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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I mean - hell, you lumped me into the category of people who played Lineage 2. I've never played that game. Yet, you made it sound so important - like it justified all your words. But who cares?
In addition to this, we have recently learned about another mechanic where you will start to gain more corruption from kills based on the number of kills you have and this kill counter doesn't go away the same way as corruption.
Yes, you could have a pvp alt but you can't kill for long before you have to stop and work off your corruption/negative exp you gained. Even if this were to not deter a player from playing this way, it does decrease the amount of time they can spend doing it.
@mcstackerson
I was talking about this situation. You don't really gain any corruption here as you're not killing the player.
That's cool. That's a good way to avoid reading how you're wrong. If this is how you're going to treat my replies I'd suggest everyone ignores your posts in an effort to save brain cells for those deserving.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
Oh, one of those classic vacuum examples where no one else ever comes around and sees a combatant that they can freely attack.
Beyond this being a waste of time if you are not getting anything from it, you are disincentivized from doing this because you are opening yourself up to being killed all because you want to mess with someone. Even if the death penalty is halved for being a combatant, it's still a penalty.
But yea, it's one of those things we will see how it plays out during testing.
Yeah this is exactly the point I brought up as well. The person doing this is not doing it without risk. In fact, he won't even know if your guildies are on their way to PK him.
You can't see anyone else HP bar. So this is going to be hard to time.
( Poster vs Poster)
Chuck, you have a valid point: Intrepid should do whatever they can to limit or punish Grief'g.
As long as it does not interfere with core game mechanics.
Your example shouldn't be taken literally, but as a concept. Harassment without pre-determined consequence.
What I think many others are trying to say is, no matter what Intrepid does in the design process, some people are jerks, and clever ones at that. Sometimes players need to take matters into their own hands.
Not everything can be programmed out. Even if they fix the scenario you created, there will be a thousand other things people come up with.
Don't get me wrong, I'm with you. I have no tolerance for griefers, but I'm also with the PvP'rs that watched Felucca empty out when Trammel was born.
As a previous poster wrote, in Ultima Online, in order to make things more enjoyable for non-PvP'rs a safer land was created; Trammel. Guess what, players still found ways to grief others.
In an online game, even with no PvP, jerks will be jerks. At least in a PvP game, you can do something about it.
In your scenario: too weak to fight back, no guild, no friends, and no one coming to aid after asking on Gen chat. Leave, that's it. He's not trying to kill you. Leave. If he does kill you, leave. If he follows, Log out for 10 minutes.
Is this ideal? Is it fair even?..not yet...but one day, you're going to see that guy again. And you're going to ask your guild for help grief'g the hell out of him.
( not speaking of "you" in particular, just the player in the situation)
Myself, I never harass people, I'm not a hypocrite. I don't like it, I don't do it. But if someone puts out that Gen Chat Help request, I'm on my way. If I see someone grief'g others. If I can help, I will.
I expect helpful players ( many of which are the avid PvPrs) will outnumber griefers by a hundred to one.
Dealing with griefers is like bug-testing. There's only so much the 70? people at Intrepid can do. It's up to the player base, hundreds of thousands of people to do their part.
PS: I'm new here. I have no friends or guild yet... please don't grief me. Oops, battery's about to die, grief away I'm logging anyway. 😁
Couldn't have said it better myself.
You really couldn't of. You haven't been advocating for this approach that he and the rest of us will take at all. Additionally, notice how his post isn't full of teenage name calling and an over-all sense of "iamverysmart" either. Instead of crying for the game to be changed and the open world killed off to suit his needs, his solution is to make his own solutions.
I never asked for the game to be changed. Merely stated a problem, a way to circumvent the corruption system. Several others have already found out other ways to game it. I just gave you one such example. My point was that the corruption system was unpolished and needed finishing. Plain and simple.
You guys keep showing off how you do not understand anything I say cuz you've already labelled me as sort of a "carebear". So anything I say automatically becomes related to changing the game completely in order to avoid PvP. Maybe you should learn to read first before you type.
You will be actually ... although not hp bar, but it will have a color coded bar, that based on colour will indicate rough percentage, like red at 30% or lower. So i hope this will be changed so you cant see any info on players hp.
Personally ill be taking the gamble on anyone who is corrupted in the knowledge that he has more to lose than me. I might have a chance of killing him and looting him, if i die what's he gaining ?
I'll tell you, 4 times more corruption and maybe a few eggs and a bit of ore.
I can't see the advantages of ganking low level player's.
Very little
Downscaling, upscale your character is a complete immersion breaker. Another tick for one of the reason's i left GW2.
Very little
There is also not much "immersion" in getting ganked by someone 50+ lvls higher than you fully geared, unless "immersion" means toxicity. Maybe the compromise is as follows:
I am lvl 20. I came across another player within 5 lvls of me i.e. as low as lvl 15 or high as lvl 25. I gank this player putting both of us into combat. The moment I do this that opens me up for any lvl player to attack so the lvl 50 player that was around the corner comes and kills me. But unless I initiated that combat state that lvl 50 player cannot just randomly attack me. Only those within lvls 15 to 25 can freely gank me.
The corruption system is already going to severely punish the person who's substantially higher level "ganking" lowbies. A single newbie kill like that could result in their corruption causing worn gear loss. You want to create safety for yourself while reducing the "immersion" of the game that you are trying to save apparently.
How immersive is the game if every time you see someone substantially higher level it's of no concern? There is much more immersion in game when you're minding your own business and some high level rolls into the area and now you have to make a decision to fight, flee or talk to this person such as "Hey i'm just farming this camp we cool"? Maybe he replies back and says "Yep just running through zone" or maybe he's mute to your message and you have to decide what to do and risk death.
The whole point in immersion from the PvP side of it is that the game isn't going to protect you just because of a level difference. This concept makes sense in games that have no corruption (See EQ) but this game is designed to penalize people who go out of their way to do things like this. You may not think it's fair that you die to othese people, but they accepted the risk when they attacked you and will in most circumstances die many more times than you did.
This whole argument of "It's not fair I can die because X" is short sighted and selfish concern over random hypotheticals. You could die to the same mob 100x because the AI is too smart for you, or you're not high enough level to fight it, but you're not here complaining about that even though it's just as hypothetical as dying in PvP for the same reasons. Should the developer change it so that only mobs in the 15-25 level range can attack you, and vice versa? So you can't help a low level friend level, or you can just run through the highest level dungeons and the mobs don't attack you, because that's not fair and it ruins immersion if it's not fair? Maybe there is a quest you forgot to do that starts some legendary item later in the game after you max out but too bad now because the mob is a low level and woops you didn't know about this quest guess you'll never get that legendary item now.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
That would be limitation... i hope they don't implement this. Players should be able to kill anyone, regardless, but face consequences. They have a good flagging and corruption system in place, so dont worry about ocasional ganks or kills, its part of the game, but it wont be constantly...
LOL @CaptnChuck this is what you couldn't agree more too? Amazing, considering, it's been suggested multiple times in this thread. GG
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
AoC is a MMORPG. If people are being griefed, word gets out, and Weekend Warriors will always come to the rescue, ready to grief the griefers. Everyone looks for an excuse to grief, what better reason?
"This guy keeps griefing me!"
"Ya? Me too. Help plz!"
"You guys hear about the griefers in freshy zone?"
"Lets have some fun. What guild is he in?"
Player Policing is a very effective. These forums are evident. 😁
Reposting this since yall are still just arguing @CaptnChuck. Here is your solution to your original dilemma
Wow, very bad idea...getting pk for flagging on someone? and even after 30 minutes? Sorry dude, but thats worst idea I have ever heard in this thread. Imagine someone flags on you, you call ur buddies, the go killyourself with a mob, so he gets pk, your buddies kill him, take his shit... very bad idea. You all should stop worrying, the corruption system as it was explained will work very well in preventing constant low lvl griefing, while not restricting players actions.
I for one will not be travelling the world alone.
I got a pen a little book, i write down all idiot's, in the hope that one day are paths will cross in a different scenario.
I just can't see the attraction to pk low level players just because you can. What benefits are you getting ? the game has so much content, why would so many players be interested in low level ganking, i think it's not a concern.
Majority of players will be hopefully enjoying other aspect's of the game.
Very little
Love your attitude. That's exactly how it should be. If the famous low level griefer keeps doing that, then he will merely progress backwards. You on the other hand will keep progressing to the point, where you can beat the guy easily. That's when payday is here. Nothing feels quite as fulfilling as smacking around the bully that has griefed you before.
So many players aren't interested in griefing low levels. Its just a select view, a very small minority. The people worrying about this are the carebears who can't stand getting killed occassionally.
Oh look, another "carebear-namer". Apparently, saying that the corruption system needs polishing makes a lot of these "carebear-namers" come out of their hideout. We'll see who the real carebear is in game.
i'm sorry if you felt offended by what i just said.Wait,not really.
Interestingly enough, I have been pointing out the problem you have in the past. Constantly knocking someone down to low health was a very common strategy in L2. One that was primarily coming from the fact that the karma system only barely fulfilled its intended use.
Who should the karma/corruption system primarily punish? The lowlife that griefs and ganks for fun. The more helpless the victim, the more fun this type has? Are they punished by it? Barely. Why? because they won't use their lvl 50 to kill newbies. They will use a lvl 20 alt to gank the level 10s. To avoid the level difference penalty, easy work off exp debt and supply him with strong but cheap gear pieces.
Who does it punish? The people who get into occassional struggles with other people farming/gathering the same spot. Since these are the people who only want to progress, but essentially become a loot pinata to every green in a 10 mile radius. Red is the worst thing that can happen to them, as it pretty much nullifies the progress they can make as they'll be hunted like a bunch of foxes in 18th century england.
They can't defend themselves as it will only incurr further corruption. As lo ng as the occassional PvPers (who do it for a reason) can't at least hope to have a net-gain from going corrupt, they will imaginable to get rid of the other person while not incurring corruption. Including the example you brought. Prevent that and they'll just find another way, because that's what they gotta do in this corrupt system.
Until you give them a fair chance to defend themselves and possibly survive while being corrupted, this will not change.
Don't get me wrong, a corrupted player attacking other players should feel the full punishment of the corruption system, but if a person that got corrupted from a single occassional kill can't defend hinself against 99% of the server? Then he will do everything to get what he wants without going corrupt in the first place