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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Asking so we can update the wiki quote from 2017:
Checkmate Leader | EU | The Ashes Post
Asking because I heard you mention if it didn't work you would just use tab target which breaks immersion IMO.
This battles should be treated as a round in CS. Siege, overwatch or any other objective-based games where you have a number of people in team and time limit to kill other team or do the objective.
Согласен, так на много интереснее!!! / I agree, it's much more interesting!!!
Maybe this has been asked already, but I have not seen anything regarding it. Apologies if it is a duplicate.
With the node system, it seems like regions will be open for all players to explore. With PvE content, will there be level scaling? Will certain quests be accessible only to certain levels? Will there be high level monsters around some lvl 5 or lvl 6 nodes that might prevent begginer level players from going to those nodes, or will higher challenge level content simply require you to go deeper into the "wilds." Can I, as a noob, accidentally stumble across a big bad monster (that isn't a world boss) and get rekt? I'm just curious how that will work!
Question:
Will we be able to trigger skills with combinations of keystrokes (W/A/S/D/LMB/RMB/Q/E/R/F/C/Shift/Ctrl) and reuse the same keys as parts of different combinations?
Explanation:
BDO used this system.
You could either place them traditionally in the hotbar, or trigger them by using combinations of W/A/S/D/LMB/RMB/Q/E/R/F/C/Shift/Ctrl.
This allowed for higher combat fluidity and integrated directional skills seamlessly.
It also allowed for the same key to trigger different skills, as part of a different combinations - something that can't be achieved by simply assigning single keystrokes.
It set a new bar for action combat in my eyes, increasing the skillcap even further, without affecting more casual players, since the hotbar remained as a way to trigger skills. I would love to see a similar system in AOC.
I think that it gets the PVP to a really competitive mode, RNG in PVP sucks, atleast in Arenas should be like that in my opinion.
You could change the RNG system for Resilience system similar to World of Warcraft?
For example if you have critical strike then you have resilience penetration.
And if you have block % you have the equivalent on resilience defense.
will there be changes or do you have something else in mind regarding this?
On to the question, being a rouge player, I'm very interested in the stealth mechanic. I also like the ranger's ability to track. I'm wondering how the stealth is going to work, how the stealth will be versed with the tracking ability, and what would happen if bounty hunters were tracking you on the map because you gained too much corruption. If you were sheathed, would they be able to see you? How would that work?
Thanks, good luck.
Языков я конечно же кроме русского не знаю
Но, пожалуй, озвучу здесь пару вопросов, которые меня волнуют:
1. Когда снова появятся региональные цены на наборы раннего доступа?
2. Какое влияние рейды будут иметь на геймплей?
Так получилось, что wow мне пришлось оставить из за непопадания в рейды из-за работы, а это очень сильно влияло на прогресс. Не хотелось бы повторения истории.
Очень верю в проект, а предчувствие меня подводит редко🤗