NiKr wrote: » Azherae wrote: » It could still be a valid test. For example, if someone told you that in Ashes, the Cleric Skill 'Castigation' could be applied to your Tab Target, and you assumed that meant 'it will hit the enemy at any range and behind you' because that's what you thought 'Tab Target' meant, it would take very little time to boot up Alpha-1, attempt to hit something with the skill, realize that it told you 'Target not in Range' and go: "Oh this is an Action Combat skill, it just lets me use Tab to decide which target within range it is trying to go for." I think you're trolling Mag a bit too much at this point Though I do get your point, I don't think mag is going that far. I think he just meant that you can hit people w/o having your camera pointed at them, which was the case in L2. The character still had to be in range and turned towards the target, but your camera didn't have to be. And I understand how, from an action player's perspective, that could feel like "cheating". Even though in my experience it was the opposite, where I had to run towards the camera w/o really knowing exactly where I was going because I always had to look back at my enemy for any cast to dispel or maybe to use the line of vision to prevent them from casting shit. A properly lined up tree right between me and my pursuer saved me many a time.
Azherae wrote: » It could still be a valid test. For example, if someone told you that in Ashes, the Cleric Skill 'Castigation' could be applied to your Tab Target, and you assumed that meant 'it will hit the enemy at any range and behind you' because that's what you thought 'Tab Target' meant, it would take very little time to boot up Alpha-1, attempt to hit something with the skill, realize that it told you 'Target not in Range' and go: "Oh this is an Action Combat skill, it just lets me use Tab to decide which target within range it is trying to go for."
Mag7spy wrote: » Not going to say what content is more difficult or not, golden age of mmorpgs was during tab target era I'd expect better designed mechanics to be honest. Its something that has kind of fallen off overtime.
Azherae wrote: » Mag7spy wrote: » I'm going to go above and beyond right now, since the only eq i played was EQ1. Going to install eq 2 and test some things out. https://www.youtube.com/watch?v=N4vIBijzg4w
Mag7spy wrote: » I'm going to go above and beyond right now, since the only eq i played was EQ1. Going to install eq 2 and test some things out.
Mag7spy wrote: » Healing should be 100% tab target. This gets into actual points and strength of the system. There should be no reason why you need to look for your target, you should be able to heal who you want and not all heals should be aoe so it can be better balanced.
Azherae wrote: » I promise you and Mag that my intention is not to troll Mag at all. I admit that sometimes when I'm trying to talk to someone at a specific level it comes off as trolling, but I have also often experienced in life, in fact, more often than not, that if one does not approach it in an extremely condescending way, one finds that they actually do need to relate in the way you're doing, they're just resistant to you being a smug ass about it. The difficulty is making it clear to them that you're not trying to do that, no matter how much it sounds that way. Basically, in order for me to be 'trolling' here, I would have to be making the assumption 'There's no way this person believes this thing/hasn't experienced what I'm talking about'. I find that about 80% of the time, I can't afford to make that assumption.
NiKr wrote: » Mag7spy wrote: » Not going to say what content is more difficult or not, golden age of mmorpgs was during tab target era I'd expect better designed mechanics to be honest. Its something that has kind of fallen off overtime. Now I obviously dunno where's the chicken and where's the egg, but it seems interesting to me that the rise of more action mmos corelate with the drop in pve quality. Mainly in said action mmos, because WoW's raids have only become more difficult (Asmon likes to complain about that) and FF14's raids have also stayed at high difficulty throughout the years afaik. Just an observation of mine
Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » I'm going to go above and beyond right now, since the only eq i played was EQ1. Going to install eq 2 and test some things out. https://www.youtube.com/watch?v=N4vIBijzg4w Installed and tested wanted to make sure I wasn't miss understanding. You don't need to look at your target to attack them. You can tab or select a mob have them be behind your camera and it turns around for you as i was saying with swtor. I'm not trying to be a hater, ive played these games since I was like 11, i know how these games work I've played enough tab target mmorpgs
Azherae wrote: » I can't face away from my enemy in FFXI and still strike them with melee. Basically at all. No Weapon Skills. Certain special strike attacks don't work either because they're directly positional.
NiKr wrote: » Azherae wrote: » I can't face away from my enemy in FFXI and still strike them with melee. Basically at all. No Weapon Skills. Certain special strike attacks don't work either because they're directly positional. I think this is what Mag is talking about. The camera points forwards, the enemy is at the character's back and not in the view of the camera. When the character in the vid uses an ability, the character turns around on its own and hits the enemy w/o requiring you to spin the camera. The timing is 1:40https://youtu.be/FQ9QDoi61hY?t=100
Azherae wrote: » TIL that FFXI is 'Tab Heavy Hybrid Combat' I guess?
Otr wrote: » Some people complaied how the caster spell hits every target, even behind and the added an animation to turn him toward the target, for immersion purpose
NiKr wrote: » Azherae wrote: » TIL that FFXI is 'Tab Heavy Hybrid Combat' I guess? Yep, quite a lot of "tab games" were just hybrids or became hybrids with updates (L2 was this way). And this is mainly why I say that tab games can do most, if not all, things action games can and more, cause they kinda never were "just tab".
Azherae wrote: » So wait, now I have a question... what's the range on a spell? Is it just unlimited?
Azherae wrote: » It's my fault entirely, but I literally never thought of 'I don't want to have to aim' as 'I don't even want to have to face in the general direction of my enemy, I want the game to do that for me too', but here I am, learning that this may very well be the expectation of people.
NiKr wrote: » Azherae wrote: » So wait, now I have a question... what's the range on a spell? Is it just unlimited? In L2 it skill-dependent. Some had melee range, some had mid range, some had long range. If you were outside of the range and clicked it, your character would automatically turn and run towards your target until it got into range and used the skill. Iirc, you could break a cast by going behind an obstacle or by going out of range. Though I'm not completely sure about those cause it's been quite a while since I've played and a ton of different servers/game versions had different settings so it's kinda jumbled in my mind. Azherae wrote: » It's my fault entirely, but I literally never thought of 'I don't want to have to aim' as 'I don't even want to have to face in the general direction of my enemy, I want the game to do that for me too', but here I am, learning that this may very well be the expectation of people. Yeah, that definitely might be some people's understanding of the system. But at that point it's on every person to learn what the game is about and how it works, and it's on Intrepid to know what they want to develop and implement feedback accordingly.
Azherae wrote: » Well, you said 'break a cast', but let's assume for example that you were just outside of the range of a midrange skill and you clicked it, and your target began to run... does that immediately stop the cast from happening, or will your character 'keep following them until they stop and end up in range and then cast it'?
Otr wrote: » Weightless projectiles travel forever like laser bullets I think that was an easy way to write the code. But is fun too. Probably we will not see it in AoC.