Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Next Live Stream + Q&A Submission - Friday, August 28, 2020 at 11AM PDT
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I'm interested in playing a rouge-primary class. My question is: will there be poisons that can be applied to weapons? Or will tehre be poisons in general? Maybe in the alchemy profession?
Could you tell us more about the rouge- primary class in general?
Will tehre be Lootchests in the open world? Will there be a Lockpicking skill?
For example, a military node spawning raiding parties to attack another node, the people of an economic node spending money to rent/buy out the buildings/infrastructure of other nodes, or even a divine node converting the NPCs of other nodes to their faith in order to stop them from providing their services to the locals.
Party leaders of the same group size could request eachother to start a duel.
This would be a great feature for inhouse tournaments within guilds or to practice for arena gameplay.
I've seen a section for Racial Augments on the wiki, can you give an example of a Racial Augment?
Will there be any demons we can summon as a summoner? if so what class would?
I liked the l2 system being open world because it promoted player politics. Guilds that weren't signed up to attack or defend could still come to help guilds they were friendly with.
I ask since the older generation of mmo was very harsh in this setup while new games support it
I didn't have any "burning" questions so feel free to select one and answer that or if they are too easy and you could respond to all, the better.
1- Will there be any process/system to upgrade the best tier of gear you get? Let's say, you get a set from a Raid, and then a patch/expansion to the game comes. There will be new gear and levels and so on. Will there be any system to upgrade the last set so you feel your progression and not make it worthless over time?
2- Will there be any system for report/banning besides automated systems? I think some sort of tribunal system, made of good outstanding peope in the community could be an interesting idea. And if not, is there a system in plan to prevent false bans or give players better support whenever any of this happens?
Thanks all, take care! Remember to wash your hands, your face, your elbows, your babies!
Further context for the question above if needed:
Just to add more context, imagine a player is very mad at you for destroying their node. So they find your Freehold Tavern, and on their alt character, they park them in your tavern all day long, with their mic turned on so the voice chat in your tavern is ruined by his non stop playing of the barny song (yes a person can mute an individual, but he's scaring off business because each new person that walks in hears it and would have to mute him) Also this griefer spams repeatedly in text that the tavern is horrible, the owner is a horrible, a 100 times a minute. And the top it off he runs around emote dry humping every customer. This is bad for business and he knows he's making your nice little tavern a less pleasant place. Meanwhile it's little effort for him because he's also playing his main character on his other screen. But there's no ban feature we've been told so you can't prevent him from stepping foot on your freehold sadly. And we're told there is no PvP within a freehold so normally the Ashe's answer for a griefer is "just kill him" but I can't even do that in this instance. Ulimately I think freeholds just need to be allowed to have a Kill on Sight list, which would allow the Freehold owner and any assigned friends of the freehold owner the ability to kill him without corruption. And also to block him from interacting with the vendors.