня убьют при защите или нападении на караван (или во время осады или войны гильдий), будет ли у моего персонажа статус смертной казни (потеря части опыта, дебафы на персонаже и т.д.)? Заранее спасибо
Death questions: What is the game's stance on battle rez'ing? Are the "downed" or "knocked" mechanics? Will parties / raids be able to zerg from the graveyard when pushing open world content? Is your loot left on your corpse and need to be retrieve or do you rez with all your gear?
Pet questions: How much control will the player have over their pet(s)? Will you be able to control multiple pets at once? In a general sense, how smart will the pet AIs be? (Intentionally dumb to reduce their power / force more player control or higher functioning so as to require less babysitting?) I mirror the questions about pet types (will there be tank / caster / fighter / healer pets etc.)
Combat: Will there be positional requirements or benefits for abilities? Will abilities have dead zones / blindspots? Is ability chaining / prerequisites for abilities a planned mechanic? If yes, will it be limited to the individual or chaining within the party similar to EQ2? Will abilities combo with other abilities (for example, GW2 where arrows shot through a wall of fire became flaming arrows)? Are counter mechanics planned for melee (i.e. blocking at just the right time results in a moment of vulnerability for the aggressor)?
Loot: Will loot have durability or a quality that deteriorates over time? (Dark Age of Camelot incorporated this and it made crafting fantastic + gave value to raid loot as you could get a higher quality of the same item or a new one to replace your thoroughly used and now degraded copy.) Will there be loot / raid lockouts to discourage grinding certain content repeatedly in a set amount of time, say weekly? How will loot be handled for distribution (personal loot, master looter, need before greed, free-for-all, etc.)? Will players only receive loot appropriate for their class? Want is the plan for bind on equip vs. bind on account vs. bind on pick-up etc.? (Bind to Guild would be cool!)
Mounts: Will different ground mounts behave differently or have different mechanics?
Ok, that's enough for one day. I cannot thank you enough Devs / Intrepid Team. Keep up the fantastic work & community engagement!
AMNESTY
PvX OCE/SEA Guild
Discord https://discord.gg/Amnesty
https://amnestyguild.net/jointheguild
I got question about balance of summoner class and battle pet.
from what I've read so far battle pet take some of your battle score from your character when using them, Does it affect your summon? or just affect only your character?
Another question is about relevancy of battle pet. How much of an impact does battle pet has?
How are you going to balance battle pet without making summoner become OP or without making battle pet become useless.
Wishing you the best of luck!!