Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed.– Steven Sharif
Addons and DPS meters will not be allowed.
The developers don't want addons/mods to be necessary to experience the game.
- The design of the game API is still under consideration.
- There will be integrations available for streaming services such as Twitch and a few other services, but it's not something that will be exposed through an API just yet.
- The developers believe that parsers (DPS meters) can have negative effects.
The idea is to make a one-stop-shop from the company when it comes to in-game systems... We don't really want to have addons in my opinion.– Steven Sharifhttps://ashesofcreation.wiki/Combat#Addons.2F_DPS_meters
There are currently discussions on the matter in the General Discussion section of the forums. Good way to have your voice and opinion recorded.
Bulletin boards
Bulletin boards are available within nodes and player taverns.
Bulletin board jobs
Job types include.
https://ashesofcreation.wiki/Group_dynamics#Group_finder
Though no specifically aquatic race:
Tulnar is a playable race in Ashes of Creation. The Tulnar fled to the Underrealm to escape the Corruption that befell Verra.
Were the Tulnar a result of corruption in their creation, or was it purely a kind of you know crossbreeding between the multiple minor and major races that existed in the Underrealm during the after the apocalypse? They are not a result of corruption. So there is no corruption that was that was taken into account during their creation.– Steven Sharif
Tulnar is the only race with the capability to adjust racial appearance in a significant manner.
Tulnar do not equal furries, but there are definitely some bestial components that you can scale up when you're creating your Tulnar character, so you could max that setting I guess. Whether or not that would give you what you would think of as a furry, I guess it's going to be up to your interpretation of what a Furry is.– Steven Sharif
Q: Will character creator allow us to make Tulnar that might look somewhat like Kobolds from Pathfinder or DnD?
A: I wouldn't say exactly, but there's definitely elements of Kobolds that you could incorporate in a character creator with the Tulnar, yes. – Steven Sharif
The Underrealm seems to have some of that:
https://ashesofcreation.wiki/Underrealm
(Bolded the most relevant part)
Freeholds may be placed anywhere within the ZOI of a stage 3 node (or higher) so long as they are not in close proximity to any of the following:
The more advanced a node is, the more freeholds can be built within its ZOI.
Ample space will be available to place freeholds in the ZOI of a village node.
Collections of freeholds placed together are considered part of their parent node and do not become a separate node, other than via roleplay.
https://ashesofcreation.wiki/Freeholds#Freehold_placement
Freeholds may be attacked by any player for a period of two hours following a successful siege against its parent node.
After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.
If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.– Margaret Krohn
https://ashesofcreation.wiki/Freeholds#Freehold_destructibility
Players who refer and invite new players can receive 15% of their account purchases back as Intrepid Bucks.
Intrepid Bucks
Intrepid Bucks earned through the Referral program can be used to:
https://ashesofcreation.wiki/Subscription_model
With systems furthering in development, what feature are you most excited for and why?
Will all the 3 types of ‘quests’ be given by NPCs or is there a specific location for each of those. e.g. a notification board in town for ‘tasks’, some sort of announcement for ‘events’ and NPCs for ‘narratives’.
https://ashesofcreation.wiki/Quests
https://ashesofcreation.wiki/Bulletin_boards
Question: Will AoC have an "enrage system" on Open-world mobs, essentially giving the aggro'ed mobs stat buffs if a player is unable to kill them within a certain time-frame?
Example:
e.g You aggro 8 Mobs and have to kill them within a 30 second time-frame. If not killed they enrage (regardless of Mob type), and make the combat more challenging.
Reasoning:
1. This would prevent players from Over-tagging so as to ensure other players in the vicinity are also able to find mob spots.
2. Make grinding more engaging, challenging, and mindful - MMORPGs already suffer from monotonous grinding, this system could potentially alleviate that general consensus if done right!
I also believe this falls within AoC's desire for the game to have an overarching Risk v Reward scenario. It could potentially tie in very nicely with the lore of corruption in AoC. A player would now have to decide if they have bitten off more than they can chew, and then either fight or flight response would kick in!
In the same situation above, lets say you pull 5 mobs and are able to kill them within that 30 second time-frame, hence the enrage mechanic would not kick in.
Ye I'm aware. The question is rather about whether there's a specific location for each type of quest. So If I'm looking for tasks, do I check the bulletin boards etc. Thanks for the answer anyway tho
In general it would be nice to have different volume adjustsments so you can adjust it to ur liking. Just like in ESO.
Example: I like to hear the hooves of my horse running loud and clear, but i want the spell and sound effects to be low, while the Ambients volume is at max.
https://www.twitch.tv/ashesofcreation
(Also, is there a place we can submit some written spec quests to you all?)
It would be a really cool addition to homes, imo!
Thank you