Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Basic resurrection action will pop you up in some different place, yes, but at that point you would've "paid" for that "teleport" with your loot. Your suggestion allows a whole party of people make a controlled teleport at the price of a single controlled death. People will minimize their losses by trading any droppables away on the lamb and suiciding after that.
When the whole party has to die (as would be the case with a successful ambush by an enemy) - you wouldn't have anyone to trade your loot to, so you'd "pay" for the "teleport". And that's not even considering the scale of the difference between a single death penalty and 8 penalties.
But on the topic of teleportation through resurrection, I've brought it up years ago at this point, in the context of corruption balancing values. If it was up to me, I'd minimize the "teleport" distance as much as possible, to not only prevent the very abuse we're discussing, but to also allow for quicker retaliation against a PKer or an attacking enemy party. But nowhere in that discussion did I suggest teleporting the entire party w/o them dying. Because, as I've said already, I've played with such a mechanic and consider it utter trash.
Edit: Also, if you don't have the relocation on the resurrection skill then you would be unable to get people out of fires, lava, water, aggro ranges etc.
This guy is making a argument while completely ignore all design elements on why you wouldn't want to die. And this is the guy that says devs wont change anything in a game they are working on. This person has to be on the good stuff.
Honestly i think you should go back to node, it is a pretty big punishment to have to start there again in a game that is pvx where pvp can happen to get loot.
The guy you are arguing with based on his past log i feel doesn't do pvp. So he doesn't understand the downsides to death even if he is ignoring the mature xp debt. But he ignores the debt since he is use to other games where leveling takes no time, compared to hundreds of hours..
I think the punishment is worse if your relocated to a nearby res pad and might have to fight further to get your loot back to base.
If your group is trying to kill a boss or farm a dungeon and you go only to be wiped by players and have to walk back multiple times. You will be more inclined to give up and go to another spot. That time investment is big and adds up.
I think there could be stages of respawn points. If you die in pvp once - you get the closest possible point. If you die in pve - you get "entrance" of your current location. If you die from a PKer - you get closest and entrance. If you die from a player (purple or red), say, 3 times within a short period of time (10 min?) - you get those two options and the option to respawn at the nearest node center.
This way you could come back for a revenge pretty fast (be it a pvp or a PKer one), while also getting a chance to run away from an annoying pursuer a bit easier. Pve death bringing you to the entrance would be justified by "you weren't good enough for that spot" reasoning and would allow you to reposition to an easier location. And the node respawn would come with a price of several deaths, so people wouldn't think of abusing it all that much.
Yes, effectively a respawn can be considered a teleport and a rez can be considered a reverse teleport, but their abusability would only matter if we did in fact only respawned in node centers. But if the game has a better respawn point design - resurrection would not be an abusable mechanic.
Though again, it would not be abusable as long as every person pays for it with death penalties. Your suggestion for a full party teleport still ruins pvp, lets the party move to a set location (that is not game's default) - all at the price of a single controlled purple death penalty. That is abusable imo.