Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Offended by an online argument? Don't lump me in with you guys.
Players have gotten way better at circumventing in game systems over the years. If you think that an old system like L2's karma system, that was already not adequate enough for its time, is going to work in today's time, then you must be dreaming.
My base argument still stands. The corruption system needs more polish.
Also, its just amusing to see people use the term "carebear" so frequently. In my experience, its precisely these kinds of people that end up crying in the end. Guess we'll have to wait and see.
Don't worry. They won't gut this game. The creative director has a vision and it's based off L2 and Archeage, 2 games chock full of PvP.[/quote]
In which case they will have a small niche player base just like those other two games. Pity
Because it was the pvp system that caused those games to have those small player bases.... ok
I also don't see how it's a pity if a game has a smaller player base. Does every game have to be mainstream? is that good for the genre?
In which case they will have a small niche player base just like those other two games. Pity [/quote]
Because it was the pvp system that caused those games to have those small player bases.... ok
I also don't see how it's a pity if a game has a smaller player base. Does every game have to be mainstream? is that good for the genre?[/quote]
The guy has money, and looks like he's doing this because he wants a good mmorpg, not because of making quick buck. Wow is really popular and considered mainstream, but its catered for people who like safe environment. Aoc is more hardcore game, so it will cater to people who dont play mmos like wow
definitely a bad idea for 30 minutes. But like I was saying previously, it should basically be within seconds not minutes. For example if you're attacked by someone but not killed by them, maybe if you die to a mob within 15 seconds of being attacked by another player, that player is marked with the proper corruption if you didn't attack them. Just keeps the corruption system viable in regards to the issue of people griefing by keeping a player at low health without killing them so they can't do content.
@Bricktop
@Mojottv
If you want to make the best MMO ever made like Steven wants to, you have to appeal to everyone, or at least to the large majority of the playerbase. If you don't have challenging PvE content, you won't. That's because, believe it or not, the majority of MMO players out there want good PvE, hence why WoW and FF14 are the most successful MMOs out there.
Just PvPvE content won't do the trick.
To be honest I would credit most of WoWs success to being innovative in the beginning and causing everyone to invest so much time within their game that even after their golden years with TBC and WotLK people keep playing just because if they stop then all of their time from previous expansions was for nothing. Not to say everything they did since then was wrong, but most of the content they pumped out since Wrath has been garbage painted pretty. Only exception I would say would be Legion but Ironically that was supposed to be the end of WoW right after WotLK and then they were going to move on to TITAN. But instead they used a bunch of filler crap for their storyline to make more money after scrapping TITAN. Game is nothing but a time-sink and a carrot on a stick convincing you its worth sticking around for that new mount or achievment locked behind days of in game time.
Hence why those players should stick to WOW and FF14. and why competing with the by introducing same formula is very hard.
I don't know how this game will turn out to be, but from what i know about it now, its not about PVP or PVE, so its on equal terms of if you dont like PVP, dont play this game, if you dont like PVE dont play this game.
They are not trying to make the best MMO ever made. They are trying to make a good mmo, with solid old school mechanics, sutch as risk vs revard, player interaction, not restricting player actions, etc. Not some bull shit modern mmo. Jeez in BDO you didnt even have player to player trade available... how fucked up is that in an MMORPG game?
Not really sure where was the innovation though. Their biggest inovation was removing any penalties that players might suffer, making easy accessible content for everyone, hence everyone having a fun time at all times. With good marketing campain and popular background story coming from strategy games it became mainstream. And yes i agree it is a carrot on a stick type of thing, its kind of like a episodic coop game, you play through an expansion with your buddies, then wait for next one, then next one, etc...
Bro, you are even more stupider that I thought. Please don't type. The only thing you're good at, is misunderstanding others when their opinion differs from yours. I don't see a point in having a civil discussion with you, as you're not worth the time.
Yes, true, hard to have a discussion with people who resort to name calling. Gj just showed ur maturity level.
Only having acces to certain areas if your a part of a zerg guild is not really that great mechanics.
It forces you to be part of that guild or be locked out.
0dbea148-8cb8-4711-ba90-eb0864e93b5f
well its an mmo, means other people are playing too, and teamwork will always have advantage over solo guy. Also cuz ita mmo, content is designed for groups of people, or either join a guild or find few friends, cuz playing with not interacting with people will be impossible
Don't worry. They won't gut this game. The creative director has a vision and it's based off L2 and Archeage, 2 games chock full of PvP.[/quote]
In which case they will have a small niche player base just like those other two games. Pity [/quote]
L2 was one of the most played mmorpgs in Korea and Japan for a very long time and L1, which has the same pvp system, is still one of the top played mmorpgs in korea.
The NA and EU official servers had a big amount of players too and even now the private community is big.
This guy is an expert on MMO design, I'm not sure why he doesn't go create his own since he knows all the "best" secrets to building them... hint: they all revolve around PVE guys really hard super challenging PvE that no one can stop you from doing and your character gets really shiny cool looking amazing named items.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
When did Steven say he wanted to make the best MMO?
From what I know, that isn't the goal here. I've heard him in person tell someone the goal is not to be a wow killer. Yes, I'm sure he wants his game to become popular but it's no longer really his game if he changes to whatever you perceive will be popular.
To all Wow fanboys... PVE killers
It had between 1 and up to 2.5 Million active monthly subs during its peak times.
Other players cannot perform "justice" against assholes who lack good sportsmanship.
We will have to see whether the Corruption system provides enough "justice" that it's a sufficient deterrent for non-consensual PvP.
Non consensual pvp will happen, its a fact. But not to the extent where everyone is running around and one shotting newbies ever 2 minutes.
https://www.businessinsider.com/the-11-top-grossing-video-games-of-all-time-2015-8?r=US&IR=T#7-lineage-series-pc-1998--57-billion-5
NR 7. Keep in mind its was not mainstream game, didnt have well known franchise name as warcraft, nor had huge marketing in west.
In a game where cities can be utterly destroyed and burned to the ground...
This thread is nothing more than a Care Bear psyop.
It's ok we can still be friends. Let me know if the meanies pick on you. Any excuse to PVP is a good one.
I may be a Carebear, but I do have fangs, and can defend my self. 👹
But, if you want, we can join forces against %t. 😜
As with a lot of things in game design, it is almost impossible to create a system that is completely without exploitation. There will ALWAYS be a way to game the system, no matter how many precautions the developers put in place.
When it comes to the corruption system, I personally believe what is down on paper has the best chance of succeeding, but of course we will have to look at it closely during testing.
Problem isnt 1v10 but rather your organized group of 20 vs 100 mindless zerg players.
If you have been fighting an enemy for 45 minutes and are at 10% and some zerg guild just runs in and stomps you...yea that can get quite gamebreaking for most players.
Im a PvPer myself but not all PvP content is good PvP content
0dbea148-8cb8-4711-ba90-eb0864e93b5f
I haven't followed the thread in a bit, so this might have been an ongoing discussion, but
How is this related in any way shape or form to the topic of this thread ("Random player killing")?
Seems like what you are talking about is the exact opposite from random.
Well, that will definitely happen to some people, that means you need to be quicker, better eq or bigger group to take down boss faster. Another point to keep in mind is that if 20 man raid can take that raid in 1 hour, having 100 people zerg going to take that raid is first logistically hard, with no teleports etc, 2nd there Imagine dividing loot between 20 people and between 100 people. I doubt many players will be happy to stay in that zerg for ages without ever getting anything out of it.
You scary bro. If you do not consent it is not player vs player. It is player vs victim. Your attitude is exactly why open world/non consensual pvp always fails or becomes so toxic only the bad guys are left running around whacking each other for no reason.