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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Isn't a generic mmo still a functional mmo? I'm not saying it would be good, just functional.
Sure. But that's not the vision here.
Steven wants an mmo which follows the risk vs reward path and is full of quality PVX content.
If you want a generic pve mmo theres others out there.
The same goes for pvpers. If you want to only pvp - the game's not for you.
XP will be awarded for participating in objective-based PvP on a diminishing returns basis.[6]
In other words, not really.
If you only want to PvP, cant you do that? PvP is always enabled and there will always be other players right?
But even then, in the bigger picture of gear acquisition, the only way to get said gear is to PvE.
Doesn't leveling kind of count as Open World PvP though because you're always under threat and you can always threaten others? I understand it's not direct PvP but from a PvE perspective just the possibility of PvP is a pretty big difference.
If you're comparing a typical MMO's PvE content to the League of Legends jungle objectives, then you're down a rabbit hole we cannot pull you out of.
PvE content are things like - Main Story Quests, Side Quests, Dungeons, Instanced Raids. Things where the objective during participation do not involve fighting any other players.
PvP content would be things like - Arenas, Open World Combatants, Castle Sieges, Node Sieges, Caravans. Things where the objective expressly includes fighting other players. (This is where League of Legends sits, FYI)
PvX takes those elements and mixes them - Open World Raids, World Bosses, Corruption (killing & stealing from gatherers, defending a farming spot, etc.). These are things that don't necessarily require fighting other players, but has the potential to break out into PvP.
If anyone says you don't have to engage in PvP, they mean you don't have to participate in specified PvP activities. You can be a PvE focused player, however you will always live within the PvX world with the potential to come across someone who wants to kill you. Even if it's only during your short travel between town and an instanced dungeon.
But, if there is a permanent PvP zone where everyone who enters it is auto-flagged to Combatant, like the Open Seas, that is a PvP-centric game.
And I think most PvEers will not play a PvP-centric game.
Again, PvX is just hype to try to get PvEers to play Ashes. I think it does nothing to convince people who typically play on PvE-Only servers to play a PvP-centric game.
Uh hunh. But...
I notice you completely left out the Open Seas.
if that was the case, would you still be against playing the game? Well, in the context of other non-pvp traversal across the seas and obviously the coastline being corruption-based.
While I agree with your general perspective of "we dont know what there is out there", take the following in to consideration.
In Ashes, each player character is an amalgamation of three different class spheres.
There is their combat class, consisting of their primary and secondary archetypes. Then we have crafting class, which includes all skills and ability the character has to make things.
Then we have the third sphere - our naval class.
Now, while we don't know what naval content will entail, it is not unreasonable based on the above to assume that naval content will be roughly the same size as crafting.
Knowing Steven, the ocean is where all of the best gear will come from (which seems odd to need to level up one sphere in order to get gear for a different sphere, but I'll put money on the best gear requiring naval action).
So, essentially, to someone like Dygz, they have just had a very important chunk of the game equal in size to crafting ripped away from them.
This is why I fully understand Dygz' position here, and consider such announcements so deep in to development to be unacceptable from Intrpid.
But right now we got no details about any of that. Which is why I'm gonna wait for more details to really see what the design gonna be. I already have enough assumptions about different systems of the game that will most likely not fit the reality of the game. Don't wanna add yet another assumption onto that.
This is pretty much my 2 cents on the last 4 days of phrenetic tizzy over one 'influencer's' video. Just chill and wait until we have something to see and test. There's no forcing function for a decision on anything yet. Especially for those of us where it's a sunk cost.
for me we are currently still too early to say if it is going to be largely pvp with a side dish of pve or more of the pvx feeling
...although I personally would be disgruntled if the only option for BIS gear is in open pvp zones . Currently, my expectation is having several different paths to best armor/weapon mats for crafting so its just personal preference on approach. (i feel like this is likely since steven at some point mentioned making sure the best stuff is crafted so mats are easy to place around)
i cant remember the name but i mean like how the sea is just open pvp vs the land is more choice pvp
the words are escaping me lol
that is what it currently looks like being so pvp heavy on information we have gotten, but we will see if anything changes over time. I wouldnt be surprised, just disappointed, if the end game material aquiring is just the same thing with a different background. It feels like we could get more complex alternatives than just big slow boss + guild war. Although that is just Hopium lol
But having pvp linked to the boss farm is an integral part of the PvX equation of Ashes. So if you dislike having pvp around your pve, the game might not be a good fit for you.
you are 100% correct. however, it doesnt matter if its bob or joe playing the game. if bob the pve guy doesnt wanna play, theres a slot for joe the pvp guy.
this game is made for people who enjoy both. a cooperative-competitive game where you can do pvp and pve
my personal biggest issue is going to be i like to be by myself in an mmo world (curse being anti social even online) more so than the pvp since the game will be very group oriented but in group settings i dont mind pvp for the most part
I think the core of it for me is I dont want all forms of end game materials to feel exactly the same; big ocean boss + pvp or big land boss + pvp would feel very similar but i dont have an answer to what other format they could do to shake it up; i just hope they can have more dynamic options beyond big boss + pvp. If it happens to only be that it would just be unfortunate
Both of those things are considered to be peak gameplay by most people (well, that is if it's properly balanced and designed of course). And Intrepid wants legendary gear to be the best and most prestigious thing in the game, which is why the only way to get it is through boss fights and pvp.
And if you were talking purely about the design of the boss - yes, I also hope that it's not just a stationary big boi who you unload all of your abilities into.
I find it unlikely that ocean bosses would be gate keeping content.
Since the primary purpose of the ocean is likely to be trade, they are not likely to put in mobs like you are talking about.'
To relate it to how Archeage did it, there was some solo content between the two continents, there were exactly three spawns of what could be considered sub-par group content (they were rarely ever killed), then there were exactly two raid mobs on set spawn timers in set locations (one of which had a set path, the other was stationary). Both of these mobs were in locations where it was easy to avoid if you wanted to.
From there, the ocean had randomly spawning deep sea fishing location, an underwater area that was about on par with the games dungeons (again, sub-par) and contained an instance, and there were also several locations in the ocean (and on random small islands) that made fairly devcent out of the way farming spots.
On top of all of that, there were treasure chests - probably the content type that would most appeal to someone like Dygz.
Since Ashes so far seems to basically just be taking things directly from other games with only one or two new ideas thrown in, the above is basically what I expect Ashes ocean content to be.
Of all actual content in Ashes, I would have expected treasure chests to be the thing that most appealed to someone like Dygz.
Obviously this is all some assumptions, but we don't have anything better to go on at this stage.
In league of legends I literally kill jungle monsters for 20 minutes without PvPing and kill the jungle objectives without PvPing and then only start PvPing when either my team is losing really hard or I have my core items. If that doesn't count as PvE idk what does.
And obviously I could be attacked at any time but that would make it PvX no?
Also there are those challenges where people win games with 0 damage dealt to enemies lol.
I mean we'll all play the game. It's just a matter of how many months.
Months for most other modern mmos, if not days. If even at all.