Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Next Live Stream + Q&A Submission - Friday, August 28, 2020 at 11AM PDT
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Checkmate Leader | EU | The Ashes Post
Has the dev team thought about this at all? If so, what ideas are floating around that might allow for the crafter to make something worth more than the sum of its parts?
2 - Do you think there may be a delay in the release for EU considering this new movement? Or are you able to do this simultaneously whilst developing AoC?
3 - When do you think packs will become purchasable for EU?
PvX Focused & Competitive European Guild
Join the HIM Discord - https://discord.gg/ZWA3swE
Something like the priests of paladins in WoW that have decent durations and give good boosts that lasts for longer than just a few minutes.
Or debuffs that actually has impactful consequences such as curses or diseases that you can just ignore for pretty much its duration and durations only just being a minute or two. Where such things would and should be much more impactful when afflicted, and makes avoiding being afflicted or having the monster not have its cast interrupt more impactful than just taking some damage. to make these more interesting and to get those buffer classes more appealing to play, and actually have people seek them out. (and dont mean just strictly healer classes)
CLICCA QUI PER UNIRTI ALL'ORDINE
Also will there be bug themed armors ?
I'm thankful for the existence of regional pricing, but also sad I might not be able to afford to play with the people I always play with.
I am not opposed to having outside short stories and wiki articles but having lore provided in game is an important part on making a world feel lived in(even if the races are newly returned except tulnar).
As an adage to that what do you plan as the primary methods of delivering that lore if it is in game?
I do not normally ask question but there is something on my mind for a while, in the past i have put the question and from a big hype that was shown from the trailer was starting to calm down.
The assassin / rougue / ranger , was showing climbing a tower , will there be any parcour movements and are we able to climb all of the buildings / trees?
Heroes of Many Expeditions || EU || Exploration Oriented
Guild Website || Guild forum post
When a metropolis is destroyed, how quickly is the next top dog determined? Does a town have a realistic chance of becoming a metropolis, or are the contenders for an advancement always selected from one of the vassals of the rank below? Could the defeated metropolis downgrade and then advance again to a metropolis back to back?
It seems to me that so far, getting access to any form of fast travel will be the goal and priority for any competitive guild for PvP reasons or PvE f.ex getting to rare spawns, to even crafters for ease of providing their services across a larger area at a much faster rate.
Thus setting up multiple accounts with characters "parked" in each corner of the world (especially with no box cost making it even more accessible) will then quickly become the norm.
I hope for family fast travel to get completely scrapped and if need be to get replaced by some other type of bonus maybe akin to a temporary out of combat walking speed buff.
Until then i'm anxiously waiting to hear that you guys have a plan to prevent abuse of the system as it currently stands.
2) There has been much talk of having to be social to accomplish things like taking a node over or creating trade caravans. Will there be any in-game systems to create alliances of parties or Guilds that are perhaps working towards one goal. An example of such a system would be from the Valofe MMO Atlantica Online and their Nation system.
In addition to the opportunities for altering your character's appearance through cosmetics, will we also be able to apply "personality skins"? E.g. Change the way your character walks, runs, posture etc.
Thanks!
I know this is early in development still but has/will any consideration been taken for this? As the game could be great but I worry that hype can lead to a rough start, especially with how popular influence from streamers and youtubers can be.
Looking forward to the game, keep up the great work in these difficult times and hopefully see you soon(-ish).
2. Are there any details regarding what defenders of caravans will receive as a reward or if a player that uses a caravan successfully protects their goods if there's any type of bonus applied for having a contested caravan beyond the materials being transported?
Corrupted players lose a large amount of corruption on death with a chance to drop items depending on corruption level. What would prevent someone from having their friends or guildies kill them to reduce their corruption and giving them their gear back if any of their gear drops?
Guild vs Guild:
How many players could 30 people in a guild that's focused in all passive combat skills be able to fight on equal terms? i.e. how strong will the passive buffs that guilds can spec into be?
Mayorship and Castle Ownership:
What would happen if a mayor of a metropolis is also the Guild Master of a guild that owns a castle? Would they get 2 flying mounts?
Ships:
Is there any advantage to sailing a ship up or down a river rather than riding on a mount? i.e. are ships faster than mounts, or able to carry more than a caravan?
Artisanship:
Will you be able to re-allocate points within artisan skill trees? If so, what will the cost/difficulty be? Many people in other games choose a gathering profession when leveling, then wipe all of their skill and put it into some else later.