Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Would love to see this making everyone stand out and not having the same dragon model.
1. Is there an updated timeline for alphas/betas?
2. Is the combat developed enough where we might be able to see a comprehensive video on some of the different classes?
Example: Leader > 2nd in command > Officer ect..
My question is: Do all living things on Verra disintegrate to ash upon dying?
Edit: In regards to Dreoh's response, yes all the players are blessed by the goddess of life, but wouldn't that also apply to every other living creature on Verra too? I guess another way to word my question is what creatures don't disintegrate to ash, given that everything besides the corrupted (and maybe tulnar?) came from the goddess of life?
Dragons (sometimes referred to as Wyrms or Wyrmlings) are able to be used as mounts, others will serve as NPCs: Some will be bosses or monsters that players can fight.
Dragon mounts are classed as royal mounts (tier 3) that are capable of true flight when utilized by Mayors of metropolis nodes or Kings and Queens of Guild castles.
Royal mounts are 3 or 4 times larger than gliding mounts (tier 2 mounts).
Certain tier 2 mount skins can be upgraded to tier 3 skins to accommodate the size difference.
Dragon eggs can also drop from legendary world bosses. These will be temporary mounts that exist for a limited duration.
We reserved it to very very few people per server, which is also going to make it a lot more meaningful when those flying dragons come into play for certain events. – Steven Sharif
https://ashesofcreation.wiki/Royal_mounts
As stated in other content, you can expect about 10 players to have a flying mount on the server at any time (that is out of 10.000 concurrent players at launch).
https://ashesofcreation.wiki/Underrealm#Underrealm_nodes
The Underrealm is estimated to be 100 km2 in area.
The underrealm is not contiguous across the entire map. There will be areas that are obstructed by chasms or other features.
The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.
Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.
The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world. – Steven Sharif
We've also talked about node states affecting what openings are open and what things are closed. So not all entrances to the Underrealm will be open at the same time. So that configuration can shift and different routes will open up and be more advantageous than other routes. – Jeffrey Bard
Underrealm nodes and nodes directly above them are considered adjacent but do not exist in the same ZOI.
There will be "bleed over" between underrealm nodes and surface nodes in terms of influence and interaction.
There may be visual queues above ground that indicate influence from underrealm nodes in that area.
That might be a little bit of a departure from our design in the past. I know originally you know like two-plus years ago we were discussing how those would be independent of each other, but I think as we further defined the layout of the world map itself you know it made more sense for those to have some interaction and influence that's combined.– Steven Sharif
This is my personal feedback, shared to help the game thrive in its niche.
You're very welcome my brother/sister/wet adhesive bandage @SoggyBandaid
Yes
The nodes that are influencing the dungeon/raid the boss is in, determine what type of skills the boss has.
This is from 2017/2018 Livestream where Jeff and Steven discussed it.
They said when they showed it that the lore is that the people immigrating from Sanctus who have been blessed by the goddess of life are the ones who do it.
Which now makes me wonder about Tulnar
Chat bubbles will be able to be toggled on or off by players. There will be options to manage the bubbles to reduce visual clutter.
We do want to include chat bubbles. We do want to include a host of options that will allow you to manage those bubbles so you can turn them on, you don't see just a field of bubbles. – Jeffrey Bard
https://ashesofcreation.wiki/In_game_chat
For more specific categories:
untargeted profanity/slurs in chat (not attacking anyone),
targeted profanity/slurs in-game (gamer words dished out in 'serious' drama)
continual harassment on other platforms (Discord, Reddit, etc.)
Will each monster have its own, individually assigned, set of resistances and vulnerabilities or will the game feature specific 'types' with their resistances and vulnerabilities which would then be assigned to each monster?
I.e., will you do it the D&D way or the Pokémon way?
https://ashesofcreation.wiki/Stables
Stables in Ashes of Creation refer to:
An area used to breed animals within the Animal husbandry profession.
A building for housing mounts.
Also:
Royal mounts must be mounted in a royal stables in order to fly.
The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish. – Steven Sharif
There are three levels of flagging for world PvP in Ashes of Creation.
Non-combatant (green)
Combatant (purple)
https://ashesofcreation.wiki/Player_flagging