Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Next Live Stream + Q&A Submission - Friday, August 28, 2020 at 11AM PDT
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Is there a way for mounts to be destroyed like armor/weapons, if not what mechanisms will keep animal husbandry useful later in the games life? Feels like after a time, mount creation will be mostly pointless outside of highly specialized or hard to breed mounts, whereas other crafting will be in constant need because items will always need to be replaced or repaired.
What level of maintenance should we expect from our gear's day to day decay?
Thank you!
- Frufire
What would stop the same few nodes closest to the starting zones from consistently becoming metropolises( or at least extremely influential cities) across a significant proportion of servers?
For example what stops a player from AFKing or not defending whilst still being paid under the defence contract.
Will it be class locked or have any special interactions or limitations?
In its current state is the development focused on role play, simulations, combat, story or other?
It would still be nice on special occasions to be able to “gift” some things ingame to friends and teammates – a bard tune in a music box, a cornucopia, a wreath, a bouquet – so could these festive/affectionate gift items perhaps be crafted – “bespoke” – and then gifted or sold within a regional market?
Is there going to be something like a ranked ladder PvP system where individual players or small teams can make a name for themselves (and potentially earn rewards) as a result of their skill, such as is the case in games like WoW?
I would love for there to be a small-scale, competitive PvP scene within the game outside of the group battle systems.
Thank you for taking my question =]
Class: Bard, will they use only one type of instrument or a variety of instruments? I would like to have a singing Fairy with me.
If they are minor or non-existent, does that mean equipment itemization is contingent on a different variable as the main source of "power" an item gives? (Like %skill damage increase, or an entire archetype boost?)
Thank you for considering my question.
Would you be able to ride a skeleton dragon you have summoned as a necromancer , or any undead flying mount for that matter? On the same note , when do you guys plan on showcasing some summoner action?Thanks and stay safe.
I love to be casting stuff constantly on each and everyone!