Mojottv wrote: » Bricktop wrote: » KHRONUS wrote: » @Mojottv Let's hope they don't trash the game by following Lineage. open world pvp that prohibits open world pvp....sounds like that failed game New World. Lineage 2 was an extremely hardcore game with an absurd amount of PvP. You would PvP all day every day to defend your area while grinding mobs to get your exp. Lineage and New world are not even close to similiar. The corruption system is there to prevent people from smashing lowbies all day. It's in a player's best interest to flag back if they are of equal level because they lose less gatherable materials this way. thats not entirely true, you would get same exp penalty for either being killed while flagged or unflagged. Players usually would flag back to fight back and to avoid being killed at all. so if 4 players gank you and try to flag on you, you would just ignore them, run away or let them pk you, so you could come back and kill the one with karma to get his shit or force him to get even more karma, or his teamates getting karma. It was hardcore untill they removed posibility to drop items on death from mobs, added augments that prevented dropping weapons even when with karma, introduced loads of instances etc etc.
Bricktop wrote: » KHRONUS wrote: » @Mojottv Let's hope they don't trash the game by following Lineage. open world pvp that prohibits open world pvp....sounds like that failed game New World. Lineage 2 was an extremely hardcore game with an absurd amount of PvP. You would PvP all day every day to defend your area while grinding mobs to get your exp. Lineage and New world are not even close to similiar. The corruption system is there to prevent people from smashing lowbies all day. It's in a player's best interest to flag back if they are of equal level because they lose less gatherable materials this way.
KHRONUS wrote: » @Mojottv Let's hope they don't trash the game by following Lineage. open world pvp that prohibits open world pvp....sounds like that failed game New World.
Bricktop wrote: » Mojottv wrote: » Bricktop wrote: » KHRONUS wrote: » @Mojottv Let's hope they don't trash the game by following Lineage. open world pvp that prohibits open world pvp....sounds like that failed game New World. Lineage 2 was an extremely hardcore game with an absurd amount of PvP. You would PvP all day every day to defend your area while grinding mobs to get your exp. Lineage and New world are not even close to similiar. The corruption system is there to prevent people from smashing lowbies all day. It's in a player's best interest to flag back if they are of equal level because they lose less gatherable materials this way. thats not entirely true, you would get same exp penalty for either being killed while flagged or unflagged. Players usually would flag back to fight back and to avoid being killed at all. so if 4 players gank you and try to flag on you, you would just ignore them, run away or let them pk you, so you could come back and kill the one with karma to get his shit or force him to get even more karma, or his teamates getting karma. It was hardcore untill they removed posibility to drop items on death from mobs, added augments that prevented dropping weapons even when with karma, introduced loads of instances etc etc. @Mojottv Hm, strange. I could have swore I remembered a 5% loss on unflagged death, a 3% loss on flagged death and a 1% loss for a guild war death. It's been 15 years or whatever. My apologies for the misinformation. Amazing game though. The grind is what made the PvP feel risky.
vsD wrote: » Bricktop wrote: » Mojottv wrote: » Bricktop wrote: » KHRONUS wrote: » @Mojottv Let's hope they don't trash the game by following Lineage. open world pvp that prohibits open world pvp....sounds like that failed game New World. Lineage 2 was an extremely hardcore game with an absurd amount of PvP. You would PvP all day every day to defend your area while grinding mobs to get your exp. Lineage and New world are not even close to similiar. The corruption system is there to prevent people from smashing lowbies all day. It's in a player's best interest to flag back if they are of equal level because they lose less gatherable materials this way. thats not entirely true, you would get same exp penalty for either being killed while flagged or unflagged. Players usually would flag back to fight back and to avoid being killed at all. so if 4 players gank you and try to flag on you, you would just ignore them, run away or let them pk you, so you could come back and kill the one with karma to get his shit or force him to get even more karma, or his teamates getting karma. It was hardcore untill they removed posibility to drop items on death from mobs, added augments that prevented dropping weapons even when with karma, introduced loads of instances etc etc. @Mojottv Hm, strange. I could have swore I remembered a 5% loss on unflagged death, a 3% loss on flagged death and a 1% loss for a guild war death. It's been 15 years or whatever. My apologies for the misinformation. Amazing game though. The grind is what made the PvP feel risky. Exp loss on flagged and unflagged death was the same, unless a clan war was on which resulted in 1/4th of the normal exp loss. Death by monsters had a higher exp loss in older chronicles (that's why some ppl made sure you die to mobs instead of finishing you even after player drop from mobs was removed) This game looks promising since it has the same flagging/karma(corruption) system.
Vyraka wrote: » I keep seeing a few people who speak as if they are speaking for an entire group. I would consider myself a PVE person. I like gathering, I like building and creating. I also like grouping together with people and killing world bosses. I don't like being randomly killed 10 against 1. I don't think anyone does. With that said, I do like PVP too when it is organized - such as castle sieges, etc. As far as as the random killing, I've learned in the past that you have multiple types of PVPs. Those that you can roleplay with (here - have some mats, let me pay off the mob so you don't kill me), and then there are total jackasses who can't be reasoned with. For the latter, it's like playing a survival game, which ironically adds to the fun and immersion of the game. Why should I feel safe from anything out in the open world? Wolves might attack me, fantastic creatures might attack me. Maybe I'll kill them and get some good loot, maybe it'll kill me. Random PVP in the open world adds to the immersion of the game of survivability - that you must always be on your guard, and hope that the people you come across will either leave you alone or can be reasoned with. If they can't be reasoned with, you could rage quit, or could you actually socialize and join a group that helps with protection.
Dolyem wrote: » jubilum wrote: » Dolyem wrote: » jubilum wrote: » KHRONUS wrote: » @Bricktop I never played Lineage but assumed it was carebear based on what the other guy said about it. From how you describe it, seems like I missed out on a good game.@jubilum You don't want open world pvp in an open world pvp game? good bye I guess? Your forum Icon and your opinion on open world pvp are so vastly different, I don't think you know what you even want haha. I am looking forward to daily consensual pvp, I enjoy organized, meaningful pvp. It's the forced pvp/murder of people that don't want to participate in pvp to be forced to do so. It's just pure evil and morally corrupt to force a gamer to do something he/she has no desire to do. It is shame that a game that ticks so many boxes for gamers has to insist on ruining the experience for a large percentage of the player base by insisting that they participate in such a horrific activity. Could say the same, forcing PvPers wanting an open PvP game to play an opt in pvp system. It isnt a bad thing, its just not for you. Nobody is going to force you to play this game. Just because a system isnt to your liking doesnt make it wrong. And the corruption system penalizes anyone for taking advantage of people like you so... I dont know what to tell you except go play New World or Retail WoW. Otherwise quit complaining about it seeing as it is literally a core system for AoC that will not be getting switched out. I am not complaining about anything, I have been pointing out for 3 years that this is a terrible decision and will continue to do so until launch day. Unless there is dissent on this topic AoC will not change. They will eventually see the light and realize the almighty buck reins supreme, if not I have no respect for their business model and will not play their game. Still sounds like complaining, especially if you have been going on about it for 3 years. I would also like to see where you are getting your "High percentage" players numbers agreeing with you. Because if anything people have been praising the open world pvp more than damning it from what I have seen in streaming chats and youtube videos. And complaining about the system for the next year or 2 is going to be a waste of your breath seeing as several other systems the game is built on relies on open world pvp. The needless ganking you are likely very against is taken care of with the corruption system, so what you are telling me is just that you personally are unhappy that there is a risk of you getting ganked by another player, despite a system being put in place to negatively affect them. You're going to be wasting your breath until release, only to go back to whatever other opt-in pvp game you have been playing, or used to play. AoC is on the right path, open world PvP with consequences to ganking sounds amazing. If you want a game where your hand is held all the way through go play world of warcraft.
jubilum wrote: » Dolyem wrote: » jubilum wrote: » KHRONUS wrote: » @Bricktop I never played Lineage but assumed it was carebear based on what the other guy said about it. From how you describe it, seems like I missed out on a good game.@jubilum You don't want open world pvp in an open world pvp game? good bye I guess? Your forum Icon and your opinion on open world pvp are so vastly different, I don't think you know what you even want haha. I am looking forward to daily consensual pvp, I enjoy organized, meaningful pvp. It's the forced pvp/murder of people that don't want to participate in pvp to be forced to do so. It's just pure evil and morally corrupt to force a gamer to do something he/she has no desire to do. It is shame that a game that ticks so many boxes for gamers has to insist on ruining the experience for a large percentage of the player base by insisting that they participate in such a horrific activity. Could say the same, forcing PvPers wanting an open PvP game to play an opt in pvp system. It isnt a bad thing, its just not for you. Nobody is going to force you to play this game. Just because a system isnt to your liking doesnt make it wrong. And the corruption system penalizes anyone for taking advantage of people like you so... I dont know what to tell you except go play New World or Retail WoW. Otherwise quit complaining about it seeing as it is literally a core system for AoC that will not be getting switched out. I am not complaining about anything, I have been pointing out for 3 years that this is a terrible decision and will continue to do so until launch day. Unless there is dissent on this topic AoC will not change. They will eventually see the light and realize the almighty buck reins supreme, if not I have no respect for their business model and will not play their game.
Dolyem wrote: » jubilum wrote: » KHRONUS wrote: » @Bricktop I never played Lineage but assumed it was carebear based on what the other guy said about it. From how you describe it, seems like I missed out on a good game.@jubilum You don't want open world pvp in an open world pvp game? good bye I guess? Your forum Icon and your opinion on open world pvp are so vastly different, I don't think you know what you even want haha. I am looking forward to daily consensual pvp, I enjoy organized, meaningful pvp. It's the forced pvp/murder of people that don't want to participate in pvp to be forced to do so. It's just pure evil and morally corrupt to force a gamer to do something he/she has no desire to do. It is shame that a game that ticks so many boxes for gamers has to insist on ruining the experience for a large percentage of the player base by insisting that they participate in such a horrific activity. Could say the same, forcing PvPers wanting an open PvP game to play an opt in pvp system. It isnt a bad thing, its just not for you. Nobody is going to force you to play this game. Just because a system isnt to your liking doesnt make it wrong. And the corruption system penalizes anyone for taking advantage of people like you so... I dont know what to tell you except go play New World or Retail WoW. Otherwise quit complaining about it seeing as it is literally a core system for AoC that will not be getting switched out.
jubilum wrote: » KHRONUS wrote: » @Bricktop I never played Lineage but assumed it was carebear based on what the other guy said about it. From how you describe it, seems like I missed out on a good game.@jubilum You don't want open world pvp in an open world pvp game? good bye I guess? Your forum Icon and your opinion on open world pvp are so vastly different, I don't think you know what you even want haha. I am looking forward to daily consensual pvp, I enjoy organized, meaningful pvp. It's the forced pvp/murder of people that don't want to participate in pvp to be forced to do so. It's just pure evil and morally corrupt to force a gamer to do something he/she has no desire to do. It is shame that a game that ticks so many boxes for gamers has to insist on ruining the experience for a large percentage of the player base by insisting that they participate in such a horrific activity.
KHRONUS wrote: » @Bricktop I never played Lineage but assumed it was carebear based on what the other guy said about it. From how you describe it, seems like I missed out on a good game.@jubilum You don't want open world pvp in an open world pvp game? good bye I guess? Your forum Icon and your opinion on open world pvp are so vastly different, I don't think you know what you even want haha.
Merek wrote: » jubilum wrote: » KHRONUS wrote: » @Bricktop I never played Lineage but assumed it was carebear based on what the other guy said about it. From how you describe it, seems like I missed out on a good game.@jubilum You don't want open world pvp in an open world pvp game? good bye I guess? Your forum Icon and your opinion on open world pvp are so vastly different, I don't think you know what you even want haha. I am looking forward to daily consensual pvp, I enjoy organized, meaningful pvp. It's the forced pvp/murder of people that don't want to participate in pvp to be forced to do so. It's just pure evil and morally corrupt to force a gamer to do something he/she has no desire to do. It is shame that a game that ticks so many boxes for gamers has to insist on ruining the experience for a large percentage of the player base by insisting that they participate in such a horrific activity. The game was always advertised as such, an open-world PVP game. Why did you back the project without realizing this? It's people like you that have held MMO's back for years. You buy into a project without thinking about what you're getting into and then when it hits you, you lose your mind. If they do for some reason, gut the PVP in this game, like Amazon did with New World, enjoy your 6 months of entertainment before it's dead.
jubilum wrote: » Dolyem wrote: » jubilum wrote: » Dolyem wrote: » jubilum wrote: » KHRONUS wrote: » @Bricktop I never played Lineage but assumed it was carebear based on what the other guy said about it. From how you describe it, seems like I missed out on a good game.@jubilum You don't want open world pvp in an open world pvp game? good bye I guess? Your forum Icon and your opinion on open world pvp are so vastly different, I don't think you know what you even want haha. I am looking forward to daily consensual pvp, I enjoy organized, meaningful pvp. It's the forced pvp/murder of people that don't want to participate in pvp to be forced to do so. It's just pure evil and morally corrupt to force a gamer to do something he/she has no desire to do. It is shame that a game that ticks so many boxes for gamers has to insist on ruining the experience for a large percentage of the player base by insisting that they participate in such a horrific activity. Could say the same, forcing PvPers wanting an open PvP game to play an opt in pvp system. It isnt a bad thing, its just not for you. Nobody is going to force you to play this game. Just because a system isnt to your liking doesnt make it wrong. And the corruption system penalizes anyone for taking advantage of people like you so... I dont know what to tell you except go play New World or Retail WoW. Otherwise quit complaining about it seeing as it is literally a core system for AoC that will not be getting switched out. I am not complaining about anything, I have been pointing out for 3 years that this is a terrible decision and will continue to do so until launch day. Unless there is dissent on this topic AoC will not change. They will eventually see the light and realize the almighty buck reins supreme, if not I have no respect for their business model and will not play their game. Still sounds like complaining, especially if you have been going on about it for 3 years. I would also like to see where you are getting your "High percentage" players numbers agreeing with you. Because if anything people have been praising the open world pvp more than damning it from what I have seen in streaming chats and youtube videos. And complaining about the system for the next year or 2 is going to be a waste of your breath seeing as several other systems the game is built on relies on open world pvp. The needless ganking you are likely very against is taken care of with the corruption system, so what you are telling me is just that you personally are unhappy that there is a risk of you getting ganked by another player, despite a system being put in place to negatively affect them. You're going to be wasting your breath until release, only to go back to whatever other opt-in pvp game you have been playing, or used to play. AoC is on the right path, open world PvP with consequences to ganking sounds amazing. If you want a game where your hand is held all the way through go play world of warcraft. Dude, I play Eve Online every day for the last 12 years non consensual pvp is what that game is all about, but does that make it right...NO. Eve is completely a different game with full loot drop which drives the economy and one server, making the pvp meaningful. in the first 6 years I played I was forced into non consensual pvp 100's of times on a few of those occasions early on I lost everything and had to start from scratch...does that make it right...NO. For the last 6 years I have been in a leadership position in a mid size null sec alliance and fought in some of the biggest battles ever in online gaming all meaningful and consensual. Risk...I take a risk of loosing thousand of RL dollars every time I undock a capital ship, which is 3-4 days a week. You have no idea the pucker factor this creates. As I have said before if you think the corruption system will do anything to detour non consensual pvp you are naive or unaware of what is currently happening in online game. In Eve it takes a year of playing and focused training to even be able to be a low level ganker, that doesn't even take into account that you are also going to loose your ship to the npc space police. If they don't change they will loose money...not a sound business decision. We just saw it happen with New World, when we saw an example of the underbelly of online pvp gaming show up in force to harvest their precious tears ruining their testing. I tossed IS a few buck in kickstarter knowing full well their plan on open world pvp, but was so impressed withr all other aspects of the game that a few bucks was worth it to have the right to voice my concerns of non consensual pvp until launch. I will not start a thread about the subject but will give my opinion in every pvp themed thread that pops up. I will end it here unless you want to continue the discussion.
Mojottv wrote: » jubilum wrote: » Dolyem wrote: » jubilum wrote: » Dolyem wrote: » jubilum wrote: » KHRONUS wrote: » @Bricktop I never played Lineage but assumed it was carebear based on what the other guy said about it. From how you describe it, seems like I missed out on a good game.@jubilum You don't want open world pvp in an open world pvp game? good bye I guess? Your forum Icon and your opinion on open world pvp are so vastly different, I don't think you know what you even want haha. I am looking forward to daily consensual pvp, I enjoy organized, meaningful pvp. It's the forced pvp/murder of people that don't want to participate in pvp to be forced to do so. It's just pure evil and morally corrupt to force a gamer to do something he/she has no desire to do. It is shame that a game that ticks so many boxes for gamers has to insist on ruining the experience for a large percentage of the player base by insisting that they participate in such a horrific activity. Could say the same, forcing PvPers wanting an open PvP game to play an opt in pvp system. It isnt a bad thing, its just not for you. Nobody is going to force you to play this game. Just because a system isnt to your liking doesnt make it wrong. And the corruption system penalizes anyone for taking advantage of people like you so... I dont know what to tell you except go play New World or Retail WoW. Otherwise quit complaining about it seeing as it is literally a core system for AoC that will not be getting switched out. I am not complaining about anything, I have been pointing out for 3 years that this is a terrible decision and will continue to do so until launch day. Unless there is dissent on this topic AoC will not change. They will eventually see the light and realize the almighty buck reins supreme, if not I have no respect for their business model and will not play their game. Still sounds like complaining, especially if you have been going on about it for 3 years. I would also like to see where you are getting your "High percentage" players numbers agreeing with you. Because if anything people have been praising the open world pvp more than damning it from what I have seen in streaming chats and youtube videos. And complaining about the system for the next year or 2 is going to be a waste of your breath seeing as several other systems the game is built on relies on open world pvp. The needless ganking you are likely very against is taken care of with the corruption system, so what you are telling me is just that you personally are unhappy that there is a risk of you getting ganked by another player, despite a system being put in place to negatively affect them. You're going to be wasting your breath until release, only to go back to whatever other opt-in pvp game you have been playing, or used to play. AoC is on the right path, open world PvP with consequences to ganking sounds amazing. If you want a game where your hand is held all the way through go play world of warcraft. Dude, I play Eve Online every day for the last 12 years non consensual pvp is what that game is all about, but does that make it right...NO. Eve is completely a different game with full loot drop which drives the economy and one server, making the pvp meaningful. in the first 6 years I played I was forced into non consensual pvp 100's of times on a few of those occasions early on I lost everything and had to start from scratch...does that make it right...NO. For the last 6 years I have been in a leadership position in a mid size null sec alliance and fought in some of the biggest battles ever in online gaming all meaningful and consensual. Risk...I take a risk of loosing thousand of RL dollars every time I undock a capital ship, which is 3-4 days a week. You have no idea the pucker factor this creates. As I have said before if you think the corruption system will do anything to detour non consensual pvp you are naive or unaware of what is currently happening in online game. In Eve it takes a year of playing and focused training to even be able to be a low level ganker, that doesn't even take into account that you are also going to loose your ship to the npc space police. If they don't change they will loose money...not a sound business decision. We just saw it happen with New World, when we saw an example of the underbelly of online pvp gaming show up in force to harvest their precious tears ruining their testing. I tossed IS a few buck in kickstarter knowing full well their plan on open world pvp, but was so impressed withr all other aspects of the game that a few bucks was worth it to have the right to voice my concerns of non consensual pvp until launch. I will not start a thread about the subject but will give my opinion in every pvp themed thread that pops up. I will end it here unless you want to continue the discussion. Eve online is a very bad example for pvp, as its completely different game, and you can warp i Out and never be found again. I think everyone who played lineage will agree that corruption system if it works same way as in lineage and by what i can see so far it will, then it will work quite well by allowing oportunities for different types of pvp as well as a lot of oportunities to avoid it
jubilum wrote: » Mojottv wrote: » jubilum wrote: » Dolyem wrote: » jubilum wrote: » Dolyem wrote: » jubilum wrote: » KHRONUS wrote: » @Bricktop I never played Lineage but assumed it was carebear based on what the other guy said about it. From how you describe it, seems like I missed out on a good game.@jubilum You don't want open world pvp in an open world pvp game? good bye I guess? Your forum Icon and your opinion on open world pvp are so vastly different, I don't think you know what you even want haha. I am looking forward to daily consensual pvp, I enjoy organized, meaningful pvp. It's the forced pvp/murder of people that don't want to participate in pvp to be forced to do so. It's just pure evil and morally corrupt to force a gamer to do something he/she has no desire to do. It is shame that a game that ticks so many boxes for gamers has to insist on ruining the experience for a large percentage of the player base by insisting that they participate in such a horrific activity. Could say the same, forcing PvPers wanting an open PvP game to play an opt in pvp system. It isnt a bad thing, its just not for you. Nobody is going to force you to play this game. Just because a system isnt to your liking doesnt make it wrong. And the corruption system penalizes anyone for taking advantage of people like you so... I dont know what to tell you except go play New World or Retail WoW. Otherwise quit complaining about it seeing as it is literally a core system for AoC that will not be getting switched out. I am not complaining about anything, I have been pointing out for 3 years that this is a terrible decision and will continue to do so until launch day. Unless there is dissent on this topic AoC will not change. They will eventually see the light and realize the almighty buck reins supreme, if not I have no respect for their business model and will not play their game. Still sounds like complaining, especially if you have been going on about it for 3 years. I would also like to see where you are getting your "High percentage" players numbers agreeing with you. Because if anything people have been praising the open world pvp more than damning it from what I have seen in streaming chats and youtube videos. And complaining about the system for the next year or 2 is going to be a waste of your breath seeing as several other systems the game is built on relies on open world pvp. The needless ganking you are likely very against is taken care of with the corruption system, so what you are telling me is just that you personally are unhappy that there is a risk of you getting ganked by another player, despite a system being put in place to negatively affect them. You're going to be wasting your breath until release, only to go back to whatever other opt-in pvp game you have been playing, or used to play. AoC is on the right path, open world PvP with consequences to ganking sounds amazing. If you want a game where your hand is held all the way through go play world of warcraft. Dude, I play Eve Online every day for the last 12 years non consensual pvp is what that game is all about, but does that make it right...NO. Eve is completely a different game with full loot drop which drives the economy and one server, making the pvp meaningful. in the first 6 years I played I was forced into non consensual pvp 100's of times on a few of those occasions early on I lost everything and had to start from scratch...does that make it right...NO. For the last 6 years I have been in a leadership position in a mid size null sec alliance and fought in some of the biggest battles ever in online gaming all meaningful and consensual. Risk...I take a risk of loosing thousand of RL dollars every time I undock a capital ship, which is 3-4 days a week. You have no idea the pucker factor this creates. As I have said before if you think the corruption system will do anything to detour non consensual pvp you are naive or unaware of what is currently happening in online game. In Eve it takes a year of playing and focused training to even be able to be a low level ganker, that doesn't even take into account that you are also going to loose your ship to the npc space police. If they don't change they will loose money...not a sound business decision. We just saw it happen with New World, when we saw an example of the underbelly of online pvp gaming show up in force to harvest their precious tears ruining their testing. I tossed IS a few buck in kickstarter knowing full well their plan on open world pvp, but was so impressed withr all other aspects of the game that a few bucks was worth it to have the right to voice my concerns of non consensual pvp until launch. I will not start a thread about the subject but will give my opinion in every pvp themed thread that pops up. I will end it here unless you want to continue the discussion. Eve online is a very bad example for pvp, as its completely different game, and you can warp i Out and never be found again. I think everyone who played lineage will agree that corruption system if it works same way as in lineage and by what i can see so far it will, then it will work quite well by allowing oportunities for different types of pvp as well as a lot of oportunities to avoid it Well then you are naive. The online gaming community is alot different than it was when lineage was a thing. You have no idea what is awaiting you when this game launches. Warp off (LoL) I can't think of any of the hundreds of times I have tried to warp off when getting ganked that It was successful. Anyone that has played for more than a few days knows that the first thing you do when attacking is lock the target down with your warp disrupter before ever firing a gun. If you want a game with real pvp go play Eve. I will even give you some survival tips.
jubilum wrote: » Well then you are naive. The online gaming community is alot different than it was when lineage was a thing. You have no idea what is awaiting you when this game launches. Warp off (LoL) I can't think of any of the hundreds of times I have tried to warp off when getting ganked that It was successful. Anyone that has played for more than a few days knows that the first thing you do when attacking is lock the target down with your warp disrupter before ever firing a gun. If you want a game with real pvp go play Eve. I will even give you some survival tips.
Grimfaldra wrote: » I am quite sure that there will be no lack of rampant PKs in Ashes, despite the flagging/corruption system. As already mentioned multiple times, Lineage2 had a very dangerous flagging system for any PKer and still there were people grinding on newbies in the low level zones. At times, there were more PKers logged in than actual noobs. They simply had throw-away gear and griefed others legally. Unless the internal policing will work in this game, many of the "softer" players who are used to "shits+giggles" pvp (if you can call it that) like WoW will be driven off by that. My hope rests on the players who do not like that kind of thing and like proper pvp of two or more people beating the stuffing out of each other...and not a level 30 oneshotting a level 10. In L2, I actually had one of my characters solely for the purpose to be logged into lowbie zones to "clean house" if need be and follow the perp around for an hour or three, giving him a sip of their own medicine. Did not help much, but if there were noobs around, they could grind in peace for that time. A player "police" and the measures already in place will surely work out. The technical measures alone surely not. Safe zones and stuff like that are lame and have no place in PVP games imho...then again, I am old-fashioned.
Mojottv wrote: » Well I wouldnt say that there was a loot of these type of people killing lowbies, sure there would be ocasional guy one shooting newbies, but would say it was constant griefing, where you couldnt leave a town for mob grind. Also from what i've seen, they will give debuffs for players with corruption, with debuff increasing with more corrution. so I guess that kind of would counter those pk guys with throwaway gear who would have endless karma points.
Bricktop wrote: » maouw wrote: » *Raises hand Hermione style* I have a question! Would people have an account that they pop into to PK and then log off? Is that a thing? @maouw I suppose they could if they wanted. I'm thinking they will do it the same way they had it in Lineage 2, where corruption will have an accumulative effect on your character over time. The first time they PK somebody they might get 100 corruption and they kill 3 mobs and they are cleansed of it. However this builds over time even after you cleanse it. So let's say a PKer goes red on somebody for the first time in weeks, but they have already killed 300 people over the course of their characters lifetime. They would be slapped down with 20k corruption right then and there because they have already PKed a ton of people on that char since launch, and that might take them 6 hours of grinding mobs to clear. There was no way to clear your character of past transgressions when I played L2, so it would just build and build over time each time you PKed someone, even after a "cleanse". This is just speculation, it worked that way in L2 and I'm betting it will be similiar for ashes. People typically took going red fairly seriously in L2 because of the stacking effect over time and they would "save" it for times they thought they needed it.
maouw wrote: » *Raises hand Hermione style* I have a question! Would people have an account that they pop into to PK and then log off? Is that a thing?
bigepeen wrote: » jubilum wrote: » Well then you are naive. The online gaming community is alot different than it was when lineage was a thing. You have no idea what is awaiting you when this game launches. Warp off (LoL) I can't think of any of the hundreds of times I have tried to warp off when getting ganked that It was successful. Anyone that has played for more than a few days knows that the first thing you do when attacking is lock the target down with your warp disrupter before ever firing a gun. If you want a game with real pvp go play Eve. I will even give you some survival tips. @jubilum So how successful were you in lobbying EVE to become a PvP checkbox game?
jubilum wrote: » I would never lobby for eliminating pvp in Eve, although I have some ideas on making the game better and attracting a more civil community. PvP in Eve drives the entire game and economy.