Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Next Live Stream + Q&A Submission - Friday, August 28, 2020 at 11AM PDT
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1. Will you consider adding a feature where members can contribute their loot in exchange for points which can be used for exchanging items/materials/higher tier equips in the guild vault(which were contributed by another member/s of the guild and the point was allocated by a designated player ). The guild could also benefit from this by taking items and use them for increasing the guild fund by selling it on the market or for their own consumption.
2. Also if I created an Assassination guild to kill high level/renowned players and theyreported for harassment will you get mad and punish us? Especially before /during a siege.
Do you have any plans on launching fresh servers after a certain amount of time? like yearly or every 2 years?
Wish you all the best to you and the team.
In the interview some runes were mentioned, that can be slotted/unslotted in gear, that can increase the gears effectiveness for PvE or PvP.
Doesn't this go against the concept of PvX? If I slot in my gear some PvE runes, and some gangers jump on me while they are using their PvP runes, I am at a disadvantage.
Isn't this the reasons you decided against separate PvE and PvP gear? Wouldn't it be better if those runes excluded any PvE/PvP modifiers, but rather focused on effects like, faster MP regen, or a bit extra CC resistance or a bit better crit rate?
The artisan classes are divided into skill trees, with three parent paths (gathering, processing, crafting) and those paths each having a multitude of professions. My understanding is that after mastering one artisan profession, you can master a second (though not easily) in the same parent path. Progressing in other parent paths is limited and can never achieve master rank.
Q1: Will AoC have a tiered mastery system such as GW2's*
→ Q2 and Q3 will assume a "yes" to Q1.
Q2: How many tiers does the mastery system have?
Q3: At what tier does the cap lie for professions in different parent paths? Are we able to go beyond "dabbling at beginners' level"?
Q4: Do professions that are close together in nature (such as taming and animal husbandry, or herbalism and alchemy) benefit an exception to the inflexible parent path "lock"?
I would rather have a character only master taming and animal husbandry, or herbalism and alchemy, than be forced to level** blacksmithing, carpentry, etc. in order to master alchemy.
Thank you for considering the questions! I truly appreciate the Q&As, interviews, and transparant development!
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*GW2's crafting progression:
Novice - Initiate - Apprentice - Journeyman - Adept - Master - Grandmaster
**References to the following quote from the Wiki:
"A player may only master a profession if they have achieved the artisan path mastery."
2. Can Minstrels level on their own? Or will buffers/minstrels have to be your second account shadow to get to max? In Lineage 2 buffers were sooo hard to level up, with the exception of maybe BD. You had to create a new account to have them follow your main and soak exp. Which was fun, but with the monthly cost I am not so sure.
This seems incredibly cool, because to me it implies a player written history by players on all sides of conflict and guild wars. I have trouble however, finding much about what a scribe actually does in-game, what sort of uses crafted items will have when it comes to raids, sieges, and exploration, if any.
Are there current further ideas of what scribes will do that you could elaborate on?
Yes and Yes.
no
Cosmetic products will not affect the person's performance, as previously reported.
What do you guys think about the button assignment system for skills in BDO?
You could either place them traditionally in the hotbar, or trigger them by using combinations of W/A/S/D/LMB/RMB/Q/E/R/F/C/Shift/Ctrl.
This allowed for higher combat fluidity and integrated directional skills seamlessly.
It also allowed for the same key to trigger different skills, as part of a different combinations - something that can't be achieved by simply assigning single keystrokes.
It set a new bar for action combat in my eyes, increasing the skillcap even further, without affecting more casual players, since the hotbar remained as a way to trigger skills. I would love to see a similar system in AOC.
You would think gaming terminology was universal. It's not. There has been so much confusion in terminology people are confused with aspects of AoC, especially since AoC is trying to incorporate "new" aspects (nodes, archclasses,etc) to the gaming community.
Let's take the "Corruption" discussions, as an example.
People are equating corruption as PvP. We know this is not true. Corruption is a punishment for those who want to PvP outside the PvP perameters, and just murder other players. Pretty simple. Instead, we get explanations revolving around the topic, and not addressing the real issue, the confusion of terminology.
I don't want to rant. There are a few other issues I'd like to see addressed on this topic, but I believe I made my point. I believe this is important when you're releasing a new game with new game mechanics.
Keep up the good work. And stay on Target.
Edit: Please explain (to the community) the difference between Death Penalty and Death Debt.
Edit: added, plz. 😁
Do you know when people will understand that they are only supposed to ask one question?
PvX Focused & Competitive European Guild
Join the HIM Discord - https://discord.gg/ZWA3swE
I am already planning to make a merchants guild-type faction. Will that even be possible?
no, the size-growth of your character is a cosmetic change and it except for the appearance does not affect anything.
If a player choses Archetype "A" as his primary and Archetype "B" as his secondary, would he have the same skills as someone that choses "B" as his primary and "A" as his secondary?
(For example :
Player 1 = Primary rogue & Secondary Fighter VS Player 2 = Primary Fighter & Secondary Rogue)
Thanks and keep the good work!