Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Damage has no consequences until you HP reach 0, healing prevents (or attempts to prevent) that from happening.
As such, healing prevents the consequences of damage - or prevents damage, for short.
So, I've been playing MMO's with the same people for years.
My decisions in game are not made based on my HP - my decisions are made based on whether I have a healer I trust with me or not.
If you - as a healer - are present in a situation and those around you are basing decisions based on their current HP status, that is an indictment on your ability as a healer.
players don't know what tf they are talking about, they don't know what action and tab is, and they make a big deal of something Extremely simple, that we have seen in GW2, ESO, Sword of Legends and multiple other games, hybrid is not complicated, its just a mix of skills with 2 camera options.
And defensive movement would be based on the same thing. Are you being attacked? Move. Are you not being or about to be attacked? You can stay in one place or keep chasing your target.
HP values didn't play that big of a role in decision making, if any.
I just said that.
No, because this isn't some crap WoW dungeon finder group content run.
It would seem to me that you and I play in very different spheres of MMO gameplay. I play with the same people all the time, I know them, I trust them, they trust me.
You play with people that would blame the healer.
I'll stick to my way of playing, thanks.
Almost like it's balanced or something.
In a game like Ashes, where PvP is largely based around area control, your enemy running away is the same as you winning.
And those buffs will come from the bard. It's as if I've said this from the very start. Having a healer and a bard in your party will be very beneficial, and will most likely be more beneficial than just some additional dps.
Also, we have no clue about that blink's CD. We have no clue about the amount of silence abilities in the game. We have no clue about any "movement ban" debuffs. We have no clue about detailed mana design (costs, debuffs, etc). We have no clue about general debuffs and their influence on blink (mb root prevents you from using it).
As others have stated multiple times. You're judging the currently presented design as if it was the final one and as if the game was about to release. But none of that is true.
In both cases, I am left in control of the location.
Healing is now "too much"? Do you expect healers not to heal? In a 9-member party everyone has their own role and healer's just so happens to be "to heal". It's not too much, it's just enough. If anything, it's sometimes too much in the other way, because people still fail that role, due to their inability to heal well enough in hard situations.
To clarify, the "to heal" role still requires way more work than just hitting a button or two. It requires constant awareness of the battlefield, constant monitoring of not only the whole party's hp values but also the positioning of the party and of the enemies. It requires general knowledge of dmg values against your party's defense values, superimposed on all the buffs that'll be used and all the healing that you can provide. And that healing has to be properly used, as to not burn all your mana away within just a few seconds.
All of those requirements usually mean that only a chosen few manage to be good healers. If that kind of gameplay is not interesting to you, I'm not sure you're meant to be a healer. And if you still find all of that gameplay as easy as "press one button, cause they're capable of too much", then I'm curious to know what other game has an even harder gameplay than that.
And btw, adding damaging abilities to a healer wouldn't add any difficulty to the list I presented, because the actions required from a heal-dmg class are the same as a pure healing one. If anything, a game that gives its healers damaging abilities would probably be designed in such a way where it's way easier for players to survive with a healer that's not constantly healing.
And I personally wouldn't want Ashes to be that kind of an easy game.
Its not about making healing easier, its about synergies between damage and heals. Right now, we have synergies between damage and stagger. We also have synergies between damage and conviction. There should be more synergy between damage and heals, likewise, more synergy between heals and damage.
The class would be far superior and one of the better healers from all MMOs if the synergies are created. Damage/Healers are the best forms of Healers. Especially with Wards and Absorbs added too.
Why are your takes so bad, this is a alpha yo seriously do not understand what that means. At this point i have to say you are not equipped to understand and follow it. Everything people are telling you is going over your head.
This is gold you are effectively doubling down by trying to say the game is bad so you can keep saying bs like they aren't capable of balancing the game.
So are you just here to say a bunch of negative things about the game constantly in every post and ignore the logic people are saying by saying devs cant do anything.
At this point i have to believe this is a troll.
All of that was getting ready and setting up for the actual development of the game. That means a pretty successful Alpha 1 in Summer 2021, followed by pretty good (and improving) monthly updates since, with an Alpha 2 probably in Summer/late 2024 (Which is only 3 years since Alpha 1 with Covid to take into account)
I know people are super desperate for the game but I would much rather wait and follow development. There needs to be so much content created for Verra to really work as an MMO world. If Steven has the money, I'm happy for the studio to continue to expand and for more and more content to be created.
I mean do you really aware mage update/preview(whatever you want to call it) was 1 week ago, cleric was 5 months ago, ranger was 7 months ago, fighter was 10 months ago.
To be honest after mage update stream I was more exciting to see what and how other classes will be in future in stead of worry about mage OP other classes suck combat suck unbalanced game etc.
This would be if he had logic to his post.
But it is instead trying to make it seem like game is releasing in this state and arguing devs don't change anything. Which makes 0 sense since i don't think this person understands how game development works.
I think there is something else going on making him salty and trying to take out some inner suppressed anger on the game so he can be negative towards it. This is me just assuming but seems he is kind with this kind of stuff sooo.
Wish he took my advice on to approach things positive and drive discussion but i don't think they have interest in that. It is like a wall where he sees one thing and won't hear anyone else.
As for why I'm here, it's mainly because I like the current direction of the game, but I know for damn sure that majority of people don't. So I'm here to provide even at least the smallest voice to those who do like the game as it plans to be right now.
You're that the game will be unbalanced, so you're here to I'm here to do exactly the opposite.
So I guess that's the answer to my question, that I should've figured out even before asking it. You're, just as many other people, here to change what Ashes is going to be on release. So, sorry for taking up your time with these pointless questions.
Nothing in the game is implemented yet - it is all still being built.