NiKr wrote: » Dygz wrote: » That describes a game for PvPers; not PvEers. So it's a PvP-centric game... and then PvX can mean whatever PvPers want it to mean. Dygz, it can't be a pvx game w/o requiring both sides of the spectrum. I know that pvers hate pvp, which is why they shouldn't play games that make them do pvp. But if those pvers want to play the game either way - they'll have to put up with pvp in just the same way as pvpers put up with pve. The same goes for pvpers. If you want to only pvp - the game's not for you.
Dygz wrote: » That describes a game for PvPers; not PvEers. So it's a PvP-centric game... and then PvX can mean whatever PvPers want it to mean.
superhero6785 wrote: » PvE content are things like - Main Story Quests, Side Quests, Dungeons, Instanced Raids. Things where the objective during participation do not involve fighting any other players. PvP content would be things like - Arenas, Open World Combatants, Castle Sieges, Node Sieges, Caravans. Things where the objective expressly includes fighting other players. (This is where League of Legends sits, FYI) PvX takes those elements and mixes them - Open World Raids, World Bosses, Corruption (killing & stealing from gatherers, defending a farming spot, etc.). These are things that don't necessarily require fighting other players, but has the potential to break out into PvP.
Dygz wrote: » I didn't say I wanted to only PvP. I don't hate PvP. (I don't like PvPers.) I like PvP sometimes. But, if there is a permanent PvP zone where everyone who enters it is auto-flagged to Combatant, like the Open Seas, that is a PvP-centric game. And I think most PvEers will not play a PvP-centric game. Again, PvX is just hype to try to get PvEers to play Ashes. I think it does nothing to convince people who typically play on PvE-Only servers to play a PvP-centric game.
NiKr wrote: » But until they tell us what's in those seas, outside of the "ohhh, there's, like, so much cool stuff there and it's, like, so valuable that you just HAVE to pvp for it", I can't say if I fully agree with your dislike for it.
Noaani wrote: » So, essentially, to someone like Dygz, they have just had a very important chunk of the game equal in size to crafting ripped away from them. This is why I fully understand Dygz' position here, and consider such announcements so deep in to development to be unacceptable from Intrpid.
NiKr wrote: » But right now we got no details about any of that. Which is why I'm gonna wait for more details to really see what the design gonna be. I already have enough assumptions about different systems of the game that will most likely not fit the reality of the game. Don't wanna add yet another assumption onto that.
Savic wrote: » ...although I personally would be disgruntled if the only option for BIS gear is in open pvp zones . Although my expectation is having several different paths to best armor/weapon mats for crafting so its just personal preference on approach. (i feel like this is likely since steven at some point mentioned making sure the best stuff is crafted so mats are easy to place around)
NiKr wrote: » Savic wrote: » ...although I personally would be disgruntled if the only option for BIS gear is in open pvp zones . Although my expectation is having several different paths to best armor/weapon mats for crafting so its just personal preference on approach. (i feel like this is likely since steven at some point mentioned making sure the best stuff is crafted so mats are easy to place around) BiS mats and drops themselves will only come from open world bosses, so, yes, you'll have to pvp for them against anyone else trying to get them.
Savic wrote: » i cant remember the name but i mean like how the sea is just open pvp vs the land is more choice pvp the words are escaping me lol
NiKr wrote: » Savic wrote: » i cant remember the name but i mean like how the sea is just open pvp vs the land is more choice pvp the words are escaping me lol The chances are, you'll need a strong guild to even have a chance at the boss itself. And with a strong guild come strong war enemies. At which point you'll have ffa pvp even outside of the open seas.
Savic wrote: » It feels like we could get more complex alternatives than just big slow boss + guild war. Although that is just Hopium lol
Dygz wrote: » NiKr wrote: » Dygz wrote: » That describes a game for PvPers; not PvEers. So it's a PvP-centric game... and then PvX can mean whatever PvPers want it to mean. Dygz, it can't be a pvx game w/o requiring both sides of the spectrum. I know that pvers hate pvp, which is why they shouldn't play games that make them do pvp. But if those pvers want to play the game either way - they'll have to put up with pvp in just the same way as pvpers put up with pve. The same goes for pvpers. If you want to only pvp - the game's not for you. I didn't say I wanted to only PvP. I don't hate PvP. (I don't like PvPers.) I like PvP sometimes. But, if there is a permanent PvP zone where everyone who enters it is auto-flagged to Combatant, like the Open Seas, that is a PvP-centric game. And I think most PvEers will not play a PvP-centric game. Again, PvX is just hype to try to get PvEers to play Ashes. I think it does nothing to convince people who typically play on PvE-Only servers to play a PvP-centric game.
NiKr wrote: » Savic wrote: » It feels like we could get more complex alternatives than just big slow boss + guild war. Although that is just Hopium lol Which is exactly why some of us have been asking for more PvE talk. There are ways of having "instanced" bosses that still have pvp linked to their farm. But having pvp linked to the boss farm is an integral part of the PvX equation of Ashes. So if you dislike having pvp around your pve, the game might not be a good fit for you.
Savic wrote: » I think the core of it for me is I dont want all forms of end game materials to feel exactly the same; big ocean boss + pvp or big land boss + pvp would feel very similar but i dont have an answer to what other format they could do to shake it up; i just hope they can have more dynamic options beyond big boss + pvp. If it happens to only be that it would just be unfortunate
NiKr wrote: » Noaani wrote: » So, essentially, to someone like Dygz, they have just had a very important chunk of the game equal in size to crafting ripped away from them. This is why I fully understand Dygz' position here, and consider such announcements so deep in to development to be unacceptable from Intrpid. While your assumption is a logical one, considering AA being one of the inspirations, Dygz is still a mostly explorative pve player. And he said in the past that hardcore content is not really his forte. So if exploration (outside of literally empty open waters) is blocked by huge bosses or super strong mobs that can hunt you throughout the open seas (I'd personally love those) - I'd assume Dygz wouldn't be able to explore the stuff that's locked behind those mobs/bosses. But right now we got no details about any of that. Which is why I'm gonna wait for more details to really see what the design gonna be. I already have enough assumptions about different systems of the game that will most likely not fit the reality of the game. Don't wanna add yet another assumption onto that.
NiKr wrote: » worddog wrote: » Doesn't leveling kind of count as Open World PvP though because you're always under threat and you can always threaten others? I understand it's not direct PvP but from a PvE perspective just the possibility of PvP is a pretty big difference. Which is exactly why the game is called pvx. You have both pve and pvp at the same time. And in most cases you need both to progress.
worddog wrote: » Doesn't leveling kind of count as Open World PvP though because you're always under threat and you can always threaten others? I understand it's not direct PvP but from a PvE perspective just the possibility of PvP is a pretty big difference.
superhero6785 wrote: » worddog wrote: » Doesn't that definition just make most PvP games PvX? Like is League of Legends a PvX game because there is a jungle with neutral NPC enemies? Is Fortnite PvX because they have enemy NPCs? When I say PvX I'm not asking does PvE content exist, I'm just asking about the focus of the game. Sure you can technically call Fortnite a PvX game but I'm asking in terms of reality, like what should people actually expect. If you're comparing a typical MMO's PvE content to the League of Legends jungle objectives, then you're down a rabbit hole we cannot pull you out of. PvE content are things like - Main Story Quests, Side Quests, Dungeons, Instanced Raids. Things where the objective during participation do not involve fighting any other players. PvP content would be things like - Arenas, Open World Combatants, Castle Sieges, Node Sieges, Caravans. Things where the objective expressly includes fighting other players. (This is where League of Legends sits, FYI) PvX takes those elements and mixes them - Open World Raids, World Bosses, Corruption (killing & stealing from gatherers, defending a farming spot, etc.). These are things that don't necessarily require fighting other players, but has the potential to break out into PvP. If anyone says you don't have to engage in PvP, they mean you don't have to participate in specified PvP activities. You can be a PvE focused player, however you will always live within the PvX world with the potential to come across someone who wants to kill you. Even if it's only during your short travel between town and an instanced dungeon.
worddog wrote: » Doesn't that definition just make most PvP games PvX? Like is League of Legends a PvX game because there is a jungle with neutral NPC enemies? Is Fortnite PvX because they have enemy NPCs? When I say PvX I'm not asking does PvE content exist, I'm just asking about the focus of the game. Sure you can technically call Fortnite a PvX game but I'm asking in terms of reality, like what should people actually expect.
Noaani wrote: » Obviously this is all some assumptions, but we don't have anything better to go on at this stage.
NiKr wrote: » Noaani wrote: » Obviously this is all some assumptions, but we don't have anything better to go on at this stage. And if those assumption will prove to be real, then I'll completely understand why Dygz wouldn't want to play the game.