Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Yes.
Ashes will have a Prime Time Window that the main events take place in (Sieges, Objectives for Wars, etc)
These will be based on the location of the servers. EU, NA - East, NA - West [Maybe NA-Central], OCE, SEA.
Will there be some sort of a photo mode like in FFXIV or BDO?
You know, for all these fun cosmetics and amazing environments
Something world of warcraft, aswell as Archeage has always done well is movement, smooth animations, left and right strafing with model changes rather than your character just "sliding" sideways, no delay/ramp up time on movement, instant acceleration as well as world interaction physics (sliding, falling, not getting stuck on one rock because the texture was "pointy")
Steven has backtracked that statement.
Housing leads to citizenship eligibility, not the other way around.
I do know that you dont want exxagerated armors (like the shoulderpads in wow) and such but will there be some bigger/bulkier armor for people who want to make a beefy/juggernaut type character? same thing with weapons, will there be weapons like large warhammers and zweihanders?
some examples of what i mean : https://imgur.com/a/frziin8
if anyone else knows if they already responded to this i would love to know.
In more linear MMOs you'd get your gear from the dungeons before the raid and then gear up from said raid, in order to face the next tier of raids.
Since all of these are node development dependent, will players be forced out of their home node to farm different dungeons across the world, and hope X or Y raid doesn't disappear in the meanwhile?
Will there be any areas in the world that are so corrupted they seep into the player if they are there for too long, slowly causing corruption or something similar?
Clarification:
An example of this would be if you engaged a hard world boss, and you would slowly gain corruption while fighting it. Since corruption reduces stats such as health and damage, increases drop rate of gear the more corruption you have it would incentivize PvPers to attempt to gank the players attempting the boss (corruptionless death won't do that since people won't be bringing gatherables to raids), while it would incentivize the players attempting the boss to bring some PvPers along for defence. It would be a race against time for the PvErs since if the defending PvPers were wiped, they would be easily overrun due to having corruption – especially if it was towards the end of the encounter – building tension as the fight dragged on.
If unable to, will I have to wait until all debuffs and poison effects wear off before summoning a mount. Can I just summon a mount once a creature has died.
Also Which is better, Chicken or steak Cali burrito?
😏