Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I would also like to see some mount summoning animations and despawn animations. These animations could be a replacement for some sort of cast timer. I think it'd be too convenient to just instantly mount and flee the scene, but I also think you should still be able to mount in combat.
My final question is about proximity voicechat. I think it would feel very natural and add to the social aspect of the game to use proximity voicechat. It feels more natural (to me anyways) to hear a character/player actually speak than it does to read some chat/hover box. There could be a smaller proximity in more crowded area's to prevent 'chaos' if you know what I mean.
I'm looking forward to play the game an unhealthy amount of time.
Sincerely,
Hyruler
With the Current Information we have, you have said we will be able to have up to 30 skills on our skillbar(s). And with the information we have till now there are, 10 passive abilities, 9 class abilities & 8 weapon abilities, shown. (with current UI: max 12 per tree).
How many Skills do you plan on having per tree? (number range)
Examples: melee weapon that has less damage for its rank but reduces ability cooldowns; armor that increases total HP but reduces fire resistance; etc.
1200 players seems like an excessive amount in an alliance if they are able to zerg content and bypass any real attempt to organize, improve, or build their community.
The poor will rise up and take from the rich. There will never be PvE only. And if word gets out that there will be, some pvp guild will relocate to the server and shake things up.
https://ashesofcreation.wiki/Naval#Naval_caravans_.28Naval_caravans.29
There will be between 12 to 15 raid bosses in the world.
Legendary equipment is only dropped by Legendary world bosses.
Particular world bosses have stages of progression, such as defeating acolytes, then lieutenants, then generals, then the world boss itself.
At each stage there is increasing difficulty.
This may be parsed out into different time periods and be behind a wall of development.
A single digit percentage of the population will be capable of defeating certain content.
There will be some in-depth raiding that has multiple stages that will be extremely difficult and... It would definitely be in the single digits of population that will be capable of defeating certain content... It doesn't mean that there won't be content available for the larger percentages as well... There should be a tiered level of content that players can constantly strive to accomplish. If there is no ladder of progression and everything is flat and all content can be experienced, then there is no drive to excel.– Steven Sharif
https://ashesofcreation.wiki/Raid_bosses
As per the wiki:
Crafting will not be race or class locked
https://ashesofcreation.wiki/Crafting#Race_or_class_locked_crafting
https://ashesofcreation.wiki/Combat
Essentially, seeing what has been said before and gathered in the wiki, it it will be a mix of both.
Being action combat will of course require a good mechanical skill from players, but it seems like overall team coordination and strategies/tactics will matter. Especially considering the large variety of sub-classes and what each may allow for in terms of strategic ideas.
Deleted.
As a new player arriving on Verra from Sanctus- how does the player character (pc) learn magic? Is it something that awakens/activates as the pc steps into Verra, or is there some baseline magical knowledge kept during the exodus?
Best Regard Temp.
It is very likely, 1-2 months after launch, some servers will be super overcrowded (large communites) and some will be ghosttowns.
Q: Will there be a testing ground with pre-defined characters (items and all) where new people will be able to test all classes and their respective subclasses to find the character(s) they enjoy the most from all points of view regarding the character(s), with preset builds let's say 100 be the standard damage, below 100 means the class will be support oriented, over 100 DPS class or/and over let's say 150 DPH (damage per hit) class oriented, same can be applied for shields/heals.
Suggestion: Before the official launch you can have let's say a 72 h up to a week pre-official launch with a preset area where players can test characters, battle each other, testing characters with each other on 1v1, 2v2 etc, also you can use this as the ultimate servers stress and finding bugs.
Suggestion: With the whole mining for bitcoin operations that are going on, with video cards been hard and expensive to find, if it was after me at the date of the official launch, if the market for video cards and processors have not cooled down in prices i would post pone the launch of the game. Remember that most viewers are in awe with the game's graphics and having to play the game on a shitty build it will hurt the hype of the game by a lot.
Q: Will there be some king of face configuration program where we can use our own facial traits in creating the characters's face(s)? I would love to have that as an option.
Q: Also a some kind of integrated type of voice program where you can hear people who are talking between each other in the game? I would love this too.
What I would like to know today is.. Where there be some kind of unique spin on resource gathering such as giving your mount a form of storage to create bigger hauls, allowing you to spawn a caravan-style cart that allows you to dish out huge hauls that can be stolen, or the spawning of RICH vein mines that will be contested on the RAPID by anyone who hears of it's upcoming appearance on the map? I'd love to dip the toes of gathering into the other mechanics of the game, but of course also leave open the option to simply walk around picking berries as I'm sure many people want to keep basic.
As usual thanks for reading,
Chaos
When you choose to be a citizen of a node will you be able to attack other citizens or be attacked by other citizens from the same node as your own in the open world? Or do you become like allies and can't harm eachother?
(I love the concept art and renders by the way never seen so much diversity and the renders are absolutely gorgeous !!!)
hmmm why would that even be a consideration ? player controlled weather >< i don't think that will be a thing m8 .
Or perhaps make combat trackers guild only and available as a guild perk?