Mag7spy wrote: » Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » you have asserted those elements will take away from the encounter. No I haven't. I've even said in this thread that the best thing Ashes has going for it (from my perspective) is the possibility of requiring an element of action combat on raids. Then what are you arguing? That action combat doesn't allow for the variety of top end raid encounters that tab target allows for. This isn't an argument that is specific to Ashes - it never has been. It is a comment/observation on action combat in general. As well as saying that the best thing Ashes has going for it is the possibility of requiring an element of action combat on raids, I have also said that if Ashes has raids that are good enough to attract people that are currently raiding in other games, people taking on those encounters will be using tab target as much as they possibly can, because it frees players up more to do anything the raid may ask them to do. Since players in Ashes have that choice though, the discussion simply can't apply to Ashes. Then lets talk about that and have an example of some top end PvE raid content and compare it to action combat elements. Lets not assume things.
Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » you have asserted those elements will take away from the encounter. No I haven't. I've even said in this thread that the best thing Ashes has going for it (from my perspective) is the possibility of requiring an element of action combat on raids. Then what are you arguing? That action combat doesn't allow for the variety of top end raid encounters that tab target allows for. This isn't an argument that is specific to Ashes - it never has been. It is a comment/observation on action combat in general. As well as saying that the best thing Ashes has going for it is the possibility of requiring an element of action combat on raids, I have also said that if Ashes has raids that are good enough to attract people that are currently raiding in other games, people taking on those encounters will be using tab target as much as they possibly can, because it frees players up more to do anything the raid may ask them to do. Since players in Ashes have that choice though, the discussion simply can't apply to Ashes.
mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » you have asserted those elements will take away from the encounter. No I haven't. I've even said in this thread that the best thing Ashes has going for it (from my perspective) is the possibility of requiring an element of action combat on raids. Then what are you arguing?
Noaani wrote: » mcstackerson wrote: » you have asserted those elements will take away from the encounter. No I haven't. I've even said in this thread that the best thing Ashes has going for it (from my perspective) is the possibility of requiring an element of action combat on raids.
mcstackerson wrote: » you have asserted those elements will take away from the encounter.
mcstackerson wrote: » At the end of the day, you are trying to say something can not be done and all it takes for you to be wrong is for someone to do it. Do you really think that in the future, there will never be an action game with the same amount of raid variety as you find in the tab games you are thinking of?
falcorpix wrote: » BDO's combat wasnt made with raiding in mind, in fact it wasnt made with anything other than grinding mobs and being satisfying in mind. This doesnt mean action combat can't have good raid encounters, it doesnt even mean that BDO can't have good raid encounters, it just means raids would have to be designed in a completely different way than your traditional raids Sadly there isnt an action mmo with really good combat and really good raids yet and again this doesnt mean that it is impossible... Unfortunately, the only game I have any hopes of delivering that will be Riot's MMO, which is not releasing anytime soon. Maybe then we can end this non sense about "action combat cant do this, action combat cant do that"...
Noaani wrote: » mcstackerson wrote: » At the end of the day, you are trying to say something can not be done and all it takes for you to be wrong is for someone to do it. Do you really think that in the future, there will never be an action game with the same amount of raid variety as you find in the tab games you are thinking of? Indeed, all it takes is one developer to successfully do it and I would be proven wrong. I wouldn't have made this argument if I thought it was possible without compromise.
mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » At the end of the day, you are trying to say something can not be done and all it takes for you to be wrong is for someone to do it. Do you really think that in the future, there will never be an action game with the same amount of raid variety as you find in the tab games you are thinking of? Indeed, all it takes is one developer to successfully do it and I would be proven wrong. I wouldn't have made this argument if I thought it was possible without compromise. You could have any tab encounter in an action game. Yes, you could claim it's bad that it doesn't leverage any of the action elements but that doesn't change the fact this is possible. You would have the same encounter variety in the game.
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » you have asserted those elements will take away from the encounter. No I haven't. I've even said in this thread that the best thing Ashes has going for it (from my perspective) is the possibility of requiring an element of action combat on raids. Then what are you arguing? That action combat doesn't allow for the variety of top end raid encounters that tab target allows for. This isn't an argument that is specific to Ashes - it never has been. It is a comment/observation on action combat in general. As well as saying that the best thing Ashes has going for it is the possibility of requiring an element of action combat on raids, I have also said that if Ashes has raids that are good enough to attract people that are currently raiding in other games, people taking on those encounters will be using tab target as much as they possibly can, because it frees players up more to do anything the raid may ask them to do. Since players in Ashes have that choice though, the discussion simply can't apply to Ashes. Then lets talk about that and have an example of some top end PvE raid content and compare it to action combat elements. Lets not assume things. I've had that discussion with others in this thread. You were too busy trying to argue pointless sidetracks to bother noticing. I'd offer to go over the points again for you, but honestly, you are just too annoying.
PenguinPaladin wrote: » Would be crazy if ahes was the first flipped vaporware situation. They spend all this time and money developing the game, and on release the whole consumer base is just like... nah, its too action-y for me. And the other half is like, nah, its too tab-y.
Mag7spy wrote: » You have not given any raid examples of content from EQ2 with mechanics in all these 24 pages....Not a single one of this happens int his raid and saying why it be too much because of certain mechanics for action to do. You have been avoiding the questions since the start of the thread. If you are going to make a bold claim saying action combat can't do large scale raids with 40 people and not even give a single raid from EQ2 that would be difficult for action combat I'd have to fact check you on that. What is even more annoying is when you say action can't do what tab does, but then won't even back up that statement with raid examples in EQ2 with the mechanics you need to do.
CROW3 wrote: » @Jahlon - has a good poll over on his site, which shows that around 95% of respondents will play either tab or action. It’s a small dataset (given the gamer population), but it’s totally within reason that it could be representative. This thread is a good illustration, where the extreme of either tab or action is bannermanned by a consistent few folks, and the silent majority is like 🤷♂️.
Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » At the end of the day, you are trying to say something can not be done and all it takes for you to be wrong is for someone to do it. Do you really think that in the future, there will never be an action game with the same amount of raid variety as you find in the tab games you are thinking of? Indeed, all it takes is one developer to successfully do it and I would be proven wrong. I wouldn't have made this argument if I thought it was possible without compromise. You could have any tab encounter in an action game. Yes, you could claim it's bad that it doesn't leverage any of the action elements but that doesn't change the fact this is possible. You would have the same encounter variety in the game. Well now, we have a philosophical argument here. If you have an action combat system, and you remove all action elements, do you still have an action combat system? To me, the answer is no. Further to that, if you have to compromise your combat system in order to have content variety, you have some fairly major issues. This also comes under the point I made about not having to have such compromises.
Mag7spy wrote: » Wrong? That is pretty subjective even more so when points are mostly head cannon and you didn't play bdo enough to understand combat? Its funny i could just say the same as other people if you don't like action combat the door is there. Instead I'm trying to bring up actual points with examples. And not saying things like the vast majority of people are 40+ so action combat is bad without any actually evidence to back it up....
Noaani wrote: » I've had that discussion with others in this thread. You were too busy trying to argue pointless sidetracks to bother noticing. I'd offer to go over the points again for you, but honestly, you are just too annoying.
falcorpix wrote: » Sadly there isnt an action mmo with really good combat and really good raids yet and again this doesnt mean that it is impossible...
mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » At the end of the day, you are trying to say something can not be done and all it takes for you to be wrong is for someone to do it. Do you really think that in the future, there will never be an action game with the same amount of raid variety as you find in the tab games you are thinking of? Indeed, all it takes is one developer to successfully do it and I would be proven wrong. I wouldn't have made this argument if I thought it was possible without compromise. You could have any tab encounter in an action game. Yes, you could claim it's bad that it doesn't leverage any of the action elements but that doesn't change the fact this is possible. You would have the same encounter variety in the game. Well now, we have a philosophical argument here. If you have an action combat system, and you remove all action elements, do you still have an action combat system? To me, the answer is no. Further to that, if you have to compromise your combat system in order to have content variety, you have some fairly major issues. This also comes under the point I made about not having to have such compromises. Who said those are the only encounters? Just because it has the large variety of tab encounters doesn't mean it can't have other encounters that use more action elements of the system, creating even more variety.
Noaani wrote: » Mag7spy wrote: » You have not given any raid examples of content from EQ2 with mechanics in all these 24 pages....Not a single one of this happens int his raid and saying why it be too much because of certain mechanics for action to do. You have been avoiding the questions since the start of the thread. If you are going to make a bold claim saying action combat can't do large scale raids with 40 people and not even give a single raid from EQ2 that would be difficult for action combat I'd have to fact check you on that. What is even more annoying is when you say action can't do what tab does, but then won't even back up that statement with raid examples in EQ2 with the mechanics you need to do. So, you agree that action combat takes more from players. You agree that developers can create content that has too much going on for players. If you do not have the basic grasp of logic to understand that these two facts combined make it necessary that action combat can not allow for as much to be happening in an encounter as tab target can allow for, then there is literally no point in getting in to specific examples. You need to grasp the basic premise of what I am saying before specific examples are worth discussing. You don't have the inherent cognitive prowess to grasp the very basics of this discussion - this much is clear.