Hurf Derfman wrote: » This imagined army of griefers spawn camping newbies is kind of hilarious. If the starting zones somehow get over run with higher level corrupted killing lowbies for the lolz they could simply disable PVP in 1-10 zones or what not. But the thing is since everything in this thread worried about a theoretical system (that's apparently harder to grasp than thermo dynamics) you could in THEORY be a level 50 kill 3 level 1s and suddenly have the stats of a level 5 and in theory, get rekt by an angry mob of level 2s. That's of course IN THEORY. The point is de-leveling is not a THEORY. Sure you can uh, "die off" your corruption but the penalties are four, the number 4, that's F-O-U-R times worse than if you die from a NPC mob. Now, according to the wiki they're suggesting that player's killed by another player still suffer xp loss outside of corruption and to me that's not ok. But since it's only an idea at this point it might not be that big of a deal. In theory.
Warth wrote: » Hurf Derfman wrote: » This imagined army of griefers spawn camping newbies is kind of hilarious. If the starting zones somehow get over run with higher level corrupted killing lowbies for the lolz they could simply disable PVP in 1-10 zones or what not. But the thing is since everything in this thread worried about a theoretical system (that's apparently harder to grasp than thermo dynamics) you could in THEORY be a level 50 kill 3 level 1s and suddenly have the stats of a level 5 and in theory, get rekt by an angry mob of level 2s. That's of course IN THEORY. The point is de-leveling is not a THEORY. Sure you can uh, "die off" your corruption but the penalties are four, the number 4, that's F-O-U-R times worse than if you die from a NPC mob. Now, according to the wiki they're suggesting that player's killed by another player still suffer xp loss outside of corruption and to me that's not ok. But since it's only an idea at this point it might not be that big of a deal. In theory. I'd personally just go with the option of a x100 multiplier on corruption gain when you kill someone more than 39 Levels below you. They can kill them, but they'll have to work weeks on getting rid of the consequences.
Warth wrote: » I'd personally just go with the option of a x100 multiplier on corruption gain when you kill someone more than 39 Levels below you. They can kill them, but they'll have to work weeks on getting rid of the consequences.
Merek wrote: » Why bother farming on my main character when I can create a low level "mule" to do it for me? Nobody would attack him and I'd have everything to gain. Yeah, no...
Noaani wrote: » Tyrantor wrote: » Newbie Joe needs to suck it up and deal with it like the rest of us. Newbies aren't going to be bound to nodes and this newbie can move across the map with limited work, far less time (IMO) than tracking down some random do good guild in the area and then finding the person to "discuss" his RPK with. All this concern about Pkers - who do we report those Mobs to when they kill us? If the mobs kill you in the same way a player does, I believe the appropriate avenue for this is a bug report.
Tyrantor wrote: » Newbie Joe needs to suck it up and deal with it like the rest of us. Newbies aren't going to be bound to nodes and this newbie can move across the map with limited work, far less time (IMO) than tracking down some random do good guild in the area and then finding the person to "discuss" his RPK with. All this concern about Pkers - who do we report those Mobs to when they kill us?
Merek wrote: » Warth wrote: » Hurf Derfman wrote: » This imagined army of griefers spawn camping newbies is kind of hilarious. If the starting zones somehow get over run with higher level corrupted killing lowbies for the lolz they could simply disable PVP in 1-10 zones or what not. But the thing is since everything in this thread worried about a theoretical system (that's apparently harder to grasp than thermo dynamics) you could in THEORY be a level 50 kill 3 level 1s and suddenly have the stats of a level 5 and in theory, get rekt by an angry mob of level 2s. That's of course IN THEORY. The point is de-leveling is not a THEORY. Sure you can uh, "die off" your corruption but the penalties are four, the number 4, that's F-O-U-R times worse than if you die from a NPC mob. Now, according to the wiki they're suggesting that player's killed by another player still suffer xp loss outside of corruption and to me that's not ok. But since it's only an idea at this point it might not be that big of a deal. In theory. I'd personally just go with the option of a x100 multiplier on corruption gain when you kill someone more than 39 Levels below you. They can kill them, but they'll have to work weeks on getting rid of the consequences. Why bother farming on my main character when I can create a low level "mule" to do it for me? Nobody would attack him and I'd have everything to gain. Yeah, no...
Hurf Derfman wrote: » Now, according to the wiki they're suggesting that player's killed by another player still suffer xp loss outside of corruption and to me that's not ok. But since it's only an idea at this point it might not be that big of a deal. In theory.
Atama wrote: » Hurf Derfman wrote: » Now, according to the wiki they're suggesting that player's killed by another player still suffer xp loss outside of corruption and to me that's not ok. But since it's only an idea at this point it might not be that big of a deal. In theory. There is no XP loss on death. You get XP debt. Some might think that’s semantics but it’s not, it’s a huge difference. You won’t ever delevel, you just have to work a lot harder to advance. The death penalty might make you feel like you lost a level, though, as your stats temporarily drop...
Hurf Derfman wrote: » Atama wrote: » Hurf Derfman wrote: » Now, according to the wiki they're suggesting that player's killed by another player still suffer xp loss outside of corruption and to me that's not ok. But since it's only an idea at this point it might not be that big of a deal. In theory. There is no XP loss on death. You get XP debt. Some might think that’s semantics but it’s not, it’s a huge difference. You won’t ever delevel, you just have to work a lot harder to advance. The death penalty might make you feel like you lost a level, though, as your stats temporarily drop... And the second law of thermodynamics is... Either way you have lower stats and spend time doing lower tier content to work it off. Cool I don't have to change my gear. Other than that, literally just semantics.
Atama wrote: » Hurf Derfman wrote: » Atama wrote: » Hurf Derfman wrote: » Now, according to the wiki they're suggesting that player's killed by another player still suffer xp loss outside of corruption and to me that's not ok. But since it's only an idea at this point it might not be that big of a deal. In theory. There is no XP loss on death. You get XP debt. Some might think that’s semantics but it’s not, it’s a huge difference. You won’t ever delevel, you just have to work a lot harder to advance. The death penalty might make you feel like you lost a level, though, as your stats temporarily drop... And the second law of thermodynamics is... Either way you have lower stats and spend time doing lower tier content to work it off. Cool I don't have to change my gear. Other than that, literally just semantics. Uh, no. Your skills are also tied to your level. Imagine dropping a level and no longer being able to have a secondary class. Or being unable to do anything else gated by level. Getting a level is not just raising stats. Your stat loss won’t be identical to dropping a level. It might be worse, or not as bad. It might depend. But it’s not the same. Claiming you lose XP/levels is just misinformation. Claiming “semantics” is ignorant.
Merek wrote: » I completely dislike 3rd party interference in games. Once I'm in, I don't want an admin or anyone but players dealing with each other. So I'm all for this, However, I do find the corruption system too good to be true. I doubt it's going to be completely sound and un-cheesable. It'll get to the point where people bait those with good gear into getting corrupted simply to take it from them. The system forces all PVP to be "consensual" which removes most of the risk from doing anything in the game.
Hurf Derfman wrote: » Maybe once people get past thinking that all PVP is related to corruption we can move on to arguing about how xp debt is just a kinder gentler way to level down.
Noaani wrote: » Hurf Derfman wrote: » Maybe once people get past thinking that all PVP is related to corruption we can move on to arguing about how xp debt is just a kinder gentler way to level down. So, we can no longer argue they are the same thing. Are they similar? I mean, if you want to argue semantics, go for it. But are they the same? Hell no.
KHRONUS wrote: » I am going to kill people on sight. Especially when they run by me and do some dumb janky emote as if we are friends. I'm going to murder them, then I am going to call some guildees over and we are going to murder the friends that they bring. When we have fed our bloodlust, we will loot up, finish farming and head back home.
CROW3 wrote: » KHRONUS wrote: » I am going to kill people on sight. Especially when they run by me and do some dumb janky emote as if we are friends. I'm going to murder them, then I am going to call some guildees over and we are going to murder the friends that they bring. When we have fed our bloodlust, we will loot up, finish farming and head back home. This made me laugh. Our guild had a macroed KOS (kill on sight) list, that created very similar results. =D
KHRONUS wrote: » I am going to kill people on sight. Especially when they run by me and do some dumb janky emote as if we are friends. I'm going to murder them, then I am going to call some guildees over and we are going to murder the friends that they bring. When we have fed our bloodlust, we will loot up, finish farming and head back home. I'm never going to kill lowbies in low lvl areas. If a low level is traveling through a high lvl area.....I will certainly contemplate it. I will also focus players who do kill low levels. People wanting to be near my area that are not a citizen of my city will be murdered. This is my perspective of how I will play. Others will hate me but hey.....at least I didn't grind them at spawn.