Norkore wrote: » this dumb action vs tab fight some of you participate in is absolutely useless. the game will be hybrid, it's one of the core pillars of the game. you're arguing about something that will NOT change. it's hybrid, it will have both action combat and tab targeting. move on.
Mag7spy wrote: » Yes action combat is better it has more layers to it
Mag7spy wrote: » Just to make this short form, your comment on abilities causing miss can be applied to action as a buff the same way as tab target.
Mag7spy wrote: » You keep bringing up stripping its like you have not been listening to my points about the conversation. I strip it down for you to show action can do anything.
Noaani wrote: » Mag7spy wrote: » Yes action combat is better it has more layers to it Actually, tab has far more layers and nuance to it, action just has more flashiness and a more immediate response to player input. The bulk of action games aren't even a scratch on the depth of most tab target games. Mag7spy wrote: » Just to make this short form, your comment on abilities causing miss can be applied to action as a buff the same way as tab target. Yeah, it could - but that's MY point. It is in both games, and as such YOU should not be using it as a "action combat is better because dodge" as you have been doing. It is in both types of games already. Mag7spy wrote: » You keep bringing up stripping its like you have not been listening to my points about the conversation. I strip it down for you to show action can do anything. I don't think you get what I am saying by stripping action combat down. Your answer to how to get action combat to do many things that tab combat can do is to REMOVE aspects of action combat. This is a BAD thing to do, and will result in players LEAVING the game. You DO NOT take aspects of a class kit away from your players and expect them to stay playing the game. You also keep going on about dodge, and how you think it is some sort of win for action combat that they "could" have both the dodge that they have (where your character moves in the appropriate direction), and abilities as per tab combat games. Sure, action games *could* have both. None do, but they *could*. You consider this a win for action combat, yet seem to have totally ignored the point that tab target games ALREADY have both. You are essentially saying action combat is better because in theory it could have the same thing tab target already has in practice. Do you not understand how that makes you sound? How much it undermines any potential point at all that you may one day come up with? You need to stop and think about arguments before you make them, to make sure you are picking ones that you can back up - and the argument that action is better because it can in theory have both dodge types when tab target already has both is simply not an argument you can back up (though, to your credit, you haven't even attempted to back this stance up with any reasoning - presumably because you have no reasoning behind it). A lot of my tab target friends have long had the opinion that action combat games are simply for people that don't want to think (or can't think). They replace the need to think with a moderate level of twitch ability. I never really agreed with the notion that action combat was for people that didn't want to think - but after discussions like this where you can't see things like the above, I am starting to reconsider.
Mag7spy wrote: » You can't even give example of any content in tab target where you feel it is something action combat can't do.
Vissox wrote: » I haven't played it yet, so I'm not drawing any sort of line yet. But steven asked for feedback about if we are going in a positive direction, and I'm just gonna say that every action combat korean type mmo I've ever played I have absolutely hated. I am tab target 100%, I think action combat only works from an overhead 3rd person perspective like diablo or league of legends or lost ark. I don't want to aim my ability's honestly, If I use a sword and get animation locked, and at the same time I'm required to dodge some kind of skill shot. I'm not gonna be happy. If I miss a spell as a spell caster because my mouse was 4 pixels off, same thing. Tab targeting let's me focus on what I think matters.
Ottobot wrote: » Mag7spy wrote: » You can't even give example of any content in tab target where you feel it is something action combat can't do. These people can't give examples because they don't know anything about action combat, or refuse to admit they want to play a low skill ceiling game. The original post even admitted that he doesn't want to react to what other players are doing by dodging or blocking.
Otr wrote: » From someone's thread a couple of years ago, I understand that young players like action combat and old players like tab targeting more. I think players should be more flexible. Who is not flexible? The old ones or the new ones? And why? Are they selfish? Or is it about how fast you can move the mouse and press keys as you get older? I hate controllers... except in Dark Souls games. Might be age related. Thanks the Gods this is a mouse and keyboard game. But I would accept controllers too if the battle would be like in Dark Souls... ^^
Otr wrote: » From someone's thread a couple of years ago, I understand that young players like action combat and old players like tab targeting more.
Ottobot wrote: » These people can't give examples because they don't know anything about action combat, or refuse to admit they want to play a low skill ceiling game.
Mag7spy wrote: » Again tab target is old and out dated there is nothing special about it, it's for slow paced gameplay.
NiKr wrote: » Mag7spy wrote: » Again tab target is old and out dated there is nothing special about it, it's for slow paced gameplay. Did you by chance check out the L2 video I posted for Azherae? It was quite fast. And that was just 1v1 pvp, which is fairly slower than mass pvp, so that's not the limit on tab target mmo speed. And you could get even faster if you wanted to really push the player's reaction speeds. Not all tab mmos have 10-year-long gcds that slow down combat to a fucking crawl.
Noaani wrote: » Yeah, I am still convinced that Mag only has third party understanding of tab target games. Someone told him about them once and he formed an opinion on that - because his opinion on them basically every time he talks about them is just outright incorrect. I've only ever come across one other poster on these forums that has been so incorrect about something, yet so adamant that they are correct.
Romancyy wrote: » If you cannot stand action combat at all then this isn't the game for you.
Noaani wrote: » NiKr wrote: » Mag7spy wrote: » Again tab target is old and out dated there is nothing special about it, it's for slow paced gameplay. Did you by chance check out the L2 video I posted for Azherae? It was quite fast. And that was just 1v1 pvp, which is fairly slower than mass pvp, so that's not the limit on tab target mmo speed. And you could get even faster if you wanted to really push the player's reaction speeds. Not all tab mmos have 10-year-long gcds that slow down combat to a fucking crawl. Yeah, I am still convinced that Mag only has third party understanding of tab target games. Someone told him about them once and he formed an opinion on that - because his opinion on them basically every time he talks about them is just outright incorrect. I've only ever come across one other poster on these forums that has been so incorrect about something, yet so adamant that they are correct.