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Dealing with random player killing in an open-world PvP MMO.

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    VyrakaVyraka Member, Alpha One
    I am both amused as well as put off by your assessment about me. You make so many assertions about me and my character, yet you don't know me at all. You keep projecting this smug, self-righteousness and alienating people by calling them names and insulting them.

    I mean - hell, you lumped me into the category of people who played Lineage 2. I've never played that game. Yet, you made it sound so important - like it justified all your words. But who cares?
    Axiom-Guild-Signature-Vyraka.png
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    mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    @CaptnChuck I'm sorry if i've missed a post but from what i've read, the biggest thing that counters what you have talked about is the decrease in pvp performance a corrupted player suffers as they gain corruption. You also gain more corruption from killing players that are lower level then you. As you kill people, you will get weaker and if they are lower level then you, you will be getting weaker faster. I believe steven has even mentioned that it was designed like this to counter the behavior you are talking about.

    In addition to this, we have recently learned about another mechanic where you will start to gain more corruption from kills based on the number of kills you have and this kill counter doesn't go away the same way as corruption.

    Yes, you could have a pvp alt but you can't kill for long before you have to stop and work off your corruption/negative exp you gained. Even if this were to not deter a player from playing this way, it does decrease the amount of time they can spend doing it.
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    Yikes man. I hope you are alright.
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    CaptnChuck wrote: »
    Say you're a lvl10 questing in the open world. You encounter a lvl20. He attacks you. You don't fight back as you know that you won't win. But guess what? He doesn't kill you either. He takes away half/more than half of your health and then stops fighting you. Now you can't quest anymore as your HP is so low. You'll be forced to use food, bandages etc. Once you're back to full, he does it again. How would you fix this issue with the current corruption system?

    @mcstackerson

    I was talking about this situation. You don't really gain any corruption here as you're not killing the player.
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    CaptnChuck wrote: »
    @Tyrantor

    Sorry man, I'm not even gonna read your reply. Its prob just some weak insult or something.

    I'm never going to read 3 paras from a guy who thought that implementing boss mechanics in an open world is the same as implementing them in an instanced one. You're beyond repair.

    That's cool. That's a good way to avoid reading how you're wrong. If this is how you're going to treat my replies I'd suggest everyone ignores your posts in an effort to save brain cells for those deserving.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
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    mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    CaptnChuck wrote: »
    CaptnChuck wrote: »
    Say you're a lvl10 questing in the open world. You encounter a lvl20. He attacks you. You don't fight back as you know that you won't win. But guess what? He doesn't kill you either. He takes away half/more than half of your health and then stops fighting you. Now you can't quest anymore as your HP is so low. You'll be forced to use food, bandages etc. Once you're back to full, he does it again. How would you fix this issue with the current corruption system?

    I was talking about this situation. You don't really gain any corruption here as you're not killing the player.

    Oh, one of those classic vacuum examples where no one else ever comes around and sees a combatant that they can freely attack.

    Beyond this being a waste of time if you are not getting anything from it, you are disincentivized from doing this because you are opening yourself up to being killed all because you want to mess with someone. Even if the death penalty is halved for being a combatant, it's still a penalty.

    But yea, it's one of those things we will see how it plays out during testing.
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    CaptnChuck wrote: »
    CaptnChuck wrote: »
    Say you're a lvl10 questing in the open world. You encounter a lvl20. He attacks you. You don't fight back as you know that you won't win. But guess what? He doesn't kill you either. He takes away half/more than half of your health and then stops fighting you. Now you can't quest anymore as your HP is so low. You'll be forced to use food, bandages etc. Once you're back to full, he does it again. How would you fix this issue with the current corruption system?

    I was talking about this situation. You don't really gain any corruption here as you're not killing the player.

    Oh, one of those classic vacuum examples where no one else ever comes around and sees a combatant that they can freely attack.

    Beyond this being a waste of time if you are not getting anything from it, you are disincentivized from doing this because you are opening yourself up to being killed all because you want to mess with someone. Even if the death penalty is halved for being a combatant, it's still a penalty.

    But yea, it's one of those things we will see how it plays out during testing.

    Yeah this is exactly the point I brought up as well. The person doing this is not doing it without risk. In fact, he won't even know if your guildies are on their way to PK him.
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    I feel bad for this kid. Like how many people have to come along and tell him he is wrong before he takes a hint? Oh well, there are always a few in every gaming community. Just is life I guess.
    SIG.png
    We are recruiting PvPers!
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    CaptnChuck wrote: »
    CaptnChuck wrote: »
    Say you're a lvl10 questing in the open world. You encounter a lvl20. He attacks you. You don't fight back as you know that you won't win. But guess what? He doesn't kill you either. He takes away half/more than half of your health and then stops fighting you. Now you can't quest anymore as your HP is so low. You'll be forced to use food, bandages etc. Once you're back to full, he does it again. How would you fix this issue with the current corruption system?

    @mcstackerson

    I was talking about this situation. You don't really gain any corruption here as you're not killing the player.

    You can't see anyone else HP bar. So this is going to be hard to time.
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    LegendaryIIILegendaryIII Member
    edited September 2020
    This thread is marvelous...it has ganking and grief'g... I was afraid I'd have to wait 2 years to see some PvP in AoC.
    ( Poster vs Poster)

    Chuck, you have a valid point: Intrepid should do whatever they can to limit or punish Grief'g.

    As long as it does not interfere with core game mechanics.

    Your example shouldn't be taken literally, but as a concept. Harassment without pre-determined consequence.

    What I think many others are trying to say is, no matter what Intrepid does in the design process, some people are jerks, and clever ones at that. Sometimes players need to take matters into their own hands.

    Not everything can be programmed out. Even if they fix the scenario you created, there will be a thousand other things people come up with.

    Don't get me wrong, I'm with you. I have no tolerance for griefers, but I'm also with the PvP'rs that watched Felucca empty out when Trammel was born.

    As a previous poster wrote, in Ultima Online, in order to make things more enjoyable for non-PvP'rs a safer land was created; Trammel. Guess what, players still found ways to grief others.

    In an online game, even with no PvP, jerks will be jerks. At least in a PvP game, you can do something about it.

    In your scenario: too weak to fight back, no guild, no friends, and no one coming to aid after asking on Gen chat. Leave, that's it. He's not trying to kill you. Leave. If he does kill you, leave. If he follows, Log out for 10 minutes.

    Is this ideal? Is it fair even?..not yet...but one day, you're going to see that guy again. And you're going to ask your guild for help grief'g the hell out of him.
    ( not speaking of "you" in particular, just the player in the situation)

    Myself, I never harass people, I'm not a hypocrite. I don't like it, I don't do it. But if someone puts out that Gen Chat Help request, I'm on my way. If I see someone grief'g others. If I can help, I will.

    I expect helpful players ( many of which are the avid PvPrs) will outnumber griefers by a hundred to one.

    Dealing with griefers is like bug-testing. There's only so much the 70? people at Intrepid can do. It's up to the player base, hundreds of thousands of people to do their part.


    PS: I'm new here. I have no friends or guild yet... please don't grief me. Oops, battery's about to die, grief away I'm logging anyway. 😁
    Deep into that Darkness peering. Long there I stood; Wondering, Fearing, Doubting...
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    What the hell did I come back to hahaha....umm... not going to contribute to the ranting and pve chatter... butttt, my easy fix to the hitting a player and keeping them low health to grief them...make it so if the griefer hit you and you die to a mob within a certain time of them attacking you, make it count as a PK assist so they gain corruption if you didn't hit them back... seems simple enough to me.
    GJjUGHx.gif
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    CaptnChuckCaptnChuck Member
    edited September 2020
    @LegendaryIII

    Couldn't have said it better myself.
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    BricktopBricktop Member
    edited September 2020
    CaptnChuck wrote: »
    @LegendaryIII

    Couldn't have said it better myself.

    You really couldn't of. You haven't been advocating for this approach that he and the rest of us will take at all. Additionally, notice how his post isn't full of teenage name calling and an over-all sense of "iamverysmart" either. Instead of crying for the game to be changed and the open world killed off to suit his needs, his solution is to make his own solutions.

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    CaptnChuckCaptnChuck Member
    edited September 2020
    Bricktop wrote: »
    CaptnChuck wrote: »
    @LegendaryIII

    Couldn't have said it better myself.

    Instead of crying for the game to be changed and the open world killed off to suit his needs, his solution is to make his own solutions.

    I never asked for the game to be changed. Merely stated a problem, a way to circumvent the corruption system. Several others have already found out other ways to game it. I just gave you one such example. My point was that the corruption system was unpolished and needed finishing. Plain and simple.

    You guys keep showing off how you do not understand anything I say cuz you've already labelled me as sort of a "carebear". So anything I say automatically becomes related to changing the game completely in order to avoid PvP. Maybe you should learn to read first before you type.
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    ViBunja wrote: »
    CaptnChuck wrote: »
    CaptnChuck wrote: »
    Say you're a lvl10 questing in the open world. You encounter a lvl20. He attacks you. You don't fight back as you know that you won't win. But guess what? He doesn't kill you either. He takes away half/more than half of your health and then stops fighting you. Now you can't quest anymore as your HP is so low. You'll be forced to use food, bandages etc. Once you're back to full, he does it again. How would you fix this issue with the current corruption system?

    @mcstackerson

    I was talking about this situation. You don't really gain any corruption here as you're not killing the player.

    You can't see anyone else HP bar. So this is going to be hard to time.

    You will be actually ... although not hp bar, but it will have a color coded bar, that based on colour will indicate rough percentage, like red at 30% or lower. So i hope this will be changed so you cant see any info on players hp.
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    If you have a top level player with all the top notch gear, weapon's there only so much PK he can do until it grabs attention either through the bounty hunting or maybe just another high levelled player near by.

    Personally ill be taking the gamble on anyone who is corrupted in the knowledge that he has more to lose than me. I might have a chance of killing him and looting him, if i die what's he gaining ?
    I'll tell you, 4 times more corruption and maybe a few eggs and a bit of ore.
    I can't see the advantages of ganking low level player's.
    I tell you what i know about Dwarf's.
    Very little
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    MalapapasMalapapas Member, Alpha One, Adventurer
    I am not sure if AoC will have zones that are a different tier of lvl i.e. area A is lvl 1-20 zone, area B 20-35 etc... but if you look at GW2 where a player can be downscaled or upscaled to the content they are playing the first part of this issue could easily be solved (disparity in power of the players is significantly less). Then the second part is simply generating a fair risk versus reward system for making the decision to PK.
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    The aren't any level zones.
    Downscaling, upscale your character is a complete immersion breaker. Another tick for one of the reason's i left GW2.
    I tell you what i know about Dwarf's.
    Very little
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    MalapapasMalapapas Member, Alpha One, Adventurer
    @Deadly Dave

    There is also not much "immersion" in getting ganked by someone 50+ lvls higher than you fully geared, unless "immersion" means toxicity. Maybe the compromise is as follows:

    I am lvl 20. I came across another player within 5 lvls of me i.e. as low as lvl 15 or high as lvl 25. I gank this player putting both of us into combat. The moment I do this that opens me up for any lvl player to attack so the lvl 50 player that was around the corner comes and kills me. But unless I initiated that combat state that lvl 50 player cannot just randomly attack me. Only those within lvls 15 to 25 can freely gank me.
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    TyrantorTyrantor Member
    edited September 2020
    Malapapas wrote: »
    @Deadly Dave

    There is also not much "immersion" in getting ganked by someone 50+ lvls higher than you fully geared, unless "immersion" means toxicity. Maybe the compromise is as follows:

    I am lvl 20. I came across another player within 5 lvls of me i.e. as low as lvl 15 or high as lvl 25. I gank this player putting both of us into combat. The moment I do this that opens me up for any lvl player to attack so the lvl 50 player that was around the corner comes and kills me. But unless I initiated that combat state that lvl 50 player cannot just randomly attack me. Only those within lvls 15 to 25 can freely gank me.

    The corruption system is already going to severely punish the person who's substantially higher level "ganking" lowbies. A single newbie kill like that could result in their corruption causing worn gear loss. You want to create safety for yourself while reducing the "immersion" of the game that you are trying to save apparently.

    How immersive is the game if every time you see someone substantially higher level it's of no concern? There is much more immersion in game when you're minding your own business and some high level rolls into the area and now you have to make a decision to fight, flee or talk to this person such as "Hey i'm just farming this camp we cool"? Maybe he replies back and says "Yep just running through zone" or maybe he's mute to your message and you have to decide what to do and risk death.

    The whole point in immersion from the PvP side of it is that the game isn't going to protect you just because of a level difference. This concept makes sense in games that have no corruption (See EQ) but this game is designed to penalize people who go out of their way to do things like this. You may not think it's fair that you die to othese people, but they accepted the risk when they attacked you and will in most circumstances die many more times than you did.

    This whole argument of "It's not fair I can die because X" is short sighted and selfish concern over random hypotheticals. You could die to the same mob 100x because the AI is too smart for you, or you're not high enough level to fight it, but you're not here complaining about that even though it's just as hypothetical as dying in PvP for the same reasons. Should the developer change it so that only mobs in the 15-25 level range can attack you, and vice versa? So you can't help a low level friend level, or you can just run through the highest level dungeons and the mobs don't attack you, because that's not fair and it ruins immersion if it's not fair? Maybe there is a quest you forgot to do that starts some legendary item later in the game after you max out but too bad now because the mob is a low level and woops you didn't know about this quest guess you'll never get that legendary item now.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
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    Malapapas wrote: »
    @Deadly Dave

    There is also not much "immersion" in getting ganked by someone 50+ lvls higher than you fully geared, unless "immersion" means toxicity. Maybe the compromise is as follows:

    I am lvl 20. I came across another player within 5 lvls of me i.e. as low as lvl 15 or high as lvl 25. I gank this player putting both of us into combat. The moment I do this that opens me up for any lvl player to attack so the lvl 50 player that was around the corner comes and kills me. But unless I initiated that combat state that lvl 50 player cannot just randomly attack me. Only those within lvls 15 to 25 can freely gank me.

    That would be limitation... i hope they don't implement this. Players should be able to kill anyone, regardless, but face consequences. They have a good flagging and corruption system in place, so dont worry about ocasional ganks or kills, its part of the game, but it wont be constantly...
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    In your scenario: too weak to fight back, no guild, no friends, and no one coming to aid after asking on Gen chat. Leave, that's it. He's not trying to kill you. Leave. If he does kill you, leave. If he follows, Log out for 10 minutes.

    LOL @CaptnChuck this is what you couldn't agree more too? Amazing, considering, it's been suggested multiple times in this thread. GG

    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
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    If you get ganked and have no friends / guild or whatever you just change spot or logout, that's how it is in open world pvp games.
    unforgiven_V3.png
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    I foresee Intrepid having a "Corruption" kill counter. So, if you attack a player, and they die to a mob (say 30 min later), you get flagged with Corruption (eg. like tagging a mob and later someone kills it, you get reward. Suprise!). Further punishing reds. Reason I never chimed in, on this, it's default in my brain, for some stupid reason. Just makes sense to me. Perhaps that's a discussion.

    AoC is a MMORPG. If people are being griefed, word gets out, and Weekend Warriors will always come to the rescue, ready to grief the griefers. Everyone looks for an excuse to grief, what better reason?

    "This guy keeps griefing me!"
    "Ya? Me too. Help plz!"
    "You guys hear about the griefers in freshy zone?"
    "Lets have some fun. What guild is he in?"

    Player Policing is a very effective. These forums are evident. 😁
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    Dolyem wrote: »
    What the hell did I come back to hahaha....umm... not going to contribute to the ranting and pve chatter... butttt, my easy fix to the hitting a player and keeping them low health to grief them...make it so if the griefer hit you and you die to a mob within a certain time of them attacking you, make it count as a PK assist so they gain corruption if you didn't hit them back... seems simple enough to me.

    Reposting this since yall are still just arguing @CaptnChuck. Here is your solution to your original dilemma
    GJjUGHx.gif
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    Kneczhevo wrote: »
    I foresee Intrepid having a "Corruption" kill counter. So, if you attack a player, and they die to a mob (say 30 min later), you get flagged with Corruption (eg. like tagging a mob and later someone kills it, you get reward. Suprise!). Further punishing reds. Reason I never chimed in, on this, it's default in my brain, for some stupid reason. Just makes sense to me. Perhaps that's a discussion.

    Wow, very bad idea...getting pk for flagging on someone? and even after 30 minutes? :D Sorry dude, but thats worst idea I have ever heard in this thread. Imagine someone flags on you, you call ur buddies, the go killyourself with a mob, so he gets pk, your buddies kill him, take his shit... very bad idea. You all should stop worrying, the corruption system as it was explained will work very well in preventing constant low lvl griefing, while not restricting players actions.
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    Malapapas wrote: »
    @Deadly Dave

    There is also not much "immersion" in getting ganked by someone 50+ lvls higher than you fully geared, unless "immersion" means toxicity. Maybe the compromise is as follows:

    I am lvl 20. I came across another player within 5 lvls of me i.e. as low as lvl 15 or high as lvl 25. I gank this player putting both of us into combat. The moment I do this that opens me up for any lvl player to attack so the lvl 50 player that was around the corner comes and kills me. But unless I initiated that combat state that lvl 50 player cannot just randomly attack me. Only those within lvls 15 to 25 can freely gank me.

    I for one will not be travelling the world alone.
    I got a pen a little book, i write down all idiot's, in the hope that one day are paths will cross in a different scenario.
    I just can't see the attraction to pk low level players just because you can. What benefits are you getting ? the game has so much content, why would so many players be interested in low level ganking, i think it's not a concern.
    Majority of players will be hopefully enjoying other aspect's of the game.
    I tell you what i know about Dwarf's.
    Very little
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    WarthWarth Member
    edited September 2020
    bigepeen wrote: »
    CaptnChuck wrote: »
    A lot of you think that the corruption system is more than sufficient as is. It isn't. There are a ton of ways to bypass corruption. I'll state one such example and I want you @Mojottv , @Dolyem , @Bricktop , @bigepeen , to tell me how the corruption system will address it.

    Say you're a lvl10 questing in the open world. You encounter a lvl20. He attacks you. You don't fight back as you know that you won't win. But guess what? He doesn't kill you either. He takes away half/more than half of your health and then stops fighting you. Now you can't quest anymore as you're HP is so low. You'll be forced to use food, bandages etc. Once you're back to full, he does it again. How would you fix this issue with the current corruption system?

    Yeah I've thought about this. It is my opinion that if you are willing to commit to attacking a non-combatant, then you should be all-in and try to kill him. So I would be fine if Intrepid decided to change the trigger for becoming corrupted from killing a non-combatant to attacking a non-combatant.

    However, this raises some other concerns. Especially with mining/harvesting scarce resources (which Intrepid has cited as a main reason for engaging in open world PvP). We don't want a lvl 10 alt to waltz in and start mining valuable resources while others have to fight for it. Basically, the lvl 10 will know that he will cause massive corruption penalties to the lvl 50s that are killing him to protect the scarce resources, and he will just keep on coming back every time he dies, stacking corruption on to the people defending the resource. Previously, you would've been able to perma-stun him and disrupt him from gathering the resource without getting corrupted, however, now this would make you gain corruption. A solution to this is to only put scarce resources in zones that force everyone inside to flag as combatants. I'm not sure if Intrepid is already planning to do this or not, but it would make sense. It's a win-win in my opinion because it would be interesting to have dangerous, high level areas where there are only combatants allowed.
    Malapapas wrote: »
    @Deadly Dave

    There is also not much "immersion" in getting ganked by someone 50+ lvls higher than you fully geared, unless "immersion" means toxicity. Maybe the compromise is as follows:

    I am lvl 20. I came across another player within 5 lvls of me i.e. as low as lvl 15 or high as lvl 25. I gank this player putting both of us into combat. The moment I do this that opens me up for any lvl player to attack so the lvl 50 player that was around the corner comes and kills me. But unless I initiated that combat state that lvl 50 player cannot just randomly attack me. Only those within lvls 15 to 25 can freely gank me.

    I for one will not be travelling the world alone.
    I got a pen a little book, i write down all idiot's, in the hope that one day are paths will cross in a different scenario.
    I just can't see the attraction to pk low level players just because you can. What benefits are you getting ? the game has so much content, why would so many players be interested in low level ganking, i think it's not a concern.
    Majority of players will be hopefully enjoying other aspect's of the game.

    Love your attitude. That's exactly how it should be. If the famous low level griefer keeps doing that, then he will merely progress backwards. You on the other hand will keep progressing to the point, where you can beat the guy easily. That's when payday is here. Nothing feels quite as fulfilling as smacking around the bully that has griefed you before.

    So many players aren't interested in griefing low levels. Its just a select view, a very small minority. The people worrying about this are the carebears who can't stand getting killed occassionally.
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    CaptnChuckCaptnChuck Member
    edited September 2020
    @Warth

    Oh look, another "carebear-namer". Apparently, saying that the corruption system needs polishing makes a lot of these "carebear-namers" come out of their hideout. We'll see who the real carebear is in game.
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    @CaptnChuck

    i'm sorry if you felt offended by what i just said.Wait,not really.

    Interestingly enough, I have been pointing out the problem you have in the past. Constantly knocking someone down to low health was a very common strategy in L2. One that was primarily coming from the fact that the karma system only barely fulfilled its intended use.

    Who should the karma/corruption system primarily punish? The lowlife that griefs and ganks for fun. The more helpless the victim, the more fun this type has? Are they punished by it? Barely. Why? because they won't use their lvl 50 to kill newbies. They will use a lvl 20 alt to gank the level 10s. To avoid the level difference penalty, easy work off exp debt and supply him with strong but cheap gear pieces.

    Who does it punish? The people who get into occassional struggles with other people farming/gathering the same spot. Since these are the people who only want to progress, but essentially become a loot pinata to every green in a 10 mile radius. Red is the worst thing that can happen to them, as it pretty much nullifies the progress they can make as they'll be hunted like a bunch of foxes in 18th century england.

    They can't defend themselves as it will only incurr further corruption. As lo ng as the occassional PvPers (who do it for a reason) can't at least hope to have a net-gain from going corrupt, they will imaginable to get rid of the other person while not incurring corruption. Including the example you brought. Prevent that and they'll just find another way, because that's what they gotta do in this corrupt system.

    Until you give them a fair chance to defend themselves and possibly survive while being corrupted, this will not change.

    Don't get me wrong, a corrupted player attacking other players should feel the full punishment of the corruption system, but if a person that got corrupted from a single occassional kill can't defend hinself against 99% of the server? Then he will do everything to get what he wants without going corrupt in the first place
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