Otr wrote: » H
Otr wrote: » This thread is more popular than the linked one
CROW3 wrote: » Hm... maybe @Vaknar we should beta test corruption on the forums first?
NiKr wrote: » CROW3 wrote: » Hm... maybe @Vaknar we should beta test corruption on the forums first? *flags on you cause you're farming this thread*
CROW3 wrote: » Ha! It's a mitigated risk. No one in this conversation is a Green.
Mag7spy wrote: » Guess tab target players and pvers view me as corrupted.
mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Tab just means the delivery system, it has nothing to do with the rest of the combat system. @mcstackerson I'm a little disappointed you haven't come back to this yet, as I have a question for you. Guess I'll just ask you anyway. If the difference between tab and action is the delivery system, since all melee in both games require you to be within melee range and facing your target, does that mean there is no tab target melee combat? This is why this definition of yours just doesn't work. Sorry for letting you down. There is an extra step you are missing. For a tab melee ability to function, you need to have the target you are trying to melee selected. This is a reason i'm arguing what i am. A tab ability is one that goes to your target and only your target. In melee, this extra step of selecting your target seems unnecessary to me. In many games (EQ2 for sure, others as well but I cant name them right now - I generally play casters) you dont. If you activate a melee ability with no target, it will activate and you will automatically acquire the first target it hits. By your definition, would this make all EQ2 melee combat action? If the attack is hitting whatever is in front of you, regardless of if it is your target or not, then yes, it's an "action" ability.
Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Tab just means the delivery system, it has nothing to do with the rest of the combat system. @mcstackerson I'm a little disappointed you haven't come back to this yet, as I have a question for you. Guess I'll just ask you anyway. If the difference between tab and action is the delivery system, since all melee in both games require you to be within melee range and facing your target, does that mean there is no tab target melee combat? This is why this definition of yours just doesn't work. Sorry for letting you down. There is an extra step you are missing. For a tab melee ability to function, you need to have the target you are trying to melee selected. This is a reason i'm arguing what i am. A tab ability is one that goes to your target and only your target. In melee, this extra step of selecting your target seems unnecessary to me. In many games (EQ2 for sure, others as well but I cant name them right now - I generally play casters) you dont. If you activate a melee ability with no target, it will activate and you will automatically acquire the first target it hits. By your definition, would this make all EQ2 melee combat action?
mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Tab just means the delivery system, it has nothing to do with the rest of the combat system. @mcstackerson I'm a little disappointed you haven't come back to this yet, as I have a question for you. Guess I'll just ask you anyway. If the difference between tab and action is the delivery system, since all melee in both games require you to be within melee range and facing your target, does that mean there is no tab target melee combat? This is why this definition of yours just doesn't work. Sorry for letting you down. There is an extra step you are missing. For a tab melee ability to function, you need to have the target you are trying to melee selected. This is a reason i'm arguing what i am. A tab ability is one that goes to your target and only your target. In melee, this extra step of selecting your target seems unnecessary to me.
Noaani wrote: » mcstackerson wrote: » Tab just means the delivery system, it has nothing to do with the rest of the combat system. @mcstackerson I'm a little disappointed you haven't come back to this yet, as I have a question for you. Guess I'll just ask you anyway. If the difference between tab and action is the delivery system, since all melee in both games require you to be within melee range and facing your target, does that mean there is no tab target melee combat? This is why this definition of yours just doesn't work.
mcstackerson wrote: » Tab just means the delivery system, it has nothing to do with the rest of the combat system.
Mag7spy wrote: » Im just going to post the actual definition explanation post this is getting out of hand with these weird comparisons that tab can do things action can when they are different on a fundamental level. In WoW or classic tab-targeting you press a button to deal damage. The client checks your range to the targeted enemy and if in range all requirements are met and damage is dealt; the character animation is just a visual feedback that something happens -- it's not necessary for a hit. Also, the animation will be played after the hit is calculated. Movement has no affect besides breaking line of sight or moving out of the "action circle" of the ability. In Tera or action combat pressing a button will also start an animation which deal damage iff there is a mob in the target area. But the hitboxes and the animation of the skills are much more versatile than in mixed combat, e.g. the size of the weapons and the swing animations can be used as visual clue if an attack connects or not -- steps to the side decide a hit or miss. A big difference to tab-targeting and mixed combat is, that in action combat the character is locked in an animation while attacking, i.e. you can't strafe while swinging. But because attacks are coupled with movement (e.g. jumping forward in a lunge-attack) different attacks can be used to dodge enemy hits. As a consequence, in action combat fixed skill-rotations don't exist -- skill usage depends on where the player wants to move.
In WoW or classic tab-targeting you press a button to deal damage. The client checks your range to the targeted enemy and if in range all requirements are met and damage is dealt; the character animation is just a visual feedback that something happens -- it's not necessary for a hit. Also, the animation will be played after the hit is calculated. Movement has no affect besides breaking line of sight or moving out of the "action circle" of the ability.
In Tera or action combat pressing a button will also start an animation which deal damage iff there is a mob in the target area. But the hitboxes and the animation of the skills are much more versatile than in mixed combat, e.g. the size of the weapons and the swing animations can be used as visual clue if an attack connects or not -- steps to the side decide a hit or miss. A big difference to tab-targeting and mixed combat is, that in action combat the character is locked in an animation while attacking, i.e. you can't strafe while swinging. But because attacks are coupled with movement (e.g. jumping forward in a lunge-attack) different attacks can be used to dodge enemy hits. As a consequence, in action combat fixed skill-rotations don't exist -- skill usage depends on where the player wants to move.
Otr wrote: » I was wondering who will ask I almost missed your question. This forum has an unusual habit of saving half prepared posts into the cloud. If I delete them, they remain saved and I risk posting them without willing to, as I did once already. So I select all and replace the text with a letter which happens to be H. And of course I do not notice it when I post next time.
Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Tab just means the delivery system, it has nothing to do with the rest of the combat system. @mcstackerson I'm a little disappointed you haven't come back to this yet, as I have a question for you. Guess I'll just ask you anyway. If the difference between tab and action is the delivery system, since all melee in both games require you to be within melee range and facing your target, does that mean there is no tab target melee combat? This is why this definition of yours just doesn't work. Sorry for letting you down. There is an extra step you are missing. For a tab melee ability to function, you need to have the target you are trying to melee selected. This is a reason i'm arguing what i am. A tab ability is one that goes to your target and only your target. In melee, this extra step of selecting your target seems unnecessary to me. In many games (EQ2 for sure, others as well but I cant name them right now - I generally play casters) you dont. If you activate a melee ability with no target, it will activate and you will automatically acquire the first target it hits. By your definition, would this make all EQ2 melee combat action? If the attack is hitting whatever is in front of you, regardless of if it is your target or not, then yes, it's an "action" ability. If you have a target and it is out of range (including off to the side or behind) you will get an error saying your target is out of range, even if you have a different target right in front of you. If you clear your target and use the same attack, it will attack the mob in front of you and you will acquire that as a target. Would that make EQ2 melee combat conditional action?
mcstackerson wrote: » No, if the skill is going to your target, then it's a tab skill.
Noaani wrote: » If you have a target and it is out of range (including off to the side or behind) you will get an error saying your target is out of range, even if you have a different target right in front of you. If you clear your target and use the same attack, it will attack the mob in front of you and you will acquire that as a target.
CROW3 wrote: » NiKr wrote: » CROW3 wrote: » Hm... maybe @Vaknar we should beta test corruption on the forums first? *flags on you cause you're farming this thread* Ha! It's a mitigated risk. No one in this conversation is a Green.
JustVine wrote: » CROW3 wrote: » NiKr wrote: » CROW3 wrote: » Hm... maybe @Vaknar we should beta test corruption on the forums first? *flags on you cause you're farming this thread* Ha! It's a mitigated risk. No one in this conversation is a Green. It ain't easy bein green.
mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Noaani wrote: » mcstackerson wrote: » Tab just means the delivery system, it has nothing to do with the rest of the combat system. @mcstackerson I'm a little disappointed you haven't come back to this yet, as I have a question for you. Guess I'll just ask you anyway. If the difference between tab and action is the delivery system, since all melee in both games require you to be within melee range and facing your target, does that mean there is no tab target melee combat? This is why this definition of yours just doesn't work. Sorry for letting you down. There is an extra step you are missing. For a tab melee ability to function, you need to have the target you are trying to melee selected. This is a reason i'm arguing what i am. A tab ability is one that goes to your target and only your target. In melee, this extra step of selecting your target seems unnecessary to me. In many games (EQ2 for sure, others as well but I cant name them right now - I generally play casters) you dont. If you activate a melee ability with no target, it will activate and you will automatically acquire the first target it hits. By your definition, would this make all EQ2 melee combat action? If the attack is hitting whatever is in front of you, regardless of if it is your target or not, then yes, it's an "action" ability. If you have a target and it is out of range (including off to the side or behind) you will get an error saying your target is out of range, even if you have a different target right in front of you. If you clear your target and use the same attack, it will attack the mob in front of you and you will acquire that as a target. Would that make EQ2 melee combat conditional action? No, if the skill is going to your target, then it's a tab skill. Just because it's visually similar doesn't mean they are functionally the same. What are you trying to argue here?
There is an extra step you are missing. For a tab melee ability to function, you need to have the target you are trying to melee selected.